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H3 tags

This page is incomplete! You can contribute information using GitHub issues or pull requests.

Halo 3's tags are similar to Halo 2's, but there are many more types.

List of tag groups

Tag name

Group ID

Parent

Purpose

ai_dialogue_globals

Unfinished

ai_mission_dialogue

Unfinished

antenna

Unfinished

area_screen_effect

Unfinished

beam_system

Unfinished

bink

Unfinished

bipedunit

Basic "body" for AI units to inhabit

bitmap

Unfinished

breakable_surface

Unfinished

cache_file_resource_gestalt

Unfinished

cache_file_resource_layout_table

Unfinished

cache_file_sound

Unfinished

camera_fx_settings

Post-processing screen effects like bloom and exposure that can be assigned to a BSP cluster.

camera_track

Unfinished

cellular_automata

Unfinished

cellular_automata2d

Unfinished

character

Unfinished

chocolate_mountain_new

Unfinished

chud_animation_definition

Unfinished

chud_definition

Unfinished

chud_globals_definition

Unfinished

cinematic

Unfinished

cinematic_scene

Unfinished

cloth

Unfinished

collision_damage

Unfinished

collision_model

Unfinished

color_table

Unfinished

compute_shader

Unfinished

contrail_system

Unfinished

cortana_effect_definition

Unfinished

crateobje

Unfinished

creature

Unfinished

damage_effect

Unfinished

damage_response_definition

Unfinished

decal_system

Unfinished

decorator_set

Unfinished

detail_object_collection

Unfinished

deviceobje

Unfinished

device_controldevi

Unfinished

device_machinedevi

Unfinished

device_terminal

Unfinished

dialogue

Unfinished

effect

Unfinished

effect_globals

Unfinished

effect_scenery

Unfinished

equipmentitem

Unfinished

flock

Unfinished

fluid_dynamics

Unfinished

fragment

Unfinished

game_engine_settings_definition

Unfinished

giant

Unfinished

globals

Unfinished

global_pixel_shader

Unfinished

global_vertex_shader

Unfinished

gui_bitmap_widget_definition

Unfinished

gui_button_key_definition

Unfinished

gui_datasource_definition

Unfinished

gui_group_widget_definition

Unfinished

gui_list_widget_definition

Unfinished

gui_model_widget_definition

Unfinished

gui_screen_widget_definition

Unfinished

gui_skin_definition

Unfinished

gui_text_widget_definition

Unfinished

gui_widget_animation_collection_definition

Unfinished

gui_widget_animation_definition

Unfinished

gui_widget_color_animation_definition

Unfinished

gui_widget_font_animation_definition

Unfinished

gui_widget_position_animation_definition

Unfinished

gui_widget_rotation_animation_definition

Unfinished

gui_widget_scale_animation_definition

Unfinished

gui_widget_sprite_animation_definition

Unfinished

gui_widget_texture_coordinate_animation_definition

Unfinished

hlsl_include

Unfinished

itemobje

Unfinished

item_collection

Unfinished

leaf_system

Unfinished

lens_flare

Unfinished

light

Unfinished

light_volume_system

Unfinished

material_effects

Unfinished

meter

Unfinished

model

Unfinished

model_animation_graph

Unfinished

mouse_cursor_definition

Unfinished

muffin

Describes the animated growths that appear on a biped's body as it transitions into a flood form.

multilingual_unicode_string_list

Unfinished

multiplayer_globals

Unfinished

multiplayer_scenario_description

Unfinished

multiplayer_variant_settings_interface_definition

Unfinished

new_cinematic_lighting

Unfinished

object

Unfinished

parentName

Unfinished

particle

Unfinished

particle_model

Unfinished

particle_physics

Unfinished

patchy_fog

Unfinished

performance_throttles

Unfinished

physics

Unfinished

physics_model

Strictly-convex mesh that determines how an object collides with players and the environment. Typically a simplified, blocked-out version of the render mesh.

pixel_shader

Unfinished

planar_fog

Unfinished

point_physics

Unfinished

projectileobje

Unfinished

rasterizer_cache_file_globals

Unfinished

rasterizer_globals

Unfinished

render_method_definition

Unfinished

render_method_option

Unfinished

render_method_template

Unfinished

render_model

Unfinished

render_skins_object_globals

Unfinished

render_water_ripple

Unfinished

sandbox_text_value_pair_definition

Unfinished

scenario

Unfinished

scenario_ai_resource

Unfinished

scenario_bipeds_resource

Unfinished

scenario_cinematics_resource

Unfinished

scenario_cluster_data_resource

Unfinished

scenario_comments_resource

Unfinished

scenario_creature_resource

Unfinished

scenario_cubemap_resource

Unfinished

scenario_decals_resource

Unfinished

scenario_decorators_resource

Unfinished

scenario_devices_resource

Unfinished

scenario_effect_scenery_resource

Unfinished

scenario_equipment_resource

Unfinished

scenario_faux_data

Unfinished

scenario_hs_source_file

Unfinished

scenario_lightmap

Unfinished

scenario_lightmap_bsp_data

Unfinished

scenario_lights_resource

Unfinished

scenario_required_resource

Unfinished

scenario_scenery_resource

Unfinished

scenario_sky_references_resource

Unfinished

scenario_sound_scenery_resource

Unfinished

scenario_structure_bsp

Unfinished

scenario_structure_lighting_info

Unfinished

scenario_structure_lighting_resource

Unfinished

scenario_structure_lightmap

Unfinished

scenario_trigger_volumes_resource

Unfinished

scenario_vehicles_resource

Unfinished

scenario_weapons_resource

Unfinished

sceneryobje

Unfinished

shader

Unfinished

shader_cortana

Unfinished

shader_custom

Unfinished

shader_decal

Unfinished

shader_foliage

Unfinished

shader_halogram

Unfinished

shader_skin
shader_terrain

Unfinished

shader_water

Unfinished

shared_cache_file_layout

Unfinished

shield_impact

Unfinished

sky_atm_parameters

Unfinished

sound

Unfinished

sound_cache_file_gestalt

Unfinished

sound_classes

Unfinished

sound_dialogue_constants

Unfinished

sound_effect_collection

Unfinished

sound_effect_template

Unfinished

sound_environment

Unfinished

sound_global_propagation

Unfinished

sound_looping

Unfinished

sound_mix

Unfinished

sound_scenery

Unfinished

stereo_system

Unfinished

structure_design

Unfinished

structure_seams

Defines the geometry between seam-connected BSPs.

style

Unfinished

text_value_pair_definition

Unfinished

unitobje

Unfinished

user_interface_globals_definition

Unfinished

user_interface_shared_globals_definition

Unfinished

user_interface_sounds_definition

Unfinished

vehicleunit

Unfinished

vehicle_collection

Unfinished

vertex_shader

Unfinished

weaponitem

An equipable item that fires projectiles

wind

Unfinished