| ai_dialogue_globals | | | Unfinished |
| ai_mission_dialogue | | | Unfinished |
| antenna | | | Unfinished |
| area_screen_effect | | | Unfinished |
| beam_system | | | Unfinished |
| bink | | | Unfinished |
| biped | | unit | Basic "body" for AI units to inhabit |
| bitmap | | | Unfinished |
| breakable_surface | | | Unfinished |
| cache_file_resource_gestalt | | | Unfinished |
| cache_file_resource_layout_table | | | Unfinished |
| cache_file_sound | | | Unfinished |
| camera_fx_settings | | | Post-processing screen effects like bloom and exposure that can be assigned to a BSP cluster. |
| camera_track | | | Unfinished |
| cellular_automata | | | Unfinished |
| cellular_automata2d | | | Unfinished |
| character | | | Unfinished |
| chocolate_mountain_new | | | Unfinished |
| chud_animation_definition | | | Unfinished |
| chud_definition | | | Unfinished |
| chud_globals_definition | | | Unfinished |
| cinematic | | | Unfinished |
| cinematic_scene | | | Unfinished |
| cloth | | | Unfinished |
| collision_damage | | | Unfinished |
| collision_model | | | Unfinished |
| color_table | | | Unfinished |
| compute_shader | | | Unfinished |
| contrail_system | | | Unfinished |
| cortana_effect_definition | | | Unfinished |
| crate | | obje | Unfinished |
| creature | | | Unfinished |
| damage_effect | | | Unfinished |
| damage_response_definition | | | Unfinished |
| decal_system | | | Unfinished |
| decorator_set | | | Unfinished |
| detail_object_collection | | | Unfinished |
| device | | obje | Unfinished |
| device_control | | devi | Unfinished |
| device_machine | | devi | Unfinished |
| device_terminal | | | Unfinished |
| dialogue | | | Unfinished |
| effect | | | Unfinished |
| effect_globals | | | Unfinished |
| effect_scenery | | | Unfinished |
| equipment | | item | Unfinished |
| flock | | | Unfinished |
| fluid_dynamics | | | Unfinished |
| fragment | | | Unfinished |
| game_engine_settings_definition | | | Unfinished |
| giant | | | Unfinished |
| globals | | | Unfinished |
| global_pixel_shader | | | Unfinished |
| global_vertex_shader | | | Unfinished |
| gui_bitmap_widget_definition | | | Unfinished |
| gui_button_key_definition | | | Unfinished |
| gui_datasource_definition | | | Unfinished |
| gui_group_widget_definition | | | Unfinished |
| gui_list_widget_definition | | | Unfinished |
| gui_model_widget_definition | | | Unfinished |
| gui_screen_widget_definition | | | Unfinished |
| gui_skin_definition | | | Unfinished |
| gui_text_widget_definition | | | Unfinished |
| gui_widget_animation_collection_definition | | | Unfinished |
| gui_widget_animation_definition | | | Unfinished |
| gui_widget_color_animation_definition | | | Unfinished |
| gui_widget_font_animation_definition | | | Unfinished |
| gui_widget_position_animation_definition | | | Unfinished |
| gui_widget_rotation_animation_definition | | | Unfinished |
| gui_widget_scale_animation_definition | | | Unfinished |
| gui_widget_sprite_animation_definition | | | Unfinished |
| gui_widget_texture_coordinate_animation_definition | | | Unfinished |
| hlsl_include | | | Unfinished |
| item | | obje | Unfinished |
| item_collection | | | Unfinished |
| leaf_system | | | Unfinished |
| lens_flare | | | Unfinished |
| light | | | Unfinished |
| light_volume_system | | | Unfinished |
| material_effects | | | Unfinished |
| meter | | | Unfinished |
| model | | | Unfinished |
| model_animation_graph | | | Unfinished |
| mouse_cursor_definition | | | Unfinished |
| muffin | | | Describes the animated growths that appear on a biped's body as it transitions into a flood form. |
| multilingual_unicode_string_list | | | Unfinished |
| multiplayer_globals | | | Unfinished |
| multiplayer_scenario_description | | | Unfinished |
| multiplayer_variant_settings_interface_definition | | | Unfinished |
| new_cinematic_lighting | | | Unfinished |
| object | | | Unfinished |
| parentName | | | Unfinished |
| particle | | | Unfinished |
| particle_model | | | Unfinished |
| particle_physics | | | Unfinished |
| patchy_fog | | | Unfinished |
| performance_throttles | | | Unfinished |
| physics | | | Unfinished |
| physics_model | | | Strictly-convex mesh that determines how an object collides with players and the environment. Typically a simplified, blocked-out version of the render mesh. |
| pixel_shader | | | Unfinished |
| planar_fog | | | Unfinished |
| point_physics | | | Unfinished |
| projectile | | obje | Unfinished |
| rasterizer_cache_file_globals | | | Unfinished |
| rasterizer_globals | | | Unfinished |
| render_method_definition | | | Unfinished |
| render_method_option | | | Unfinished |
| render_method_template | | | Unfinished |
| render_model | | | Unfinished |
| render_skins_object_globals | | | Unfinished |
| render_water_ripple | | | Unfinished |
| sandbox_text_value_pair_definition | | | Unfinished |
| scenario | | | Unfinished |
| scenario_ai_resource | | | Unfinished |
| scenario_bipeds_resource | | | Unfinished |
| scenario_cinematics_resource | | | Unfinished |
| scenario_cluster_data_resource | | | Unfinished |
| scenario_comments_resource | | | Unfinished |
| scenario_creature_resource | | | Unfinished |
| scenario_cubemap_resource | | | Unfinished |
| scenario_decals_resource | | | Unfinished |
| scenario_decorators_resource | | | Unfinished |
| scenario_devices_resource | | | Unfinished |
| scenario_effect_scenery_resource | | | Unfinished |
| scenario_equipment_resource | | | Unfinished |
| scenario_faux_data | | | Unfinished |
| scenario_hs_source_file | | | Unfinished |
| scenario_lightmap | | | Unfinished |
| scenario_lightmap_bsp_data | | | Unfinished |
| scenario_lights_resource | | | Unfinished |
| scenario_required_resource | | | Unfinished |
| scenario_scenery_resource | | | Unfinished |
| scenario_sky_references_resource | | | Unfinished |
| scenario_sound_scenery_resource | | | Unfinished |
| scenario_structure_bsp | | | Unfinished |
| scenario_structure_lighting_info | | | Unfinished |
| scenario_structure_lighting_resource | | | Unfinished |
| scenario_structure_lightmap | | | Unfinished |
| scenario_trigger_volumes_resource | | | Unfinished |
| scenario_vehicles_resource | | | Unfinished |
| scenario_weapons_resource | | | Unfinished |
| scenery | | obje | Unfinished |
| shader | | | Unfinished |
| shader_cortana | | | Unfinished |
| shader_custom | | | Unfinished |
| shader_decal | | | Unfinished |
| shader_foliage | | | Unfinished |
| shader_halogram | | | Unfinished |
| shader_skin | | | |
| shader_terrain | | | Unfinished |
| shader_water | | | Unfinished |
| shared_cache_file_layout | | | Unfinished |
| shield_impact | | | Unfinished |
| sky_atm_parameters | | | Unfinished |
| sound | | | Unfinished |
| sound_cache_file_gestalt | | | Unfinished |
| sound_classes | | | Unfinished |
| sound_dialogue_constants | | | Unfinished |
| sound_effect_collection | | | Unfinished |
| sound_effect_template | | | Unfinished |
| sound_environment | | | Unfinished |
| sound_global_propagation | | | Unfinished |
| sound_looping | | | Unfinished |
| sound_mix | | | Unfinished |
| sound_scenery | | | Unfinished |
| stereo_system | | | Unfinished |
| structure_design | | | Unfinished |
| structure_seams | | | Defines the geometry between seam-connected BSPs. |
| style | | | Unfinished |
| text_value_pair_definition | | | Unfinished |
| unit | | obje | Unfinished |
| user_interface_globals_definition | | | Unfinished |
| user_interface_shared_globals_definition | | | Unfinished |
| user_interface_sounds_definition | | | Unfinished |
| vehicle | | unit | Unfinished |
| vehicle_collection | | | Unfinished |
| vertex_shader | | | Unfinished |
| weapon | | item | An equipable item that fires projectiles |
| wind | | | Unfinished |