ai_dialogue_globals |
|
|
ai_mission_dialogue |
|
|
antenna |
|
|
area_screen_effect |
|
|
beam_system |
|
|
bink |
|
|
biped |
unit |
|
bitmap |
|
|
breakable_surface |
|
|
cache_file_resource_gestalt |
|
|
cache_file_resource_layout_table |
|
|
cache_file_sound |
|
|
camera_fx_settings |
|
Post-processing screen effects like bloom and exposure that can be assigned to a BSP cluster.
|
camera_track |
|
|
cellular_automata |
|
|
cellular_automata2d |
|
|
character |
|
|
chocolate_mountain_new |
|
|
chud_animation_definition |
|
|
chud_definition |
|
|
chud_globals_definition |
|
|
cinematic |
|
|
cinematic_scene |
|
|
cloth |
|
|
collision_damage |
|
|
collision_model |
|
|
color_table |
|
|
compute_shader |
|
|
contrail_system |
|
|
cortana_effect_definition |
|
|
crate |
|
|
creature |
|
|
damage_effect |
|
|
damage_response_definition |
|
|
decal_system |
|
|
decorator_set |
|
|
detail_object_collection |
|
|
device |
|
|
device_control |
|
|
device_machine |
|
|
device_terminal |
|
|
dialogue |
|
|
effect |
|
|
effect_globals |
|
|
effect_scenery |
|
|
equipment |
item |
|
flock |
|
|
fluid_dynamics |
|
|
fragment |
|
|
game_engine_settings_definition |
|
|
giant |
|
|
global_pixel_shader |
|
|
global_vertex_shader |
|
|
globals |
|
|
gui_bitmap_widget_definition |
|
|
gui_button_key_definition |
|
|
gui_datasource_definition |
|
|
gui_group_widget_definition |
|
|
gui_list_widget_definition |
|
|
gui_model_widget_definition |
|
|
gui_screen_widget_definition |
|
|
gui_skin_definition |
|
|
gui_text_widget_definition |
|
|
gui_widget_animation_collection_definition |
|
|
gui_widget_animation_definition |
|
|
gui_widget_color_animation_definition |
|
|
gui_widget_font_animation_definition |
|
|
gui_widget_position_animation_definition |
|
|
gui_widget_rotation_animation_definition |
|
|
gui_widget_scale_animation_definition |
|
|
gui_widget_sprite_animation_definition |
|
|
gui_widget_texture_coordinate_animation_definition |
|
|
hlsl_include |
|
|
item |
|
|
item_collection |
|
|
leaf_system |
|
|
lens_flare |
|
|
light |
|
|
light_volume_system |
|
|
material_effects |
|
|
meter |
|
|
model |
|
|
model_animation_graph |
|
|
mouse_cursor_definition |
|
|
muffin |
|
Describes the animated growths that appear on a biped's body as it transitions into a flood form.
|
multilingual_unicode_string_list |
|
|
multiplayer_globals |
|
|
multiplayer_scenario_description |
|
|
multiplayer_variant_settings_interface_definition |
|
|
new_cinematic_lighting |
|
|
object |
|
|
particle |
|
|
particle_model |
|
|
particle_physics |
|
|
patchy_fog |
|
|
performance_throttles |
|
|
physics |
|
|
physics_model |
|
Strictly-convex mesh that determines how an object collides with players and the environment. Typically a simplified, blocked-out version of the render mesh.
|
pixel_shader |
|
|
planar_fog |
|
|
point_physics |
|
|
projectile |
|
|
rasterizer_cache_file_globals |
|
|
rasterizer_globals |
|
|
render_method_definition |
|
|
render_method_option |
|
|
render_method_template |
|
|
render_model |
|
|
render_skins_object_globals |
|
|
render_water_ripple |
|
|
sandbox_text_value_pair_definition |
|
|
scenario |
|
|
scenario_ai_resource |
|
|
scenario_bipeds_resource |
|
|
scenario_cinematics_resource |
|
|
scenario_cluster_data_resource |
|
|
scenario_comments_resource |
|
|
scenario_creature_resource |
|
|
scenario_cubemap_resource |
|
|
scenario_decals_resource |
|
|
scenario_decorators_resource |
|
|
scenario_devices_resource |
|
|
scenario_effect_scenery_resource |
|
|
scenario_equipment_resource |
|
|
scenario_faux_data |
|
|
scenario_hs_source_file |
|
|
scenario_lightmap |
|
|
scenario_lightmap_bsp_data |
|
|
scenario_lights_resource |
|
|
scenario_required_resource |
|
|
scenario_scenery_resource |
|
|
scenario_sky_references_resource |
|
|
scenario_sound_scenery_resource |
|
|
scenario_structure_bsp |
|
|
scenario_structure_lighting_info |
|
|
scenario_structure_lighting_resource |
|
|
scenario_structure_lightmap |
|
|
scenario_trigger_volumes_resource |
|
|
scenario_vehicles_resource |
|
|
scenario_weapons_resource |
|
|
scenery |
|
|
shader |
|
|
shader_cortana |
|
|
shader_custom |
|
|
shader_decal |
|
|
shader_foliage |
|
|
shader_halogram |
|
|
shader_skin |
|
|
shader_terrain |
|
|
shader_water |
|
|
shared_cache_file_layout |
|
|
shield_impact |
|
|
sky_atm_parameters |
|
|
sound |
|
|
sound_cache_file_gestalt |
|
|
sound_classes |
|
|
sound_dialogue_constants |
|
|
sound_effect_collection |
|
|
sound_effect_template |
|
|
sound_environment |
|
|
sound_global_propagation |
|
|
sound_looping |
|
|
sound_mix |
|
|
sound_scenery |
|
|
stereo_system |
|
|
structure_design |
|
|
structure_seams |
|
Defines the geometry between seam-connected BSPs.
|
style |
|
|
text_value_pair_definition |
|
|
unit |
|
|
user_interface_globals_definition |
|
|
user_interface_shared_globals_definition |
|
|
user_interface_sounds_definition |
|
|
vehicle |
unit |
|
vehicle_collection |
|
|
vertex_shader |
|
|
weapon |
item |
|
wind |
|
|