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Halo 3's tags are similar to Halo 2's, but there are many more types.

Tags list

Tag name

Group ID

Parent

Purpose

ai_dialogue_globals
ai_mission_dialogue
antenna
area_screen_effect
beam_system
bink
bipedunit
bitmap
breakable_surface
cache_file_resource_gestalt
cache_file_resource_layout_table
cache_file_sound
camera_fx_settings

Post-processing screen effects like bloom and exposure that can be assigned to a BSP cluster.

camera_track
cellular_automata
cellular_automata2d
character
chocolate_mountain_new
chud_animation_definition
chud_definition
chud_globals_definition
cinematic
cinematic_scene
cloth
collision_damage
collision_model
color_table
compute_shader
contrail_system
cortana_effect_definition
crateobje
creature
damage_effect
damage_response_definition
decal_system
decorator_set
detail_object_collection
deviceobje
device_controldevi
device_machinedevi
device_terminal
dialogue
effect
effect_globals
effect_scenery
equipmentitem
flock
fluid_dynamics
fragment
game_engine_settings_definition
giant
globals
global_pixel_shader
global_vertex_shader
gui_bitmap_widget_definition
gui_button_key_definition
gui_datasource_definition
gui_group_widget_definition
gui_list_widget_definition
gui_model_widget_definition
gui_screen_widget_definition
gui_skin_definition
gui_text_widget_definition
gui_widget_animation_collection_definition
gui_widget_animation_definition
gui_widget_color_animation_definition
gui_widget_font_animation_definition
gui_widget_position_animation_definition
gui_widget_rotation_animation_definition
gui_widget_scale_animation_definition
gui_widget_sprite_animation_definition
gui_widget_texture_coordinate_animation_definition
hlsl_include
itemobje
item_collection
leaf_system
lens_flare
light
light_volume_system
material_effects
meter
model
model_animation_graph
mouse_cursor_definition
muffin

Describes the animated growths that appear on a biped's body as it transitions into a flood form.

multilingual_unicode_string_list
multiplayer_globals
multiplayer_scenario_description
multiplayer_variant_settings_interface_definition
new_cinematic_lighting
object
particle
particle_model
particle_physics
patchy_fog
performance_throttles
physics
physics_model

Strictly-convex mesh that determines how an object collides with players and the environment. Typically a simplified, blocked-out version of the render mesh.

pixel_shader
planar_fog
point_physics
projectileobje
rasterizer_cache_file_globals
rasterizer_globals
render_method_definition
render_method_option
render_method_template
render_model
render_skins_object_globals
render_water_ripple
sandbox_text_value_pair_definition
scenario
scenario_ai_resource
scenario_bipeds_resource
scenario_cinematics_resource
scenario_cluster_data_resource
scenario_comments_resource
scenario_creature_resource
scenario_cubemap_resource
scenario_decals_resource
scenario_decorators_resource
scenario_devices_resource
scenario_effect_scenery_resource
scenario_equipment_resource
scenario_faux_data
scenario_hs_source_file
scenario_lightmap
scenario_lightmap_bsp_data
scenario_lights_resource
scenario_required_resource
scenario_scenery_resource
scenario_sky_references_resource
scenario_sound_scenery_resource
scenario_structure_bsp
scenario_structure_lighting_info
scenario_structure_lighting_resource
scenario_structure_lightmap
scenario_trigger_volumes_resource
scenario_vehicles_resource
scenario_weapons_resource
sceneryobje
shader
shader_cortana
shader_custom
shader_decal
shader_foliage
shader_halogram
shader_skin
shader_terrain
shader_water
shared_cache_file_layout
shield_impact
sky_atm_parameters
sound
sound_cache_file_gestalt
sound_classes
sound_dialogue_constants
sound_effect_collection
sound_effect_template
sound_environment
sound_global_propagation
sound_looping
sound_mix
sound_scenery
stereo_system
structure_design
structure_seams

Defines the geometry between seam-connected BSPs.

style
text_value_pair_definition
unitobje
user_interface_globals_definition
user_interface_shared_globals_definition
user_interface_sounds_definition
vehicleunit
vehicle_collection
vertex_shader
weaponitem
wind