dialogue

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Structure and fields

Field Type Comments
idle noncombat TagDependency: sound
idle combat TagDependency: sound
idle flee TagDependency: sound
pain body minor TagDependency: sound
pain body major TagDependency: sound
pain shield TagDependency: sound
pain falling TagDependency: sound
scream fear TagDependency: sound
scream pain TagDependency: sound
maimed limb TagDependency: sound
maimed head TagDependency: sound
death quiet TagDependency: sound
death violent TagDependency: sound
death falling TagDependency: sound
death agonizing TagDependency: sound
death instant TagDependency: sound
death flying TagDependency: sound
damaged friend TagDependency: sound
damaged friend player TagDependency: sound
damaged enemy TagDependency: sound
damaged enemy cm TagDependency: sound
hurt friend TagDependency: sound
hurt friend re TagDependency: sound
hurt friend player TagDependency: sound
hurt enemy TagDependency: sound
hurt enemy re TagDependency: sound
hurt enemy cm TagDependency: sound
hurt enemy bullet TagDependency: sound
hurt enemy needler TagDependency: sound
hurt enemy plasma TagDependency: sound
hurt enemy sniper TagDependency: sound
hurt enemy grenade TagDependency: sound
hurt enemy explosion TagDependency: sound
hurt enemy melee TagDependency: sound
hurt enemy flame TagDependency: sound
hurt enemy shotgun TagDependency: sound
hurt enemy vehicle TagDependency: sound
hurt enemy mountedweapon TagDependency: sound
killed friend TagDependency: sound
killed friend cm TagDependency: sound
killed friend player TagDependency: sound
killed friend player cm TagDependency: sound
killed enemy TagDependency: sound
killed enemy cm TagDependency: sound
killed enemy player TagDependency: sound
killed enemy player cm TagDependency: sound
killed enemy covenant TagDependency: sound
killed enemy covenant cm TagDependency: sound
killed enemy floodcombat TagDependency: sound
killed enemy floodcombat cm TagDependency: sound
killed enemy floodcarrier TagDependency: sound
killed enemy floodcarrier cm TagDependency: sound
killed enemy sentinel TagDependency: sound
killed enemy sentinel cm TagDependency: sound
killed enemy bullet TagDependency: sound
killed enemy needler TagDependency: sound
killed enemy plasma TagDependency: sound
killed enemy sniper TagDependency: sound
killed enemy grenade TagDependency: sound
killed enemy explosion TagDependency: sound
killed enemy melee TagDependency: sound
killed enemy flame TagDependency: sound
killed enemy shotgun TagDependency: sound
killed enemy vehicle TagDependency: sound
killed enemy mountedweapon TagDependency: sound
killing spree TagDependency: sound
player kill cm TagDependency: sound
player kill bullet cm TagDependency: sound
player kill needler cm TagDependency: sound
player kill plasma cm TagDependency: sound
player kill sniper cm TagDependency: sound
anyone kill grenade cm TagDependency: sound
player kill explosion cm TagDependency: sound
player kill melee cm TagDependency: sound
player kill flame cm TagDependency: sound
player kill shotgun cm TagDependency: sound
player kill vehicle cm TagDependency: sound
player kill mountedweapon cm TagDependency: sound
player killling spree cm TagDependency: sound
friend died TagDependency: sound
friend player died TagDependency: sound
friend killed by friend TagDependency: sound
friend killed by friendly player TagDependency: sound
friend killed by enemy TagDependency: sound
friend killed by enemy player TagDependency: sound
friend killed by covenant TagDependency: sound
friend killed by flood TagDependency: sound
friend killed by sentinel TagDependency: sound
friend betrayed TagDependency: sound
new combat alone TagDependency: sound
new enemy recent combat TagDependency: sound
old enemy sighted TagDependency: sound
unexpected enemy TagDependency: sound
dead friend found TagDependency: sound
alliance broken TagDependency: sound
alliance reformed TagDependency: sound
grenade throwing TagDependency: sound
grenade sighted TagDependency: sound
grenade startle TagDependency: sound
grenade danger enemy TagDependency: sound
grenade danger self TagDependency: sound
grenade danger friend TagDependency: sound
new combat group re TagDependency: sound
new combat nearby re TagDependency: sound
alert friend TagDependency: sound
alert friend re TagDependency: sound
alert lost contact TagDependency: sound
alert lost contact re TagDependency: sound
blocked TagDependency: sound
blocked re TagDependency: sound
search start TagDependency: sound
search query TagDependency: sound
search query re TagDependency: sound
search report TagDependency: sound
search abandon TagDependency: sound
search group abandon TagDependency: sound
group uncover TagDependency: sound
group uncover re TagDependency: sound
advance TagDependency: sound
advance re TagDependency: sound
retreat TagDependency: sound
retreat re TagDependency: sound
cover TagDependency: sound
sighted friend player TagDependency: sound
shooting TagDependency: sound
shooting vehicle TagDependency: sound
shooting berserk TagDependency: sound
shooting group TagDependency: sound
shooting traitor TagDependency: sound
taunt TagDependency: sound
taunt re TagDependency: sound
flee TagDependency: sound
flee re TagDependency: sound
flee leader died TagDependency: sound
attempted flee TagDependency: sound
attempted flee re TagDependency: sound
lost contact TagDependency: sound
hiding finished TagDependency: sound
vehicle entry TagDependency: sound
vehicle exit TagDependency: sound
vehicle woohoo TagDependency: sound
vehicle scared TagDependency: sound
vehicle collision TagDependency: sound
partially sighted TagDependency: sound
nothing there TagDependency: sound
pleading TagDependency: sound
surprise TagDependency: sound
berserk TagDependency: sound
melee attack TagDependency: sound
dive TagDependency: sound
uncover exclamation TagDependency: sound
leap attack TagDependency: sound
resurrection TagDependency: sound
celebration TagDependency: sound
check body enemy TagDependency: sound
check body friend TagDependency: sound
shooting dead enemy TagDependency: sound
shooting dead enemy player TagDependency: sound
alone TagDependency: sound
unscathed TagDependency: sound
seriously wounded TagDependency: sound
seriously wounded re TagDependency: sound
massacre TagDependency: sound
massacre re TagDependency: sound
rout TagDependency: sound
rout re TagDependency: sound

Acknowledgements

Thanks to the following individuals for their research or contributions to this topic:

  • Kavawuvi (Invader tag definitions)
  • MosesOfEgypt (Tag structure research)