A particle system describes the creation and evolution of particles, most commonly for explosions.
This tag was given support for a "jet" particle creation physics type when Gearbox ported the game to PC, in order to support the flamethrower's fire.
Field | Type | Comments |
---|
| TagDependency : point_physics |
| enum |
Option | Value | Comments |
---|
| 0x0 | | | 0x1 | |
|
| bitfield |
|
| Block |
|
| Block |
Field | Type | Comments |
---|
| TagString | | bitfield | Flag | Mask | Comments |
---|
| 0x1 | | | 0x2 | | | 0x4 | | | 0x8 | | | 0x10 | | | 0x20 | | | 0x40 | | | 0x80 | | | 0x100 | | | 0x200 | | | 0x400 | | | 0x800 | | | 0x1000 | | | 0x2000 | | | 0x4000 | | | 0x8000 | | | 0x10000 | | | 0x20000 | |
| | uint16 | | enum | Option | Value | Comments |
---|
| 0x0 | | | 0x1 | |
| | float | | enum | Option | Value | Comments |
---|
| 0x0 | | | 0x1 | | | 0x2 | |
| | bitfield ? | | Block ? | | Block | Field | Type | Comments |
---|
| TagString | | Bounds | Field | Type | Comments |
---|
| float | | float |
| | Bounds ? | | float | | float | | float | | ColorARGB | Field | Type | Comments |
---|
| float | | float | | float | | float |
| | float | | float | | float | | enum ? | | enum | | | Block ? |
| | Block | Field | Type | Comments |
---|
| TagString | | Bounds ? | | Bounds ? | | TagDependency : bitmap | | uint16 | | Bounds ? | | Bounds ? | | Bounds | Field | Type | Comments |
---|
| float | | float |
| | ColorARGB ? | | ColorARGB ? | | float | | TagDependency : point_physics | | uint32 | | bitfield | Flag | Mask | Comments |
---|
| 0x1 | | | 0x2 | | | 0x4 | |
| | enum | Option | Value | Comments |
---|
| 0x0 | | | 0x1 | | | 0x2 | | | 0x3 | | | 0x4 | | | 0x5 | | | 0x6 | | | 0x7 | |
| | enum | Option | Value | Comments |
---|
| 0x0 | | | 0x1 | | | 0x2 | |
| | bitfield | | | TagDependency : bitmap | | enum | Option | Value | Comments |
---|
| 0x0 | | | 0x1 | | | 0x2 | |
| | bitfield ? | | enum | Option | Value | Comments |
---|
| 0x0 | | | 0x1 | | | 0x2 | | | 0x3 | | | 0x4 | |
| | enum | Option | Value | Comments |
---|
| 0x0 | | | 0x1 | | | 0x2 | | | 0x3 | | | 0x4 | | | 0x5 | | | 0x6 | | | 0x7 | | | 0x8 | | | 0x9 | | | 0xA | | | 0xB | |
| | float | | float | | float | | enum ? | | enum ? | | float | | float | | float | | enum ? | | enum ? | | float | | float | | float | | Point2D | Field | Type | Comments |
---|
| float | | float |
| | float | | Block ? |
|
|
Thanks to the following individuals for their research or contributions to this topic:
- Kavawuvi (Invader tag definitions)
- MosesOfEgypt (Tag structure research)