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Material effects are used to spawn localized effects when dynamic objects like vehicles and bipeds collide with each other and the BSP.
Related HaloScript
Function/global | Type | |
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Displays cyan spheres wherever material_ | Global |
Structure and fields
Field | Type | Comments | ||||||||||||||||||
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effects | Block | This block has positional entries for different types of material interactions, such as walking, impacts, and vehicle tire slip. | ||||||||||||||||||
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Acknowledgements
Thanks to the following individuals for their research or contributions to this topic:
- Kavawuvi (Invader tag definitions)
- Masterz1337 (Explaining why to use the sound field)
- MosesOfEgypt (Tag structure research)