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Point physics control how particles, particle systems, weather, flags, contrails, and antenna interact with the environment. This includes wind, water, density, and collisions with the BSP. Essentially anything that can be suspended in the atmosphere or water is simulated this way.
Related HaloScript
The following are related functions that you can use in your scenario scripts and/or debug globals that you can enter into the developer console for troubleshooting.
Function/global | Type | |
---|---|---|
Renders green or red markers wherever point_ Red markers indicate point_ | Global |
Structure and fields
Field | Type | Comments | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
flags | bitfield | ||||||||||||||||||||||
| |||||||||||||||||||||||
unknown constant | float | ||||||||||||||||||||||
water gravity scale | float | ||||||||||||||||||||||
air gravity scale | float | ||||||||||||||||||||||
density | float | ||||||||||||||||||||||
air friction | float | ||||||||||||||||||||||
water friction | float | ||||||||||||||||||||||
surface friction | float | ||||||||||||||||||||||
elasticity | float |
Acknowledgements
Thanks to the following individuals for their research or contributions to this topic:
- Kavawuvi (Invader tag definitions)
- MosesOfEgypt (Tag structure research)