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Glow tags are used to create a particle-based glowing plasma effect.

This effect does not render on first person models.

Structure and fields

Field Type Comments
attachment marker TagString
Field Type Comments
buffer char[32]

Null-terminated string in 32-char buffer.

number of particles uint16
boundary effect enum
Option Value Comments
bounce 0x0
wrap 0x1
normal particle distribution enum
Option Value Comments
distributed randomly 0x0
distributed uniformly 0x1
trailing particle distribution enum
Option Value Comments
emit vertically 0x0
emit normal up 0x1
emit randomly 0x2
glow flags bitfield
Flag Mask Comments
modify particle color in range 0x1
particles move backwards 0x2
partices move in both directions 0x4
trailing particles fade over time 0x8
trailing particles shrink over time 0x10
trailing particles slow over time 0x20
attachment 0 enum
  • Shifted by one
Option Value Comments
none 0x0
a out 0x1
b out 0x2
c out 0x3
d out 0x4
particle rotational velocity float
particle rot vel mul low float
particle rot vel mul high float
attachment 1 enum?
  • Shifted by one
effect rotational velocity float
effect rot vel mul low float
effect rot vel mul high float
attachment 2 enum?
  • Shifted by one
effect translational velocity float
effect trans vel mul low float
effect trans vel mul high float
attachment 3 enum?
  • Shifted by one
min distance particle to object float
max distance particle to object float
distance to object mul low float
distance to object mul high float
attachment 4 enum?
  • Shifted by one
particle size bounds Bounds
  • Unit: world units
Field Type Comments
min float
max float
size attachment multiplier Bounds?
attachment 5 enum?
  • Shifted by one
color bound 0 ColorARGB
Field Type Comments
alpha float
red float
green float
blue float
color bound 1 ColorARGB?
scale color 0 ColorARGB?
scale color 1 ColorARGB?
color rate of change float
fading percentage of glow float
particle generation freq float
  • Unit: Hz
lifetime of trailing particles float
  • Unit: seconds
velocity of trailing particles float
  • Unit: world units per second
trailing particle minimum t float
trailing particle maximum t float
texture TagDependency: bitmap

Acknowledgements

Thanks to the following individuals for their research or contributions to this topic:

  • Kavawuvi (Invader tag definitions)
  • MosesOfEgypt (Tag structure research)