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Structure and fields

FieldTypeComments
falloff anglefloat
cutoff anglefloat
cos falloff anglefloat
  • Cache only
cos cutoff anglefloat
  • Cache only
occlusion radiusfloat
  • Unit: world units
occlusion offset directionenum
OptionValueComments
toward viewer0x0
marker forward0x1
none0x2
near fade distancefloat
  • Unit: world units
far fade distancefloat
  • Unit: world units
bitmapTagDependency: bitmap
flagsbitfield
FlagMaskComments
sun0x1
rotation functionenum
OptionValueComments
none0x0
rotation a0x1
rotation b0x2
rotation translation0x3
translation0x4
rotation function scalefloat
  • Default: 360

Yes, the default is indeed 360 radians.

horizontal scalefloat
  • Default: 1
vertical scalefloat
  • Default: 1
reflectionsBlock
  • HEK max count: 32
FieldTypeComments
flagsbitfield
FlagMaskComments
align rotation with screen center0x1
radius not scaled by distance0x2
radius scaled by occlusion factor0x4
occluded by solid objects0x8
bitmap indexuint16
positionfloat
  • Unit: along flare axis
rotation offsetfloat
radiusBounds
  • Unit: world units
FieldTypeComments
minfloat
maxfloat
radius scaled byenum
OptionValueComments
none0x0
rotation0x1
rotation and strafing0x2
distance from center0x3
brightnessBounds
  • Min: 0
  • Max: 1
FieldTypeComments
minfloat
maxfloat
brightness scaled byenum?
tint colorColorARGB
FieldTypeComments
alphafloat
redfloat
greenfloat
bluefloat
color lower boundColorARGB?
color upper boundColorARGB?
more flagsbitfield
FlagMaskComments
interpolate colors in hsv0x1
more colors0x2
animation functionenum
OptionValueComments
one0x0
zero0x1
cosine0x2
cosine variable period0x3
diagonal wave0x4
diagonal wave variable period0x5
slide0x6
slide variable period0x7
noise0x8
jitter0x9
wander0xA
spark0xB
animation periodfloat
  • Unit: world units
  • Default: 1
animation phasefloat
  • Unit: world units

Acknowledgements

Thanks to the following individuals for their research or contributions to this topic:

  • Kavawuvi (Invader tag definitions)
  • MosesOfEgypt (Tag structure research)