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Material effects are used to spawn localized effects when dynamic objects like vehicles and bipeds collide with each other and the BSP.

Structure and fields

Field Type Comments
effects Block?

This block has positional entries for different types of material interactions, such as walking, impacts, and vehicle tire slip.

Field Type Comments
materials Block?

This block has positional entries for every hard-coded material type. These are the same material types seen in damage_effect modifiers.

Field Type Comments

This information was partially generated using Invader tag definitions.


Thanks to the following individuals for their research or contributions to this topic:

  • Kavawuvi (Invader tag definitions)
  • Masterz1337 (Explaining why to use the sound field)
  • MosesOfEgypt (Tag structure research)