This page is incomplete! You can contribute information using GitHub issues or pull requests.
Point physics control how particles, particle systems, weather, flags, contrails, and antenna interact with the environment. This includes wind, water, density, and collisions with the BSP. Essentially anything that can be suspended in the atmosphere or water is simulated this way.
They are primarily controlled by density and friction parameters.
Related script functions and globals
The following are related functions that you can use in your scenario scripts and/or debug globals that you can enter into the developer console for troubleshooting.
Renders green or red markers wherever point_
Structure and fields
|water gravity scale|
|air gravity scale|
Thanks to the following individuals for their research or contributions to this topic:
- Kavawuvi (Invader tag definitions)
- MosesOfEgypt (Tag structure research)