sound_environment

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A sound environment determines the accoustic qualities of a cluster like reverberation. This is what makes spaces sound open, confined, or echoey.

Structure and fields #

Field Type Comments
unknown i32
  • Only set when the tag is compiled into a map cache.
priority i16
pad(2)
room intensity Fraction: f32
room intensity hf Fraction: f32
room rolloff f32
decay time f32 (seconds)
decay hf ratio f32
reflections intensity Fraction: f32
reflections delay f32 (seconds)
reverb intensity Fraction: f32
reverb delay f32 (seconds)
diffusion f32
density f32
hf reference f32 (Hz)
pad(16)

This information was partially generated using Invader tag definitions.

Acknowledgements

Thanks to the following individuals for their research or contributions to this topic:

  • Kavawuvi (Invader tag definitions)
  • MosesOfEgypt (Tag structure research)