weather_particle_system

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Structure and fields #

Field Type Comments
flags bitfield(32)
Flag Mask Comments
unused 0x1
pad(32)
particle types Block?
Field Type Comments
name char[32]
flags bitfield(32)
Flag Mask Comments
interpolate colors in hsv 0x1
along long hue path 0x2
random rotation 0x4
fade in start distance f32 (world units)
fade in end distance f32 (world units)
fade out start distance f32 (world units)
fade out end distance f32 (world units)
fade in start height f32 (world units)
fade in end height f32 (world units)
fade out start height f32 (world units)
fade out end height f32 (world units)
pad(96)
particle count f32 (particles per cubic world unit) (min & max)
pad(16)
acceleration magnitude f32 (min & max)
acceleration turning rate Fraction: f32
acceleration change rate f32
pad(32)
particle radius f32 (world units) (min & max)
animation rate f32 (frames per second) (min & max)
rotation rate Angle: f32 (degrees per second) (min & max)
pad(32)
color lower bound
ColorARGB
  • alpha: f32
  • red: f32
  • green: f32
  • blue: f32
color upper bound
ColorARGB
  • alpha: f32
  • red: f32
  • green: f32
  • blue: f32
sprite size f32 (little endian?)
  • Only set when the tag is compiled into a map cache.
pad(60)
render mode enum
Option Value Comments
screen facing 0x0
parallel to direction 0x1
perpendicular to direction 0x2
render direction source enum
Option Value Comments
from velocity 0x0
from acceleration 0x1
pad(36)
not broken u32 (little endian?)
  • Only set when the tag is compiled into a map cache.
shader flags bitfield(16)
Flag Mask Comments
sort bias 0x1
nonlinear tint 0x2
don't overdraw fp weapon 0x4
framebuffer blend function enum
Option Value Comments
alpha blend 0x0
multiply 0x1
double multiply 0x2
add 0x3
subtract 0x4
component min 0x5
component max 0x6
alpha multiply add 0x7
framebuffer fade mode enum
Option Value Comments
none 0x0
fade when perpendicular 0x1
fade when parallel 0x2
map flags bitfield(16)
Flag Mask Comments
unfiltered 0x1
pad(28)
anchor enum
Option Value Comments
with primary 0x0
with screen space 0x1
zsprite 0x2
flags 1 bitfield(16)
Flag Mask Comments
unfiltered 0x1
u animation source enum
Option Value Comments
none 0x0
a out 0x1
b out 0x2
c out 0x3
d out 0x4
u animation function enum
Option Value Comments
one 0x0
zero 0x1
cosine 0x2
cosine variable period 0x3
diagonal wave 0x4
diagonal wave variable period 0x5
slide 0x6
slide variable period 0x7
noise 0x8
jitter 0x9
wander 0xa
spark 0xb
u animation period f32 (seconds)
u animation phase f32
u animation scale f32 (repeats)
v animation source enum
Option Value Comments
none 0x0
a out 0x1
b out 0x2
c out 0x3
d out 0x4
v animation function enum
Option Value Comments
one 0x0
zero 0x1
cosine 0x2
cosine variable period 0x3
diagonal wave 0x4
diagonal wave variable period 0x5
slide 0x6
slide variable period 0x7
noise 0x8
jitter 0x9
wander 0xa
spark 0xb
v animation period f32 (seconds)
v animation phase f32
v animation scale f32 (repeats)
rotation animation source enum
Option Value Comments
none 0x0
a out 0x1
b out 0x2
c out 0x3
d out 0x4
rotation animation function enum
Option Value Comments
one 0x0
zero 0x1
cosine 0x2
cosine variable period 0x3
diagonal wave 0x4
diagonal wave variable period 0x5
slide 0x6
slide variable period 0x7
noise 0x8
jitter 0x9
wander 0xa
spark 0xb
rotation animation period f32 (seconds)
rotation animation phase f32
rotation animation scale Angle: f32
rotation animation center
Point2D
  • x: f32
  • y: f32
pad(4)
zsprite radius scale f32
pad(20)

This information was partially generated using Invader tag definitions.

Acknowledgements

Thanks to the following individuals for their research or contributions to this topic:

  • Kavawuvi (Invader tag definitions)
  • MosesOfEgypt (Tag structure research)