c20
  1. General information
  2. Halo 1
  3. Halo 2
    1. H2 Engine
    2. H2 guides
    3. H2 map cache file
    4. Source data files
    5. H2 tags
      1. ai_dialogue_globals
      2. ai_mission_dialogue
      3. antenna
      4. bitmap
      5. breakable_surface
      6. cache_file_sound
      7. camera_track
      8. cellular_automata
      9. cellular_automata2d
      10. character
      11. chocolate_mountain
      12. cloth
      13. collision_model
      14. colony
      15. color_table
      16. contrail
      17. creature
      18. damage_effect
        1. decal
        2. decorator_set
        3. decorators
        4. detail_object_collection
        5. dialogue
        6. effect
        7. globals
        8. grenade_hud_interface
        9. hud_globals
        10. hud_message_text
        11. hud_number
        12. item_collection
        13. lens_flare
        14. light
        15. light_volume
        16. liquid
        17. material_effects
        18. material_physics
        19. meter
        20. model
        21. model_animation_graph
        22. mouse_cursor_definition
        23. Multilingual Unicode String List
        24. multiplayer_globals
        25. multiplayer_scenario_description
        26. multiplayer_variant_settings_interface_definition
        27. new_hud_definition
        28. object
        29. particle
        30. particle_model
        31. particle_physics
        32. patchy_fog
        33. physics
        34. physics_model
        35. pixel_shader
        36. planar_fog
        37. point_physics
        38. render_model
        39. scenario
        40. scenario_ai_resource
        41. scenario_bipeds_resource
        42. scenario_cinematics_resource
        43. scenario_cluster_data_resource
        44. scenario_comments_resource
        45. scenario_creature_resource
        46. scenario_decals_resource
        47. scenario_decorators_resource
        48. scenario_devices_resource
        49. scenario_equipment_resource
        50. scenario_hs_source_file
        51. scenario_lights_resource
        52. scenario_scenery_resource
        53. scenario_sound_scenery_resource
        54. scenario_structure_bsp
        55. scenario_structure_lighting_resource
        56. scenario_structure_lightmap
        57. scenario_trigger_volumes_resource
        58. scenario_vehicles_resource
        59. scenario_weapons_resource
        60. screen_effect
        61. shader
        62. shader_light_response
        63. shader_pass
        64. shader_template
        65. sky
        66. sound
        67. sound_cache_file_gestalt
        68. sound_classes
        69. sound_dialogue_constants
        70. sound_effect_collection
        71. sound_effect_template
        72. sound_environment
        73. sound_looping
        74. sound_mix
        75. stereo_system
        76. style
        77. tag_database
        78. text_value_pair_definition
        79. unit_hud_interface
        80. user_interface_globals_definition
        81. user_interface_list_skin_definition
        82. user_interface_screen_widget_definition
        83. user_interface_shared_globals_definition
        84. vehicle_collection
        85. vertex_shader
        86. weapon_hud_interface
        87. weather_system
        88. wind
      19. H2 tools
    6. Halo 3
    7. Halo 3 ODST
    8. Halo Reach
    9. Halo 4
    10. Halo 2 Anniversary MP
    11. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo 2
    3. H2 tags

    damage_effect

    Tagdamage_effect (jpt_?)

    Workflows: Edit with: H2-Guerilla

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

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