c20
  1. General information
  2. Halo 1
  3. Halo 2
    1. H2 Engine
    2. H2 guides
    3. H2 map cache file
    4. Source data files
    5. H2 tags
      1. ai_dialogue_globals
      2. ai_mission_dialogue
      3. antenna
      4. bitmap
      5. breakable_surface
      6. cache_file_sound
      7. camera_track
        1. cellular_automata
        2. cellular_automata2d
        3. character
        4. chocolate_mountain
        5. cloth
        6. collision_model
        7. colony
        8. color_table
        9. contrail
        10. creature
        11. damage_effect
        12. decal
        13. decorator_set
        14. decorators
        15. detail_object_collection
        16. dialogue
        17. effect
        18. globals
        19. grenade_hud_interface
        20. hud_globals
        21. hud_message_text
        22. hud_number
        23. item_collection
        24. lens_flare
        25. light
        26. light_volume
        27. liquid
        28. material_effects
        29. material_physics
        30. meter
        31. model
        32. model_animation_graph
        33. mouse_cursor_definition
        34. Multilingual Unicode String List
        35. multiplayer_globals
        36. multiplayer_scenario_description
        37. multiplayer_variant_settings_interface_definition
        38. new_hud_definition
        39. object
        40. particle
        41. particle_model
        42. particle_physics
        43. patchy_fog
        44. physics
        45. physics_model
        46. pixel_shader
        47. planar_fog
        48. point_physics
        49. render_model
        50. scenario
        51. scenario_ai_resource
        52. scenario_bipeds_resource
        53. scenario_cinematics_resource
        54. scenario_cluster_data_resource
        55. scenario_comments_resource
        56. scenario_creature_resource
        57. scenario_decals_resource
        58. scenario_decorators_resource
        59. scenario_devices_resource
        60. scenario_equipment_resource
        61. scenario_hs_source_file
        62. scenario_lights_resource
        63. scenario_scenery_resource
        64. scenario_sound_scenery_resource
        65. scenario_structure_bsp
        66. scenario_structure_lighting_resource
        67. scenario_structure_lightmap
        68. scenario_trigger_volumes_resource
        69. scenario_vehicles_resource
        70. scenario_weapons_resource
        71. screen_effect
        72. shader
        73. shader_light_response
        74. shader_pass
        75. shader_template
        76. sky
        77. sound
        78. sound_cache_file_gestalt
        79. sound_classes
        80. sound_dialogue_constants
        81. sound_effect_collection
        82. sound_effect_template
        83. sound_environment
        84. sound_looping
        85. sound_mix
        86. stereo_system
        87. style
        88. tag_database
        89. text_value_pair_definition
        90. unit_hud_interface
        91. user_interface_globals_definition
        92. user_interface_list_skin_definition
        93. user_interface_screen_widget_definition
        94. user_interface_shared_globals_definition
        95. vehicle_collection
        96. vertex_shader
        97. weapon_hud_interface
        98. weather_system
        99. wind
      8. H2 tools
    6. Halo 3
    7. Halo 3 ODST
    8. Halo Reach
    9. Halo 4
    10. Halo 2 Anniversary MP
    11. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo 2
    3. H2 tags

    camera_track

    Tagcamera_track (trak?)

    Workflows
    • From Animation data with: H2-Tool
    • Edit with: H2-Guerilla

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

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