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Light fixtures are a type of static object whose dynamic light can be enabled or disabled dynamically (e.g. by script or by device_control). They can also just be used to decorate and illuminate lightmaps, although their effect on baked lighting cannot be toggled dynamically. Their intensity and falloff/cutoff angles can be set per-object when placed in Sapien.


A feature of light fixtures is that projectiles like bullets will collide with them, but units like the player will not. This makes them ideal for small decorative lighting objects which might obstruct player movement otherwise. The sound_scenery object has the same collision rules.

Structure and fields



Thanks to the following individuals for their research or contributions to this topic:

  • Kavawuvi (Invader tag definitions)
  • MosesOfEgypt (Tag structure research)
  • zatarita (Per-object settings tip)