shader_transparent_plasma

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Structure and fields #

This tag inherits fields from shader which are not shown here. See the parent's page for more information. The following information is unique to the shader_transparent_plasma tag.

Field Type Comments
pad(2)
pad(2)
intensity source enum
Option Value Comments
none 0x0
a out 0x1
b out 0x2
c out 0x3
d out 0x4
pad(2)
intensity exponent f32
  • Default value: 1.
offset source enum
Option Value Comments
none 0x0
a out 0x1
b out 0x2
c out 0x3
d out 0x4
pad(2)
offset amount f32 (world units)
offset exponent f32
  • Default value: 1.
pad(32)
perpendicular brightness Fraction: f32
  • Maximum: 1
perpendicular tint color
ColorRGB
  • red: f32
  • green: f32
  • blue: f32
parallel brightness Fraction: f32
  • Maximum: 1
parallel tint color
ColorRGB
  • red: f32
  • green: f32
  • blue: f32
tint color source enum
Option Value Comments
none 0x0
a 0x1
b 0x2
c 0x3
d 0x4
pad(2)
pad(32)
pad(2)
pad(2)
pad(16)
pad(4)
pad(4)
primary animation period f32 (seconds)
primary animation direction
Vector3D
  • i: f32
  • j: f32
  • k: f32
primary noise map scale f32
pad(32)
pad(4)
secondary animation period f32 (seconds)
secondary animation direction
Vector3D
  • i: f32
  • j: f32
  • k: f32
secondary noise map scale f32
pad(32)

This information was partially generated using Invader tag definitions.

Acknowledgements

Thanks to the following individuals for their research or contributions to this topic:

  • Kavawuvi (Invader tag definitions)
  • MosesOfEgypt (Tag structure research)