c20
  1. Contributing to c20
  2. General information
  3. Halo 1
  4. Halo 2
    1. H2 Engine
    2. H2 map cache file
    3. H2 tags
      1. ai_dialogue_globals
      2. ai_mission_dialogue
      3. antenna
      4. bitmap
      5. breakable_surface
      6. cache_file_sound
      7. character
      8. chocolate_mountain
      9. cloth
      10. collision_model
      11. colony
      12. color_table
      13. contrail
      14. creature
      15. damage_effect
      16. decal
      17. decorator_set
      18. decorators
      19. detail_object_collection
      20. dialogue
      21. effect
      22. globals
      23. grenade_hud_interface
      24. hud_globals
      25. hud_message_text
      26. hud_number
      27. item_collection
      28. lens_flare
      29. light_volume
      30. light
      31. liquid
      32. material_effects
      33. material_physics
      34. meter
      35. model_animation_graph
      36. model
      37. mouse_cursor_definition
      38. Multilingual Unicode String List
      39. multiplayer_globals
      40. multiplayer_scenario_description
      41. multiplayer_variant_settings_interface_definition
      42. new_hud_definition
      43. object
      44. particle_model
      45. particle_physics
      46. particle
      47. patchy_fog
      48. physics_model
      49. physics
      50. pixel_shader
      51. planar_fog
      52. point_physics
      53. render_model
      54. scenario_ai_resource
      55. scenario_bipeds_resource
      56. scenario_cinematics_resource
      57. scenario_cluster_data_resource
      58. scenario_comments_resource
      59. scenario_creature_resource
      60. scenario_decals_resource
      61. scenario_decorators_resource
      62. scenario_devices_resource
      63. scenario_equipment_resource
      64. scenario_hs_source_file
      65. scenario_lights_resource
      66. scenario_scenery_resource
      67. scenario_sound_scenery_resource
      68. scenario_structure_bsp
      69. scenario_structure_lighting_resource
      70. scenario_structure_lightmap
      71. scenario_trigger_volumes_resource
      72. scenario_vehicles_resource
      73. scenario_weapons_resource
      74. scenario
        1. screen_effect
        2. shader_light_response
        3. shader_pass
        4. shader_template
        5. shader
        6. sky
        7. sound_cache_file_gestalt
        8. sound_classes
        9. sound_dialogue_constants
        10. sound_effect_collection
        11. sound_effect_template
        12. sound_environment
        13. sound_looping
        14. sound_mix
        15. sound
        16. stereo_system
        17. style
        18. tag_database
        19. text_value_pair_definition
        20. unit_hud_interface
        21. user_interface_globals_definition
        22. user_interface_list_skin_definition
        23. user_interface_screen_widget_definition
        24. user_interface_shared_globals_definition
        25. vehicle_collection
        26. vertex_shader
        27. weapon_hud_interface
        28. cellular_automata2d
        29. cellular_automata
        30. camera_track
        31. weather_system
        32. wind
      75. H2 tools
    4. Halo 3
    5. Halo 3 ODST
    6. Halo Reach
    1. The Reclaimers Library
    2. Halo 2
    3. H2 tags

    scenario

    Tagscenario (scnr?)

    Workflows
    • To h2/map with: H2-Tool
    • Edit with
      • H2-Guerilla
      • H2-Sapien

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

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