c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
        1. antenna
        2. area_screen_effect
        3. atmosphere_fog
        4. atmosphere_globals
        5. avatar_awards
        6. beam_system
        7. big_battle_creature
        8. bink
        9. biped
        10. bitmap
        11. breakable_surface
        12. cache_file_resource_gestalt
        13. cache_file_resource_layout_table
        14. cache_file_sound
        15. camera_fx_settings
        16. camera_shake
        17. camera_track
        18. camo
        19. cellular_automata
        20. cellular_automata2d
        21. challenge_globals_definition
        22. character
        23. cheap_light
        24. cheap_particle_emitter
        25. cheap_particle_type_library
        26. chocolate_mountain_new
        27. chud_animation_definition
        28. chud_definition
        29. chud_globals_definition
        30. chud_widget_animation_data_template
        31. chud_widget_datasource_template
        32. chud_widget_placement_data_template
        33. chud_widget_render_data_template
        34. chud_widget_state_data_template
        35. cinematic
        36. cinematic_scene
        37. cinematic_transition
        38. cloth
        39. collision_damage
        40. collision_model
        41. color_table
        42. commendation_globals_definition
        43. communication_sounds
        44. compute_shader
        45. contrail_system
        46. cookie_globals_definition
        47. crate
        48. creature
        49. cui_screen
        50. cui_static_data
        51. damage_effect
        52. damage_response_definition
        53. death_program_selector
        54. decal_system
        55. decorator_set
        56. detail_object_collection
        57. device_control
        58. device_machine
        59. device_terminal
        60. dialogue
        61. effect
        62. effect_globals
        63. effect_scenery
        64. emblem_library
        65. equipment
        66. flock
        67. fluid_dynamics
        68. formation
        69. frame_event_list
        70. fx_test
        71. game_completion_rewards_globals
        72. game_engine_globals
        73. game_engine_settings_definition
        74. game_medal_globals
        75. game_performance_throttle
        76. giant
        77. global_cache_file_pixel_shaders
        78. global_pixel_shader
        79. global_vertex_shader
        80. globals
        81. grounded_friction
        82. havok_collision_filter
        83. hlsl_include
        84. imposter_model
        85. incident_global_properties_definition
        86. incident_globals_definition
        87. instance_imposter_definition
        88. leaf_system
        89. lens_flare
        90. light
        91. light_volume_system
        92. lightmapper_globals
        93. lightning_system
        94. load_screen_globals
        95. loadout_globals_definition
        96. location_name_globals_definition
        97. material_effects
        98. megalo_string_id_table
        99. megalogamengine_sounds
        100. meter
        101. model
        102. model_animation_graph
        103. mouse_cursor_definition
        104. muffin
        105. multilingual_unicode_string_list
        106. multiplayer_globals
        107. multiplayer_object_type_list
        108. multiplayer_scenario_description
        109. multiplayer_variant_settings_interface_definition
        110. mux_generator
        111. new_cinematic_lighting
        112. particle
        113. particle_emitter_boat_hull_shape
        114. particle_emitter_custom_points
        115. particle_model
        116. particle_physics
        117. performance_template
        118. performance_throttles
        119. pgcr_enemy_to_category_mapping_definition
        120. physics_model
        121. pixel_shader
        122. planar_fog_parameters
        123. player_grade_globals_definition
        124. player_model_customization_globals
        125. point_physics
        126. projectile
        127. rain_definition
        128. rasterizer_cache_file_globals
        129. rasterizer_globals
        130. render_method_definition
        131. render_method_option
        132. render_method_template
        133. render_model
        134. render_water_ripple
        135. rumble
        136. sandbox_text_value_pair_definition
        137. scenario
        138. scenario_ai_resource
        139. scenario_bipeds_resource
        140. scenario_cinematics_resource
        141. scenario_cluster_data_resource
        142. scenario_comments_resource
        143. scenario_creature_resource
        144. scenario_cubemap_resource
        145. scenario_decals_resource
        146. scenario_decorators_resource
        147. scenario_devices_resource
        148. scenario_dumplings_resource
        149. scenario_effect_scenery_resource
        150. scenario_equipment_resource
        151. scenario_faux_data
        152. scenario_hs_source_file
        153. scenario_interpolator
        154. scenario_lightmap
        155. scenario_lightmap_bsp_data
        156. scenario_lights_resource
        157. scenario_performances_resource
        158. scenario_required_resource
        159. scenario_scenery_resource
        160. scenario_sky_references_resource
        161. scenario_sound_scenery_resource
        162. scenario_structure_bsp
        163. scenario_structure_lighting_info
        164. scenario_structure_lighting_resource
        165. scenario_trigger_volumes_resource
        166. scenario_vehicles_resource
        167. scenario_weapons_resource
        168. scenario_wetness_bsp_data
        169. scenery
        170. shader
        171. shader_custom
        172. shader_decal
        173. shader_foliage
        174. shader_fur
        175. shader_fur_stencil
        176. shader_glass
        177. shader_halogram
        178. shader_mux
        179. shader_screen
        180. shader_terrain
        181. shader_water
        182. shared_cache_file_layout
        183. shield_impact
        184. simulated_input
        185. simulation_interpolation
        186. sky_atm_parameters
        187. sound
        188. sound_cache_file_gestalt
        189. sound_classes
        190. sound_combiner
        191. sound_dialogue_constants
        192. sound_effect_collection
        193. sound_effect_template
        194. sound_environment
        195. sound_global_propagation
        196. sound_looping
        197. sound_mix
        198. sound_mix_mastering
        199. sound_radio_settings
        200. sound_scenery
        201. spring_acceleration
        202. squad_template
        203. ssao_definition
        204. stereo_system
        205. structure_design
        206. structure_seams
        207. style
        208. survival_mode_globals
        209. tag_package_manifest
        210. tag_template_unit_test
        211. test_tag
        212. text_value_pair_definition
        213. user_interface_globals_definition
        214. user_interface_shared_globals_definition
        215. user_interface_sounds_definition
        216. variant_globals
        217. vehicle
        218. vertex_shader
        219. vision_mode
        220. water_physics_drag_properties
        221. wave_template
        222. weapon
        223. weather_globals
        224. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    airstrike

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

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