c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
      20. camera_fx_settings
      21. camera_shake
      22. camera_track
      23. camo
      24. cellular_automata
      25. cellular_automata2d
      26. challenge_globals_definition
      27. character
      28. cheap_light
        1. cheap_particle_emitter
        2. cheap_particle_type_library
        3. chocolate_mountain_new
        4. chud_animation_definition
        5. chud_definition
        6. chud_globals_definition
        7. chud_widget_animation_data_template
        8. chud_widget_datasource_template
        9. chud_widget_placement_data_template
        10. chud_widget_render_data_template
        11. chud_widget_state_data_template
        12. cinematic
        13. cinematic_scene
        14. cinematic_transition
        15. cloth
        16. collision_damage
        17. collision_model
        18. color_table
        19. commendation_globals_definition
        20. communication_sounds
        21. compute_shader
        22. contrail_system
        23. cookie_globals_definition
        24. crate
        25. creature
        26. cui_screen
        27. cui_static_data
        28. damage_effect
        29. damage_response_definition
        30. death_program_selector
        31. decal_system
        32. decorator_set
        33. detail_object_collection
        34. device_control
        35. device_machine
        36. device_terminal
        37. dialogue
        38. effect
        39. effect_globals
        40. effect_scenery
        41. emblem_library
        42. equipment
        43. flock
        44. fluid_dynamics
        45. formation
        46. frame_event_list
        47. fx_test
        48. game_completion_rewards_globals
        49. game_engine_globals
        50. game_engine_settings_definition
        51. game_medal_globals
        52. game_performance_throttle
        53. giant
        54. global_cache_file_pixel_shaders
        55. global_pixel_shader
        56. global_vertex_shader
        57. globals
        58. grounded_friction
        59. havok_collision_filter
        60. hlsl_include
        61. imposter_model
        62. incident_global_properties_definition
        63. incident_globals_definition
        64. instance_imposter_definition
        65. leaf_system
        66. lens_flare
        67. light
        68. light_volume_system
        69. lightmapper_globals
        70. lightning_system
        71. load_screen_globals
        72. loadout_globals_definition
        73. location_name_globals_definition
        74. material_effects
        75. megalo_string_id_table
        76. megalogamengine_sounds
        77. meter
        78. model
        79. model_animation_graph
        80. mouse_cursor_definition
        81. muffin
        82. multilingual_unicode_string_list
        83. multiplayer_globals
        84. multiplayer_object_type_list
        85. multiplayer_scenario_description
        86. multiplayer_variant_settings_interface_definition
        87. mux_generator
        88. new_cinematic_lighting
        89. particle
        90. particle_emitter_boat_hull_shape
        91. particle_emitter_custom_points
        92. particle_model
        93. particle_physics
        94. performance_template
        95. performance_throttles
        96. pgcr_enemy_to_category_mapping_definition
        97. physics_model
        98. pixel_shader
        99. planar_fog_parameters
        100. player_grade_globals_definition
        101. player_model_customization_globals
        102. point_physics
        103. projectile
        104. rain_definition
        105. rasterizer_cache_file_globals
        106. rasterizer_globals
        107. render_method_definition
        108. render_method_option
        109. render_method_template
        110. render_model
        111. render_water_ripple
        112. rumble
        113. sandbox_text_value_pair_definition
        114. scenario
        115. scenario_ai_resource
        116. scenario_bipeds_resource
        117. scenario_cinematics_resource
        118. scenario_cluster_data_resource
        119. scenario_comments_resource
        120. scenario_creature_resource
        121. scenario_cubemap_resource
        122. scenario_decals_resource
        123. scenario_decorators_resource
        124. scenario_devices_resource
        125. scenario_dumplings_resource
        126. scenario_effect_scenery_resource
        127. scenario_equipment_resource
        128. scenario_faux_data
        129. scenario_hs_source_file
        130. scenario_interpolator
        131. scenario_lightmap
        132. scenario_lightmap_bsp_data
        133. scenario_lights_resource
        134. scenario_performances_resource
        135. scenario_required_resource
        136. scenario_scenery_resource
        137. scenario_sky_references_resource
        138. scenario_sound_scenery_resource
        139. scenario_structure_bsp
        140. scenario_structure_lighting_info
        141. scenario_structure_lighting_resource
        142. scenario_trigger_volumes_resource
        143. scenario_vehicles_resource
        144. scenario_weapons_resource
        145. scenario_wetness_bsp_data
        146. scenery
        147. shader
        148. shader_custom
        149. shader_decal
        150. shader_foliage
        151. shader_fur
        152. shader_fur_stencil
        153. shader_glass
        154. shader_halogram
        155. shader_mux
        156. shader_screen
        157. shader_terrain
        158. shader_water
        159. shared_cache_file_layout
        160. shield_impact
        161. simulated_input
        162. simulation_interpolation
        163. sky_atm_parameters
        164. sound
        165. sound_cache_file_gestalt
        166. sound_classes
        167. sound_combiner
        168. sound_dialogue_constants
        169. sound_effect_collection
        170. sound_effect_template
        171. sound_environment
        172. sound_global_propagation
        173. sound_looping
        174. sound_mix
        175. sound_mix_mastering
        176. sound_radio_settings
        177. sound_scenery
        178. spring_acceleration
        179. squad_template
        180. ssao_definition
        181. stereo_system
        182. structure_design
        183. structure_seams
        184. style
        185. survival_mode_globals
        186. tag_package_manifest
        187. tag_template_unit_test
        188. test_tag
        189. text_value_pair_definition
        190. user_interface_globals_definition
        191. user_interface_shared_globals_definition
        192. user_interface_sounds_definition
        193. variant_globals
        194. vehicle
        195. vertex_shader
        196. vision_mode
        197. water_physics_drag_properties
        198. wave_template
        199. weapon
        200. weather_globals
        201. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    cheap_light

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

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