c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
        1. area_screen_effect
        2. atmosphere_fog
        3. atmosphere_globals
        4. avatar_awards
        5. beam_system
        6. big_battle_creature
        7. bink
        8. biped
        9. bitmap
        10. breakable_surface
        11. cache_file_resource_gestalt
        12. cache_file_resource_layout_table
        13. cache_file_sound
        14. camera_fx_settings
        15. camera_shake
        16. camera_track
        17. camo
        18. cellular_automata
        19. cellular_automata2d
        20. challenge_globals_definition
        21. character
        22. cheap_light
        23. cheap_particle_emitter
        24. cheap_particle_type_library
        25. chocolate_mountain_new
        26. chud_animation_definition
        27. chud_definition
        28. chud_globals_definition
        29. chud_widget_animation_data_template
        30. chud_widget_datasource_template
        31. chud_widget_placement_data_template
        32. chud_widget_render_data_template
        33. chud_widget_state_data_template
        34. cinematic
        35. cinematic_scene
        36. cinematic_transition
        37. cloth
        38. collision_damage
        39. collision_model
        40. color_table
        41. commendation_globals_definition
        42. communication_sounds
        43. compute_shader
        44. contrail_system
        45. cookie_globals_definition
        46. crate
        47. creature
        48. cui_screen
        49. cui_static_data
        50. damage_effect
        51. damage_response_definition
        52. death_program_selector
        53. decal_system
        54. decorator_set
        55. detail_object_collection
        56. device_control
        57. device_machine
        58. device_terminal
        59. dialogue
        60. effect
        61. effect_globals
        62. effect_scenery
        63. emblem_library
        64. equipment
        65. flock
        66. fluid_dynamics
        67. formation
        68. frame_event_list
        69. fx_test
        70. game_completion_rewards_globals
        71. game_engine_globals
        72. game_engine_settings_definition
        73. game_medal_globals
        74. game_performance_throttle
        75. giant
        76. global_cache_file_pixel_shaders
        77. global_pixel_shader
        78. global_vertex_shader
        79. globals
        80. grounded_friction
        81. havok_collision_filter
        82. hlsl_include
        83. imposter_model
        84. incident_global_properties_definition
        85. incident_globals_definition
        86. instance_imposter_definition
        87. leaf_system
        88. lens_flare
        89. light
        90. light_volume_system
        91. lightmapper_globals
        92. lightning_system
        93. load_screen_globals
        94. loadout_globals_definition
        95. location_name_globals_definition
        96. material_effects
        97. megalo_string_id_table
        98. megalogamengine_sounds
        99. meter
        100. model
        101. model_animation_graph
        102. mouse_cursor_definition
        103. muffin
        104. multilingual_unicode_string_list
        105. multiplayer_globals
        106. multiplayer_object_type_list
        107. multiplayer_scenario_description
        108. multiplayer_variant_settings_interface_definition
        109. mux_generator
        110. new_cinematic_lighting
        111. particle
        112. particle_emitter_boat_hull_shape
        113. particle_emitter_custom_points
        114. particle_model
        115. particle_physics
        116. performance_template
        117. performance_throttles
        118. pgcr_enemy_to_category_mapping_definition
        119. physics_model
        120. pixel_shader
        121. planar_fog_parameters
        122. player_grade_globals_definition
        123. player_model_customization_globals
        124. point_physics
        125. projectile
        126. rain_definition
        127. rasterizer_cache_file_globals
        128. rasterizer_globals
        129. render_method_definition
        130. render_method_option
        131. render_method_template
        132. render_model
        133. render_water_ripple
        134. rumble
        135. sandbox_text_value_pair_definition
        136. scenario
        137. scenario_ai_resource
        138. scenario_bipeds_resource
        139. scenario_cinematics_resource
        140. scenario_cluster_data_resource
        141. scenario_comments_resource
        142. scenario_creature_resource
        143. scenario_cubemap_resource
        144. scenario_decals_resource
        145. scenario_decorators_resource
        146. scenario_devices_resource
        147. scenario_dumplings_resource
        148. scenario_effect_scenery_resource
        149. scenario_equipment_resource
        150. scenario_faux_data
        151. scenario_hs_source_file
        152. scenario_interpolator
        153. scenario_lightmap
        154. scenario_lightmap_bsp_data
        155. scenario_lights_resource
        156. scenario_performances_resource
        157. scenario_required_resource
        158. scenario_scenery_resource
        159. scenario_sky_references_resource
        160. scenario_sound_scenery_resource
        161. scenario_structure_bsp
        162. scenario_structure_lighting_info
        163. scenario_structure_lighting_resource
        164. scenario_trigger_volumes_resource
        165. scenario_vehicles_resource
        166. scenario_weapons_resource
        167. scenario_wetness_bsp_data
        168. scenery
        169. shader
        170. shader_custom
        171. shader_decal
        172. shader_foliage
        173. shader_fur
        174. shader_fur_stencil
        175. shader_glass
        176. shader_halogram
        177. shader_mux
        178. shader_screen
        179. shader_terrain
        180. shader_water
        181. shared_cache_file_layout
        182. shield_impact
        183. simulated_input
        184. simulation_interpolation
        185. sky_atm_parameters
        186. sound
        187. sound_cache_file_gestalt
        188. sound_classes
        189. sound_combiner
        190. sound_dialogue_constants
        191. sound_effect_collection
        192. sound_effect_template
        193. sound_environment
        194. sound_global_propagation
        195. sound_looping
        196. sound_mix
        197. sound_mix_mastering
        198. sound_radio_settings
        199. sound_scenery
        200. spring_acceleration
        201. squad_template
        202. ssao_definition
        203. stereo_system
        204. structure_design
        205. structure_seams
        206. style
        207. survival_mode_globals
        208. tag_package_manifest
        209. tag_template_unit_test
        210. test_tag
        211. text_value_pair_definition
        212. user_interface_globals_definition
        213. user_interface_shared_globals_definition
        214. user_interface_sounds_definition
        215. variant_globals
        216. vehicle
        217. vertex_shader
        218. vision_mode
        219. water_physics_drag_properties
        220. wave_template
        221. weapon
        222. weather_globals
        223. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    antenna

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

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