c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
      20. camera_fx_settings
      21. camera_shake
      22. camera_track
      23. camo
      24. cellular_automata
      25. cellular_automata2d
      26. challenge_globals_definition
      27. character
      28. cheap_light
      29. cheap_particle_emitter
        1. cheap_particle_type_library
        2. chocolate_mountain_new
        3. chud_animation_definition
        4. chud_definition
        5. chud_globals_definition
        6. chud_widget_animation_data_template
        7. chud_widget_datasource_template
        8. chud_widget_placement_data_template
        9. chud_widget_render_data_template
        10. chud_widget_state_data_template
        11. cinematic
        12. cinematic_scene
        13. cinematic_transition
        14. cloth
        15. collision_damage
        16. collision_model
        17. color_table
        18. commendation_globals_definition
        19. communication_sounds
        20. compute_shader
        21. contrail_system
        22. cookie_globals_definition
        23. crate
        24. creature
        25. cui_screen
        26. cui_static_data
        27. damage_effect
        28. damage_response_definition
        29. death_program_selector
        30. decal_system
        31. decorator_set
        32. detail_object_collection
        33. device_control
        34. device_machine
        35. device_terminal
        36. dialogue
        37. effect
        38. effect_globals
        39. effect_scenery
        40. emblem_library
        41. equipment
        42. flock
        43. fluid_dynamics
        44. formation
        45. frame_event_list
        46. fx_test
        47. game_completion_rewards_globals
        48. game_engine_globals
        49. game_engine_settings_definition
        50. game_medal_globals
        51. game_performance_throttle
        52. giant
        53. global_cache_file_pixel_shaders
        54. global_pixel_shader
        55. global_vertex_shader
        56. globals
        57. grounded_friction
        58. havok_collision_filter
        59. hlsl_include
        60. imposter_model
        61. incident_global_properties_definition
        62. incident_globals_definition
        63. instance_imposter_definition
        64. leaf_system
        65. lens_flare
        66. light
        67. light_volume_system
        68. lightmapper_globals
        69. lightning_system
        70. load_screen_globals
        71. loadout_globals_definition
        72. location_name_globals_definition
        73. material_effects
        74. megalo_string_id_table
        75. megalogamengine_sounds
        76. meter
        77. model
        78. model_animation_graph
        79. mouse_cursor_definition
        80. muffin
        81. multilingual_unicode_string_list
        82. multiplayer_globals
        83. multiplayer_object_type_list
        84. multiplayer_scenario_description
        85. multiplayer_variant_settings_interface_definition
        86. mux_generator
        87. new_cinematic_lighting
        88. particle
        89. particle_emitter_boat_hull_shape
        90. particle_emitter_custom_points
        91. particle_model
        92. particle_physics
        93. performance_template
        94. performance_throttles
        95. pgcr_enemy_to_category_mapping_definition
        96. physics_model
        97. pixel_shader
        98. planar_fog_parameters
        99. player_grade_globals_definition
        100. player_model_customization_globals
        101. point_physics
        102. projectile
        103. rain_definition
        104. rasterizer_cache_file_globals
        105. rasterizer_globals
        106. render_method_definition
        107. render_method_option
        108. render_method_template
        109. render_model
        110. render_water_ripple
        111. rumble
        112. sandbox_text_value_pair_definition
        113. scenario
        114. scenario_ai_resource
        115. scenario_bipeds_resource
        116. scenario_cinematics_resource
        117. scenario_cluster_data_resource
        118. scenario_comments_resource
        119. scenario_creature_resource
        120. scenario_cubemap_resource
        121. scenario_decals_resource
        122. scenario_decorators_resource
        123. scenario_devices_resource
        124. scenario_dumplings_resource
        125. scenario_effect_scenery_resource
        126. scenario_equipment_resource
        127. scenario_faux_data
        128. scenario_hs_source_file
        129. scenario_interpolator
        130. scenario_lightmap
        131. scenario_lightmap_bsp_data
        132. scenario_lights_resource
        133. scenario_performances_resource
        134. scenario_required_resource
        135. scenario_scenery_resource
        136. scenario_sky_references_resource
        137. scenario_sound_scenery_resource
        138. scenario_structure_bsp
        139. scenario_structure_lighting_info
        140. scenario_structure_lighting_resource
        141. scenario_trigger_volumes_resource
        142. scenario_vehicles_resource
        143. scenario_weapons_resource
        144. scenario_wetness_bsp_data
        145. scenery
        146. shader
        147. shader_custom
        148. shader_decal
        149. shader_foliage
        150. shader_fur
        151. shader_fur_stencil
        152. shader_glass
        153. shader_halogram
        154. shader_mux
        155. shader_screen
        156. shader_terrain
        157. shader_water
        158. shared_cache_file_layout
        159. shield_impact
        160. simulated_input
        161. simulation_interpolation
        162. sky_atm_parameters
        163. sound
        164. sound_cache_file_gestalt
        165. sound_classes
        166. sound_combiner
        167. sound_dialogue_constants
        168. sound_effect_collection
        169. sound_effect_template
        170. sound_environment
        171. sound_global_propagation
        172. sound_looping
        173. sound_mix
        174. sound_mix_mastering
        175. sound_radio_settings
        176. sound_scenery
        177. spring_acceleration
        178. squad_template
        179. ssao_definition
        180. stereo_system
        181. structure_design
        182. structure_seams
        183. style
        184. survival_mode_globals
        185. tag_package_manifest
        186. tag_template_unit_test
        187. test_tag
        188. text_value_pair_definition
        189. user_interface_globals_definition
        190. user_interface_shared_globals_definition
        191. user_interface_sounds_definition
        192. variant_globals
        193. vehicle
        194. vertex_shader
        195. vision_mode
        196. water_physics_drag_properties
        197. wave_template
        198. weapon
        199. weather_globals
        200. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    cheap_particle_emitter

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

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