c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
      20. camera_fx_settings
      21. camera_shake
      22. camera_track
      23. camo
      24. cellular_automata
      25. cellular_automata2d
      26. challenge_globals_definition
      27. character
      28. cheap_light
      29. cheap_particle_emitter
      30. cheap_particle_type_library
      31. chocolate_mountain_new
      32. chud_animation_definition
      33. chud_definition
      34. chud_globals_definition
      35. chud_widget_animation_data_template
      36. chud_widget_datasource_template
      37. chud_widget_placement_data_template
      38. chud_widget_render_data_template
      39. chud_widget_state_data_template
      40. cinematic
      41. cinematic_scene
      42. cinematic_transition
      43. cloth
      44. collision_damage
      45. collision_model
      46. color_table
      47. commendation_globals_definition
      48. communication_sounds
      49. compute_shader
      50. contrail_system
      51. cookie_globals_definition
      52. crate
      53. creature
      54. cui_screen
      55. cui_static_data
      56. damage_effect
      57. damage_response_definition
      58. death_program_selector
      59. decal_system
      60. decorator_set
      61. detail_object_collection
      62. device_control
      63. device_machine
      64. device_terminal
      65. dialogue
      66. effect
      67. effect_globals
      68. effect_scenery
      69. emblem_library
      70. equipment
      71. flock
      72. fluid_dynamics
      73. formation
      74. frame_event_list
      75. fx_test
        1. game_completion_rewards_globals
        2. game_engine_globals
        3. game_engine_settings_definition
        4. game_medal_globals
        5. game_performance_throttle
        6. giant
        7. global_cache_file_pixel_shaders
        8. global_pixel_shader
        9. global_vertex_shader
        10. globals
        11. grounded_friction
        12. havok_collision_filter
        13. hlsl_include
        14. imposter_model
        15. incident_global_properties_definition
        16. incident_globals_definition
        17. instance_imposter_definition
        18. leaf_system
        19. lens_flare
        20. light
        21. light_volume_system
        22. lightmapper_globals
        23. lightning_system
        24. load_screen_globals
        25. loadout_globals_definition
        26. location_name_globals_definition
        27. material_effects
        28. megalo_string_id_table
        29. megalogamengine_sounds
        30. meter
        31. model
        32. model_animation_graph
        33. mouse_cursor_definition
        34. muffin
        35. multilingual_unicode_string_list
        36. multiplayer_globals
        37. multiplayer_object_type_list
        38. multiplayer_scenario_description
        39. multiplayer_variant_settings_interface_definition
        40. mux_generator
        41. new_cinematic_lighting
        42. particle
        43. particle_emitter_boat_hull_shape
        44. particle_emitter_custom_points
        45. particle_model
        46. particle_physics
        47. performance_template
        48. performance_throttles
        49. pgcr_enemy_to_category_mapping_definition
        50. physics_model
        51. pixel_shader
        52. planar_fog_parameters
        53. player_grade_globals_definition
        54. player_model_customization_globals
        55. point_physics
        56. projectile
        57. rain_definition
        58. rasterizer_cache_file_globals
        59. rasterizer_globals
        60. render_method_definition
        61. render_method_option
        62. render_method_template
        63. render_model
        64. render_water_ripple
        65. rumble
        66. sandbox_text_value_pair_definition
        67. scenario
        68. scenario_ai_resource
        69. scenario_bipeds_resource
        70. scenario_cinematics_resource
        71. scenario_cluster_data_resource
        72. scenario_comments_resource
        73. scenario_creature_resource
        74. scenario_cubemap_resource
        75. scenario_decals_resource
        76. scenario_decorators_resource
        77. scenario_devices_resource
        78. scenario_dumplings_resource
        79. scenario_effect_scenery_resource
        80. scenario_equipment_resource
        81. scenario_faux_data
        82. scenario_hs_source_file
        83. scenario_interpolator
        84. scenario_lightmap
        85. scenario_lightmap_bsp_data
        86. scenario_lights_resource
        87. scenario_performances_resource
        88. scenario_required_resource
        89. scenario_scenery_resource
        90. scenario_sky_references_resource
        91. scenario_sound_scenery_resource
        92. scenario_structure_bsp
        93. scenario_structure_lighting_info
        94. scenario_structure_lighting_resource
        95. scenario_trigger_volumes_resource
        96. scenario_vehicles_resource
        97. scenario_weapons_resource
        98. scenario_wetness_bsp_data
        99. scenery
        100. shader
        101. shader_custom
        102. shader_decal
        103. shader_foliage
        104. shader_fur
        105. shader_fur_stencil
        106. shader_glass
        107. shader_halogram
        108. shader_mux
        109. shader_screen
        110. shader_terrain
        111. shader_water
        112. shared_cache_file_layout
        113. shield_impact
        114. simulated_input
        115. simulation_interpolation
        116. sky_atm_parameters
        117. sound
        118. sound_cache_file_gestalt
        119. sound_classes
        120. sound_combiner
        121. sound_dialogue_constants
        122. sound_effect_collection
        123. sound_effect_template
        124. sound_environment
        125. sound_global_propagation
        126. sound_looping
        127. sound_mix
        128. sound_mix_mastering
        129. sound_radio_settings
        130. sound_scenery
        131. spring_acceleration
        132. squad_template
        133. ssao_definition
        134. stereo_system
        135. structure_design
        136. structure_seams
        137. style
        138. survival_mode_globals
        139. tag_package_manifest
        140. tag_template_unit_test
        141. test_tag
        142. text_value_pair_definition
        143. user_interface_globals_definition
        144. user_interface_shared_globals_definition
        145. user_interface_sounds_definition
        146. variant_globals
        147. vehicle
        148. vertex_shader
        149. vision_mode
        150. water_physics_drag_properties
        151. wave_template
        152. weapon
        153. weather_globals
        154. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    fx_test

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

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