c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
      20. camera_fx_settings
      21. camera_shake
      22. camera_track
      23. camo
      24. cellular_automata
      25. cellular_automata2d
      26. challenge_globals_definition
      27. character
      28. cheap_light
      29. cheap_particle_emitter
      30. cheap_particle_type_library
      31. chocolate_mountain_new
      32. chud_animation_definition
      33. chud_definition
      34. chud_globals_definition
      35. chud_widget_animation_data_template
      36. chud_widget_datasource_template
      37. chud_widget_placement_data_template
      38. chud_widget_render_data_template
      39. chud_widget_state_data_template
      40. cinematic
      41. cinematic_scene
      42. cinematic_transition
      43. cloth
      44. collision_damage
      45. collision_model
      46. color_table
      47. commendation_globals_definition
      48. communication_sounds
      49. compute_shader
      50. contrail_system
      51. cookie_globals_definition
      52. crate
      53. creature
      54. cui_screen
      55. cui_static_data
      56. damage_effect
      57. damage_response_definition
      58. death_program_selector
      59. decal_system
      60. decorator_set
      61. detail_object_collection
      62. device_control
      63. device_machine
      64. device_terminal
      65. dialogue
      66. effect
        1. effect_globals
        2. effect_scenery
        3. emblem_library
        4. equipment
        5. flock
        6. fluid_dynamics
        7. formation
        8. frame_event_list
        9. fx_test
        10. game_completion_rewards_globals
        11. game_engine_globals
        12. game_engine_settings_definition
        13. game_medal_globals
        14. game_performance_throttle
        15. giant
        16. global_cache_file_pixel_shaders
        17. global_pixel_shader
        18. global_vertex_shader
        19. globals
        20. grounded_friction
        21. havok_collision_filter
        22. hlsl_include
        23. imposter_model
        24. incident_global_properties_definition
        25. incident_globals_definition
        26. instance_imposter_definition
        27. leaf_system
        28. lens_flare
        29. light
        30. light_volume_system
        31. lightmapper_globals
        32. lightning_system
        33. load_screen_globals
        34. loadout_globals_definition
        35. location_name_globals_definition
        36. material_effects
        37. megalo_string_id_table
        38. megalogamengine_sounds
        39. meter
        40. model
        41. model_animation_graph
        42. mouse_cursor_definition
        43. muffin
        44. multilingual_unicode_string_list
        45. multiplayer_globals
        46. multiplayer_object_type_list
        47. multiplayer_scenario_description
        48. multiplayer_variant_settings_interface_definition
        49. mux_generator
        50. new_cinematic_lighting
        51. particle
        52. particle_emitter_boat_hull_shape
        53. particle_emitter_custom_points
        54. particle_model
        55. particle_physics
        56. performance_template
        57. performance_throttles
        58. pgcr_enemy_to_category_mapping_definition
        59. physics_model
        60. pixel_shader
        61. planar_fog_parameters
        62. player_grade_globals_definition
        63. player_model_customization_globals
        64. point_physics
        65. projectile
        66. rain_definition
        67. rasterizer_cache_file_globals
        68. rasterizer_globals
        69. render_method_definition
        70. render_method_option
        71. render_method_template
        72. render_model
        73. render_water_ripple
        74. rumble
        75. sandbox_text_value_pair_definition
        76. scenario
        77. scenario_ai_resource
        78. scenario_bipeds_resource
        79. scenario_cinematics_resource
        80. scenario_cluster_data_resource
        81. scenario_comments_resource
        82. scenario_creature_resource
        83. scenario_cubemap_resource
        84. scenario_decals_resource
        85. scenario_decorators_resource
        86. scenario_devices_resource
        87. scenario_dumplings_resource
        88. scenario_effect_scenery_resource
        89. scenario_equipment_resource
        90. scenario_faux_data
        91. scenario_hs_source_file
        92. scenario_interpolator
        93. scenario_lightmap
        94. scenario_lightmap_bsp_data
        95. scenario_lights_resource
        96. scenario_performances_resource
        97. scenario_required_resource
        98. scenario_scenery_resource
        99. scenario_sky_references_resource
        100. scenario_sound_scenery_resource
        101. scenario_structure_bsp
        102. scenario_structure_lighting_info
        103. scenario_structure_lighting_resource
        104. scenario_trigger_volumes_resource
        105. scenario_vehicles_resource
        106. scenario_weapons_resource
        107. scenario_wetness_bsp_data
        108. scenery
        109. shader
        110. shader_custom
        111. shader_decal
        112. shader_foliage
        113. shader_fur
        114. shader_fur_stencil
        115. shader_glass
        116. shader_halogram
        117. shader_mux
        118. shader_screen
        119. shader_terrain
        120. shader_water
        121. shared_cache_file_layout
        122. shield_impact
        123. simulated_input
        124. simulation_interpolation
        125. sky_atm_parameters
        126. sound
        127. sound_cache_file_gestalt
        128. sound_classes
        129. sound_combiner
        130. sound_dialogue_constants
        131. sound_effect_collection
        132. sound_effect_template
        133. sound_environment
        134. sound_global_propagation
        135. sound_looping
        136. sound_mix
        137. sound_mix_mastering
        138. sound_radio_settings
        139. sound_scenery
        140. spring_acceleration
        141. squad_template
        142. ssao_definition
        143. stereo_system
        144. structure_design
        145. structure_seams
        146. style
        147. survival_mode_globals
        148. tag_package_manifest
        149. tag_template_unit_test
        150. test_tag
        151. text_value_pair_definition
        152. user_interface_globals_definition
        153. user_interface_shared_globals_definition
        154. user_interface_sounds_definition
        155. variant_globals
        156. vehicle
        157. vertex_shader
        158. vision_mode
        159. water_physics_drag_properties
        160. wave_template
        161. weapon
        162. weather_globals
        163. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    effect

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

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