c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
      20. camera_fx_settings
      21. camera_shake
      22. camera_track
      23. camo
      24. cellular_automata
      25. cellular_automata2d
      26. challenge_globals_definition
      27. character
      28. cheap_light
      29. cheap_particle_emitter
      30. cheap_particle_type_library
      31. chocolate_mountain_new
      32. chud_animation_definition
      33. chud_definition
      34. chud_globals_definition
      35. chud_widget_animation_data_template
      36. chud_widget_datasource_template
        1. chud_widget_placement_data_template
        2. chud_widget_render_data_template
        3. chud_widget_state_data_template
        4. cinematic
        5. cinematic_scene
        6. cinematic_transition
        7. cloth
        8. collision_damage
        9. collision_model
        10. color_table
        11. commendation_globals_definition
        12. communication_sounds
        13. compute_shader
        14. contrail_system
        15. cookie_globals_definition
        16. crate
        17. creature
        18. cui_screen
        19. cui_static_data
        20. damage_effect
        21. damage_response_definition
        22. death_program_selector
        23. decal_system
        24. decorator_set
        25. detail_object_collection
        26. device_control
        27. device_machine
        28. device_terminal
        29. dialogue
        30. effect
        31. effect_globals
        32. effect_scenery
        33. emblem_library
        34. equipment
        35. flock
        36. fluid_dynamics
        37. formation
        38. frame_event_list
        39. fx_test
        40. game_completion_rewards_globals
        41. game_engine_globals
        42. game_engine_settings_definition
        43. game_medal_globals
        44. game_performance_throttle
        45. giant
        46. global_cache_file_pixel_shaders
        47. global_pixel_shader
        48. global_vertex_shader
        49. globals
        50. grounded_friction
        51. havok_collision_filter
        52. hlsl_include
        53. imposter_model
        54. incident_global_properties_definition
        55. incident_globals_definition
        56. instance_imposter_definition
        57. leaf_system
        58. lens_flare
        59. light
        60. light_volume_system
        61. lightmapper_globals
        62. lightning_system
        63. load_screen_globals
        64. loadout_globals_definition
        65. location_name_globals_definition
        66. material_effects
        67. megalo_string_id_table
        68. megalogamengine_sounds
        69. meter
        70. model
        71. model_animation_graph
        72. mouse_cursor_definition
        73. muffin
        74. multilingual_unicode_string_list
        75. multiplayer_globals
        76. multiplayer_object_type_list
        77. multiplayer_scenario_description
        78. multiplayer_variant_settings_interface_definition
        79. mux_generator
        80. new_cinematic_lighting
        81. particle
        82. particle_emitter_boat_hull_shape
        83. particle_emitter_custom_points
        84. particle_model
        85. particle_physics
        86. performance_template
        87. performance_throttles
        88. pgcr_enemy_to_category_mapping_definition
        89. physics_model
        90. pixel_shader
        91. planar_fog_parameters
        92. player_grade_globals_definition
        93. player_model_customization_globals
        94. point_physics
        95. projectile
        96. rain_definition
        97. rasterizer_cache_file_globals
        98. rasterizer_globals
        99. render_method_definition
        100. render_method_option
        101. render_method_template
        102. render_model
        103. render_water_ripple
        104. rumble
        105. sandbox_text_value_pair_definition
        106. scenario
        107. scenario_ai_resource
        108. scenario_bipeds_resource
        109. scenario_cinematics_resource
        110. scenario_cluster_data_resource
        111. scenario_comments_resource
        112. scenario_creature_resource
        113. scenario_cubemap_resource
        114. scenario_decals_resource
        115. scenario_decorators_resource
        116. scenario_devices_resource
        117. scenario_dumplings_resource
        118. scenario_effect_scenery_resource
        119. scenario_equipment_resource
        120. scenario_faux_data
        121. scenario_hs_source_file
        122. scenario_interpolator
        123. scenario_lightmap
        124. scenario_lightmap_bsp_data
        125. scenario_lights_resource
        126. scenario_performances_resource
        127. scenario_required_resource
        128. scenario_scenery_resource
        129. scenario_sky_references_resource
        130. scenario_sound_scenery_resource
        131. scenario_structure_bsp
        132. scenario_structure_lighting_info
        133. scenario_structure_lighting_resource
        134. scenario_trigger_volumes_resource
        135. scenario_vehicles_resource
        136. scenario_weapons_resource
        137. scenario_wetness_bsp_data
        138. scenery
        139. shader
        140. shader_custom
        141. shader_decal
        142. shader_foliage
        143. shader_fur
        144. shader_fur_stencil
        145. shader_glass
        146. shader_halogram
        147. shader_mux
        148. shader_screen
        149. shader_terrain
        150. shader_water
        151. shared_cache_file_layout
        152. shield_impact
        153. simulated_input
        154. simulation_interpolation
        155. sky_atm_parameters
        156. sound
        157. sound_cache_file_gestalt
        158. sound_classes
        159. sound_combiner
        160. sound_dialogue_constants
        161. sound_effect_collection
        162. sound_effect_template
        163. sound_environment
        164. sound_global_propagation
        165. sound_looping
        166. sound_mix
        167. sound_mix_mastering
        168. sound_radio_settings
        169. sound_scenery
        170. spring_acceleration
        171. squad_template
        172. ssao_definition
        173. stereo_system
        174. structure_design
        175. structure_seams
        176. style
        177. survival_mode_globals
        178. tag_package_manifest
        179. tag_template_unit_test
        180. test_tag
        181. text_value_pair_definition
        182. user_interface_globals_definition
        183. user_interface_shared_globals_definition
        184. user_interface_sounds_definition
        185. variant_globals
        186. vehicle
        187. vertex_shader
        188. vision_mode
        189. water_physics_drag_properties
        190. wave_template
        191. weapon
        192. weather_globals
        193. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    chud_widget_datasource_template

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

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