c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
      20. camera_fx_settings
      21. camera_shake
      22. camera_track
      23. camo
      24. cellular_automata
      25. cellular_automata2d
      26. challenge_globals_definition
      27. character
      28. cheap_light
      29. cheap_particle_emitter
      30. cheap_particle_type_library
      31. chocolate_mountain_new
      32. chud_animation_definition
      33. chud_definition
      34. chud_globals_definition
      35. chud_widget_animation_data_template
      36. chud_widget_datasource_template
      37. chud_widget_placement_data_template
      38. chud_widget_render_data_template
      39. chud_widget_state_data_template
      40. cinematic
      41. cinematic_scene
      42. cinematic_transition
      43. cloth
      44. collision_damage
      45. collision_model
      46. color_table
      47. commendation_globals_definition
      48. communication_sounds
      49. compute_shader
      50. contrail_system
      51. cookie_globals_definition
      52. crate
      53. creature
      54. cui_screen
      55. cui_static_data
      56. damage_effect
      57. damage_response_definition
      58. death_program_selector
      59. decal_system
      60. decorator_set
      61. detail_object_collection
      62. device_control
      63. device_machine
      64. device_terminal
      65. dialogue
      66. effect
      67. effect_globals
      68. effect_scenery
      69. emblem_library
      70. equipment
      71. flock
      72. fluid_dynamics
      73. formation
      74. frame_event_list
      75. fx_test
      76. game_completion_rewards_globals
      77. game_engine_globals
      78. game_engine_settings_definition
      79. game_medal_globals
      80. game_performance_throttle
      81. giant
      82. global_cache_file_pixel_shaders
      83. global_pixel_shader
      84. global_vertex_shader
      85. globals
      86. grounded_friction
      87. havok_collision_filter
      88. hlsl_include
      89. imposter_model
      90. incident_global_properties_definition
      91. incident_globals_definition
      92. instance_imposter_definition
      93. leaf_system
      94. lens_flare
      95. light
      96. light_volume_system
      97. lightmapper_globals
      98. lightning_system
      99. load_screen_globals
      100. loadout_globals_definition
      101. location_name_globals_definition
      102. material_effects
      103. megalo_string_id_table
      104. megalogamengine_sounds
      105. meter
      106. model
      107. model_animation_graph
      108. mouse_cursor_definition
      109. muffin
      110. multilingual_unicode_string_list
      111. multiplayer_globals
        1. multiplayer_object_type_list
        2. multiplayer_scenario_description
        3. multiplayer_variant_settings_interface_definition
        4. mux_generator
        5. new_cinematic_lighting
        6. particle
        7. particle_emitter_boat_hull_shape
        8. particle_emitter_custom_points
        9. particle_model
        10. particle_physics
        11. performance_template
        12. performance_throttles
        13. pgcr_enemy_to_category_mapping_definition
        14. physics_model
        15. pixel_shader
        16. planar_fog_parameters
        17. player_grade_globals_definition
        18. player_model_customization_globals
        19. point_physics
        20. projectile
        21. rain_definition
        22. rasterizer_cache_file_globals
        23. rasterizer_globals
        24. render_method_definition
        25. render_method_option
        26. render_method_template
        27. render_model
        28. render_water_ripple
        29. rumble
        30. sandbox_text_value_pair_definition
        31. scenario
        32. scenario_ai_resource
        33. scenario_bipeds_resource
        34. scenario_cinematics_resource
        35. scenario_cluster_data_resource
        36. scenario_comments_resource
        37. scenario_creature_resource
        38. scenario_cubemap_resource
        39. scenario_decals_resource
        40. scenario_decorators_resource
        41. scenario_devices_resource
        42. scenario_dumplings_resource
        43. scenario_effect_scenery_resource
        44. scenario_equipment_resource
        45. scenario_faux_data
        46. scenario_hs_source_file
        47. scenario_interpolator
        48. scenario_lightmap
        49. scenario_lightmap_bsp_data
        50. scenario_lights_resource
        51. scenario_performances_resource
        52. scenario_required_resource
        53. scenario_scenery_resource
        54. scenario_sky_references_resource
        55. scenario_sound_scenery_resource
        56. scenario_structure_bsp
        57. scenario_structure_lighting_info
        58. scenario_structure_lighting_resource
        59. scenario_trigger_volumes_resource
        60. scenario_vehicles_resource
        61. scenario_weapons_resource
        62. scenario_wetness_bsp_data
        63. scenery
        64. shader
        65. shader_custom
        66. shader_decal
        67. shader_foliage
        68. shader_fur
        69. shader_fur_stencil
        70. shader_glass
        71. shader_halogram
        72. shader_mux
        73. shader_screen
        74. shader_terrain
        75. shader_water
        76. shared_cache_file_layout
        77. shield_impact
        78. simulated_input
        79. simulation_interpolation
        80. sky_atm_parameters
        81. sound
        82. sound_cache_file_gestalt
        83. sound_classes
        84. sound_combiner
        85. sound_dialogue_constants
        86. sound_effect_collection
        87. sound_effect_template
        88. sound_environment
        89. sound_global_propagation
        90. sound_looping
        91. sound_mix
        92. sound_mix_mastering
        93. sound_radio_settings
        94. sound_scenery
        95. spring_acceleration
        96. squad_template
        97. ssao_definition
        98. stereo_system
        99. structure_design
        100. structure_seams
        101. style
        102. survival_mode_globals
        103. tag_package_manifest
        104. tag_template_unit_test
        105. test_tag
        106. text_value_pair_definition
        107. user_interface_globals_definition
        108. user_interface_shared_globals_definition
        109. user_interface_sounds_definition
        110. variant_globals
        111. vehicle
        112. vertex_shader
        113. vision_mode
        114. water_physics_drag_properties
        115. wave_template
        116. weapon
        117. weather_globals
        118. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    multiplayer_globals

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

    ...

    This text is available under the CC BY-SA 3.0 license • c20 on GitHub • Go to top