c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
      20. camera_fx_settings
      21. camera_shake
      22. camera_track
      23. camo
      24. cellular_automata
      25. cellular_automata2d
      26. challenge_globals_definition
      27. character
      28. cheap_light
      29. cheap_particle_emitter
      30. cheap_particle_type_library
      31. chocolate_mountain_new
      32. chud_animation_definition
      33. chud_definition
      34. chud_globals_definition
      35. chud_widget_animation_data_template
      36. chud_widget_datasource_template
      37. chud_widget_placement_data_template
      38. chud_widget_render_data_template
      39. chud_widget_state_data_template
      40. cinematic
      41. cinematic_scene
      42. cinematic_transition
      43. cloth
      44. collision_damage
      45. collision_model
      46. color_table
      47. commendation_globals_definition
      48. communication_sounds
      49. compute_shader
      50. contrail_system
      51. cookie_globals_definition
      52. crate
      53. creature
      54. cui_screen
      55. cui_static_data
      56. damage_effect
      57. damage_response_definition
      58. death_program_selector
      59. decal_system
      60. decorator_set
      61. detail_object_collection
      62. device_control
      63. device_machine
      64. device_terminal
      65. dialogue
      66. effect
      67. effect_globals
      68. effect_scenery
      69. emblem_library
      70. equipment
      71. flock
      72. fluid_dynamics
      73. formation
      74. frame_event_list
      75. fx_test
      76. game_completion_rewards_globals
      77. game_engine_globals
      78. game_engine_settings_definition
      79. game_medal_globals
      80. game_performance_throttle
        1. giant
        2. global_cache_file_pixel_shaders
        3. global_pixel_shader
        4. global_vertex_shader
        5. globals
        6. grounded_friction
        7. havok_collision_filter
        8. hlsl_include
        9. imposter_model
        10. incident_global_properties_definition
        11. incident_globals_definition
        12. instance_imposter_definition
        13. leaf_system
        14. lens_flare
        15. light
        16. light_volume_system
        17. lightmapper_globals
        18. lightning_system
        19. load_screen_globals
        20. loadout_globals_definition
        21. location_name_globals_definition
        22. material_effects
        23. megalo_string_id_table
        24. megalogamengine_sounds
        25. meter
        26. model
        27. model_animation_graph
        28. mouse_cursor_definition
        29. muffin
        30. multilingual_unicode_string_list
        31. multiplayer_globals
        32. multiplayer_object_type_list
        33. multiplayer_scenario_description
        34. multiplayer_variant_settings_interface_definition
        35. mux_generator
        36. new_cinematic_lighting
        37. particle
        38. particle_emitter_boat_hull_shape
        39. particle_emitter_custom_points
        40. particle_model
        41. particle_physics
        42. performance_template
        43. performance_throttles
        44. pgcr_enemy_to_category_mapping_definition
        45. physics_model
        46. pixel_shader
        47. planar_fog_parameters
        48. player_grade_globals_definition
        49. player_model_customization_globals
        50. point_physics
        51. projectile
        52. rain_definition
        53. rasterizer_cache_file_globals
        54. rasterizer_globals
        55. render_method_definition
        56. render_method_option
        57. render_method_template
        58. render_model
        59. render_water_ripple
        60. rumble
        61. sandbox_text_value_pair_definition
        62. scenario
        63. scenario_ai_resource
        64. scenario_bipeds_resource
        65. scenario_cinematics_resource
        66. scenario_cluster_data_resource
        67. scenario_comments_resource
        68. scenario_creature_resource
        69. scenario_cubemap_resource
        70. scenario_decals_resource
        71. scenario_decorators_resource
        72. scenario_devices_resource
        73. scenario_dumplings_resource
        74. scenario_effect_scenery_resource
        75. scenario_equipment_resource
        76. scenario_faux_data
        77. scenario_hs_source_file
        78. scenario_interpolator
        79. scenario_lightmap
        80. scenario_lightmap_bsp_data
        81. scenario_lights_resource
        82. scenario_performances_resource
        83. scenario_required_resource
        84. scenario_scenery_resource
        85. scenario_sky_references_resource
        86. scenario_sound_scenery_resource
        87. scenario_structure_bsp
        88. scenario_structure_lighting_info
        89. scenario_structure_lighting_resource
        90. scenario_trigger_volumes_resource
        91. scenario_vehicles_resource
        92. scenario_weapons_resource
        93. scenario_wetness_bsp_data
        94. scenery
        95. shader
        96. shader_custom
        97. shader_decal
        98. shader_foliage
        99. shader_fur
        100. shader_fur_stencil
        101. shader_glass
        102. shader_halogram
        103. shader_mux
        104. shader_screen
        105. shader_terrain
        106. shader_water
        107. shared_cache_file_layout
        108. shield_impact
        109. simulated_input
        110. simulation_interpolation
        111. sky_atm_parameters
        112. sound
        113. sound_cache_file_gestalt
        114. sound_classes
        115. sound_combiner
        116. sound_dialogue_constants
        117. sound_effect_collection
        118. sound_effect_template
        119. sound_environment
        120. sound_global_propagation
        121. sound_looping
        122. sound_mix
        123. sound_mix_mastering
        124. sound_radio_settings
        125. sound_scenery
        126. spring_acceleration
        127. squad_template
        128. ssao_definition
        129. stereo_system
        130. structure_design
        131. structure_seams
        132. style
        133. survival_mode_globals
        134. tag_package_manifest
        135. tag_template_unit_test
        136. test_tag
        137. text_value_pair_definition
        138. user_interface_globals_definition
        139. user_interface_shared_globals_definition
        140. user_interface_sounds_definition
        141. variant_globals
        142. vehicle
        143. vertex_shader
        144. vision_mode
        145. water_physics_drag_properties
        146. wave_template
        147. weapon
        148. weather_globals
        149. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    game_performance_throttle

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

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