c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
      20. camera_fx_settings
      21. camera_shake
      22. camera_track
      23. camo
      24. cellular_automata
      25. cellular_automata2d
      26. challenge_globals_definition
      27. character
      28. cheap_light
      29. cheap_particle_emitter
      30. cheap_particle_type_library
      31. chocolate_mountain_new
      32. chud_animation_definition
      33. chud_definition
      34. chud_globals_definition
      35. chud_widget_animation_data_template
      36. chud_widget_datasource_template
      37. chud_widget_placement_data_template
      38. chud_widget_render_data_template
      39. chud_widget_state_data_template
      40. cinematic
      41. cinematic_scene
      42. cinematic_transition
      43. cloth
      44. collision_damage
      45. collision_model
      46. color_table
      47. commendation_globals_definition
      48. communication_sounds
      49. compute_shader
      50. contrail_system
      51. cookie_globals_definition
      52. crate
      53. creature
      54. cui_screen
      55. cui_static_data
      56. damage_effect
      57. damage_response_definition
      58. death_program_selector
      59. decal_system
      60. decorator_set
      61. detail_object_collection
      62. device_control
      63. device_machine
      64. device_terminal
      65. dialogue
      66. effect
      67. effect_globals
      68. effect_scenery
      69. emblem_library
        1. equipment
        2. flock
        3. fluid_dynamics
        4. formation
        5. frame_event_list
        6. fx_test
        7. game_completion_rewards_globals
        8. game_engine_globals
        9. game_engine_settings_definition
        10. game_medal_globals
        11. game_performance_throttle
        12. giant
        13. global_cache_file_pixel_shaders
        14. global_pixel_shader
        15. global_vertex_shader
        16. globals
        17. grounded_friction
        18. havok_collision_filter
        19. hlsl_include
        20. imposter_model
        21. incident_global_properties_definition
        22. incident_globals_definition
        23. instance_imposter_definition
        24. leaf_system
        25. lens_flare
        26. light
        27. light_volume_system
        28. lightmapper_globals
        29. lightning_system
        30. load_screen_globals
        31. loadout_globals_definition
        32. location_name_globals_definition
        33. material_effects
        34. megalo_string_id_table
        35. megalogamengine_sounds
        36. meter
        37. model
        38. model_animation_graph
        39. mouse_cursor_definition
        40. muffin
        41. multilingual_unicode_string_list
        42. multiplayer_globals
        43. multiplayer_object_type_list
        44. multiplayer_scenario_description
        45. multiplayer_variant_settings_interface_definition
        46. mux_generator
        47. new_cinematic_lighting
        48. particle
        49. particle_emitter_boat_hull_shape
        50. particle_emitter_custom_points
        51. particle_model
        52. particle_physics
        53. performance_template
        54. performance_throttles
        55. pgcr_enemy_to_category_mapping_definition
        56. physics_model
        57. pixel_shader
        58. planar_fog_parameters
        59. player_grade_globals_definition
        60. player_model_customization_globals
        61. point_physics
        62. projectile
        63. rain_definition
        64. rasterizer_cache_file_globals
        65. rasterizer_globals
        66. render_method_definition
        67. render_method_option
        68. render_method_template
        69. render_model
        70. render_water_ripple
        71. rumble
        72. sandbox_text_value_pair_definition
        73. scenario
        74. scenario_ai_resource
        75. scenario_bipeds_resource
        76. scenario_cinematics_resource
        77. scenario_cluster_data_resource
        78. scenario_comments_resource
        79. scenario_creature_resource
        80. scenario_cubemap_resource
        81. scenario_decals_resource
        82. scenario_decorators_resource
        83. scenario_devices_resource
        84. scenario_dumplings_resource
        85. scenario_effect_scenery_resource
        86. scenario_equipment_resource
        87. scenario_faux_data
        88. scenario_hs_source_file
        89. scenario_interpolator
        90. scenario_lightmap
        91. scenario_lightmap_bsp_data
        92. scenario_lights_resource
        93. scenario_performances_resource
        94. scenario_required_resource
        95. scenario_scenery_resource
        96. scenario_sky_references_resource
        97. scenario_sound_scenery_resource
        98. scenario_structure_bsp
        99. scenario_structure_lighting_info
        100. scenario_structure_lighting_resource
        101. scenario_trigger_volumes_resource
        102. scenario_vehicles_resource
        103. scenario_weapons_resource
        104. scenario_wetness_bsp_data
        105. scenery
        106. shader
        107. shader_custom
        108. shader_decal
        109. shader_foliage
        110. shader_fur
        111. shader_fur_stencil
        112. shader_glass
        113. shader_halogram
        114. shader_mux
        115. shader_screen
        116. shader_terrain
        117. shader_water
        118. shared_cache_file_layout
        119. shield_impact
        120. simulated_input
        121. simulation_interpolation
        122. sky_atm_parameters
        123. sound
        124. sound_cache_file_gestalt
        125. sound_classes
        126. sound_combiner
        127. sound_dialogue_constants
        128. sound_effect_collection
        129. sound_effect_template
        130. sound_environment
        131. sound_global_propagation
        132. sound_looping
        133. sound_mix
        134. sound_mix_mastering
        135. sound_radio_settings
        136. sound_scenery
        137. spring_acceleration
        138. squad_template
        139. ssao_definition
        140. stereo_system
        141. structure_design
        142. structure_seams
        143. style
        144. survival_mode_globals
        145. tag_package_manifest
        146. tag_template_unit_test
        147. test_tag
        148. text_value_pair_definition
        149. user_interface_globals_definition
        150. user_interface_shared_globals_definition
        151. user_interface_sounds_definition
        152. variant_globals
        153. vehicle
        154. vertex_shader
        155. vision_mode
        156. water_physics_drag_properties
        157. wave_template
        158. weapon
        159. weather_globals
        160. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    emblem_library

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

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