c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
      20. camera_fx_settings
      21. camera_shake
      22. camera_track
      23. camo
      24. cellular_automata
      25. cellular_automata2d
      26. challenge_globals_definition
      27. character
      28. cheap_light
      29. cheap_particle_emitter
      30. cheap_particle_type_library
      31. chocolate_mountain_new
      32. chud_animation_definition
      33. chud_definition
      34. chud_globals_definition
      35. chud_widget_animation_data_template
      36. chud_widget_datasource_template
      37. chud_widget_placement_data_template
      38. chud_widget_render_data_template
      39. chud_widget_state_data_template
      40. cinematic
      41. cinematic_scene
      42. cinematic_transition
      43. cloth
      44. collision_damage
      45. collision_model
      46. color_table
      47. commendation_globals_definition
      48. communication_sounds
      49. compute_shader
      50. contrail_system
      51. cookie_globals_definition
      52. crate
      53. creature
      54. cui_screen
      55. cui_static_data
      56. damage_effect
      57. damage_response_definition
      58. death_program_selector
      59. decal_system
      60. decorator_set
      61. detail_object_collection
      62. device_control
      63. device_machine
      64. device_terminal
      65. dialogue
      66. effect
      67. effect_globals
      68. effect_scenery
      69. emblem_library
      70. equipment
      71. flock
      72. fluid_dynamics
      73. formation
      74. frame_event_list
      75. fx_test
      76. game_completion_rewards_globals
      77. game_engine_globals
      78. game_engine_settings_definition
      79. game_medal_globals
      80. game_performance_throttle
      81. giant
      82. global_cache_file_pixel_shaders
      83. global_pixel_shader
      84. global_vertex_shader
      85. globals
      86. grounded_friction
      87. havok_collision_filter
      88. hlsl_include
      89. imposter_model
      90. incident_global_properties_definition
      91. incident_globals_definition
      92. instance_imposter_definition
      93. leaf_system
      94. lens_flare
      95. light
      96. light_volume_system
      97. lightmapper_globals
      98. lightning_system
      99. load_screen_globals
      100. loadout_globals_definition
      101. location_name_globals_definition
      102. material_effects
      103. megalo_string_id_table
      104. megalogamengine_sounds
      105. meter
      106. model
      107. model_animation_graph
      108. mouse_cursor_definition
      109. muffin
      110. multilingual_unicode_string_list
      111. multiplayer_globals
      112. multiplayer_object_type_list
      113. multiplayer_scenario_description
      114. multiplayer_variant_settings_interface_definition
      115. mux_generator
      116. new_cinematic_lighting
      117. particle
      118. particle_emitter_boat_hull_shape
      119. particle_emitter_custom_points
        1. particle_model
        2. particle_physics
        3. performance_template
        4. performance_throttles
        5. pgcr_enemy_to_category_mapping_definition
        6. physics_model
        7. pixel_shader
        8. planar_fog_parameters
        9. player_grade_globals_definition
        10. player_model_customization_globals
        11. point_physics
        12. projectile
        13. rain_definition
        14. rasterizer_cache_file_globals
        15. rasterizer_globals
        16. render_method_definition
        17. render_method_option
        18. render_method_template
        19. render_model
        20. render_water_ripple
        21. rumble
        22. sandbox_text_value_pair_definition
        23. scenario
        24. scenario_ai_resource
        25. scenario_bipeds_resource
        26. scenario_cinematics_resource
        27. scenario_cluster_data_resource
        28. scenario_comments_resource
        29. scenario_creature_resource
        30. scenario_cubemap_resource
        31. scenario_decals_resource
        32. scenario_decorators_resource
        33. scenario_devices_resource
        34. scenario_dumplings_resource
        35. scenario_effect_scenery_resource
        36. scenario_equipment_resource
        37. scenario_faux_data
        38. scenario_hs_source_file
        39. scenario_interpolator
        40. scenario_lightmap
        41. scenario_lightmap_bsp_data
        42. scenario_lights_resource
        43. scenario_performances_resource
        44. scenario_required_resource
        45. scenario_scenery_resource
        46. scenario_sky_references_resource
        47. scenario_sound_scenery_resource
        48. scenario_structure_bsp
        49. scenario_structure_lighting_info
        50. scenario_structure_lighting_resource
        51. scenario_trigger_volumes_resource
        52. scenario_vehicles_resource
        53. scenario_weapons_resource
        54. scenario_wetness_bsp_data
        55. scenery
        56. shader
        57. shader_custom
        58. shader_decal
        59. shader_foliage
        60. shader_fur
        61. shader_fur_stencil
        62. shader_glass
        63. shader_halogram
        64. shader_mux
        65. shader_screen
        66. shader_terrain
        67. shader_water
        68. shared_cache_file_layout
        69. shield_impact
        70. simulated_input
        71. simulation_interpolation
        72. sky_atm_parameters
        73. sound
        74. sound_cache_file_gestalt
        75. sound_classes
        76. sound_combiner
        77. sound_dialogue_constants
        78. sound_effect_collection
        79. sound_effect_template
        80. sound_environment
        81. sound_global_propagation
        82. sound_looping
        83. sound_mix
        84. sound_mix_mastering
        85. sound_radio_settings
        86. sound_scenery
        87. spring_acceleration
        88. squad_template
        89. ssao_definition
        90. stereo_system
        91. structure_design
        92. structure_seams
        93. style
        94. survival_mode_globals
        95. tag_package_manifest
        96. tag_template_unit_test
        97. test_tag
        98. text_value_pair_definition
        99. user_interface_globals_definition
        100. user_interface_shared_globals_definition
        101. user_interface_sounds_definition
        102. variant_globals
        103. vehicle
        104. vertex_shader
        105. vision_mode
        106. water_physics_drag_properties
        107. wave_template
        108. weapon
        109. weather_globals
        110. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    particle_emitter_custom_points

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

    ...

    This text is available under the CC BY-SA 3.0 license • c20 on GitHub • Go to top