c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
      20. camera_fx_settings
      21. camera_shake
      22. camera_track
      23. camo
      24. cellular_automata
      25. cellular_automata2d
      26. challenge_globals_definition
      27. character
      28. cheap_light
      29. cheap_particle_emitter
      30. cheap_particle_type_library
      31. chocolate_mountain_new
      32. chud_animation_definition
      33. chud_definition
      34. chud_globals_definition
      35. chud_widget_animation_data_template
      36. chud_widget_datasource_template
      37. chud_widget_placement_data_template
      38. chud_widget_render_data_template
      39. chud_widget_state_data_template
      40. cinematic
      41. cinematic_scene
      42. cinematic_transition
      43. cloth
      44. collision_damage
      45. collision_model
      46. color_table
      47. commendation_globals_definition
      48. communication_sounds
      49. compute_shader
      50. contrail_system
      51. cookie_globals_definition
      52. crate
      53. creature
      54. cui_screen
      55. cui_static_data
      56. damage_effect
      57. damage_response_definition
      58. death_program_selector
      59. decal_system
      60. decorator_set
      61. detail_object_collection
      62. device_control
      63. device_machine
      64. device_terminal
      65. dialogue
      66. effect
      67. effect_globals
      68. effect_scenery
      69. emblem_library
      70. equipment
      71. flock
      72. fluid_dynamics
      73. formation
      74. frame_event_list
      75. fx_test
      76. game_completion_rewards_globals
      77. game_engine_globals
      78. game_engine_settings_definition
      79. game_medal_globals
      80. game_performance_throttle
      81. giant
      82. global_cache_file_pixel_shaders
      83. global_pixel_shader
      84. global_vertex_shader
      85. globals
      86. grounded_friction
      87. havok_collision_filter
      88. hlsl_include
      89. imposter_model
      90. incident_global_properties_definition
      91. incident_globals_definition
      92. instance_imposter_definition
      93. leaf_system
      94. lens_flare
      95. light
      96. light_volume_system
      97. lightmapper_globals
      98. lightning_system
      99. load_screen_globals
      100. loadout_globals_definition
      101. location_name_globals_definition
      102. material_effects
        1. megalo_string_id_table
        2. megalogamengine_sounds
        3. meter
        4. model
        5. model_animation_graph
        6. mouse_cursor_definition
        7. muffin
        8. multilingual_unicode_string_list
        9. multiplayer_globals
        10. multiplayer_object_type_list
        11. multiplayer_scenario_description
        12. multiplayer_variant_settings_interface_definition
        13. mux_generator
        14. new_cinematic_lighting
        15. particle
        16. particle_emitter_boat_hull_shape
        17. particle_emitter_custom_points
        18. particle_model
        19. particle_physics
        20. performance_template
        21. performance_throttles
        22. pgcr_enemy_to_category_mapping_definition
        23. physics_model
        24. pixel_shader
        25. planar_fog_parameters
        26. player_grade_globals_definition
        27. player_model_customization_globals
        28. point_physics
        29. projectile
        30. rain_definition
        31. rasterizer_cache_file_globals
        32. rasterizer_globals
        33. render_method_definition
        34. render_method_option
        35. render_method_template
        36. render_model
        37. render_water_ripple
        38. rumble
        39. sandbox_text_value_pair_definition
        40. scenario
        41. scenario_ai_resource
        42. scenario_bipeds_resource
        43. scenario_cinematics_resource
        44. scenario_cluster_data_resource
        45. scenario_comments_resource
        46. scenario_creature_resource
        47. scenario_cubemap_resource
        48. scenario_decals_resource
        49. scenario_decorators_resource
        50. scenario_devices_resource
        51. scenario_dumplings_resource
        52. scenario_effect_scenery_resource
        53. scenario_equipment_resource
        54. scenario_faux_data
        55. scenario_hs_source_file
        56. scenario_interpolator
        57. scenario_lightmap
        58. scenario_lightmap_bsp_data
        59. scenario_lights_resource
        60. scenario_performances_resource
        61. scenario_required_resource
        62. scenario_scenery_resource
        63. scenario_sky_references_resource
        64. scenario_sound_scenery_resource
        65. scenario_structure_bsp
        66. scenario_structure_lighting_info
        67. scenario_structure_lighting_resource
        68. scenario_trigger_volumes_resource
        69. scenario_vehicles_resource
        70. scenario_weapons_resource
        71. scenario_wetness_bsp_data
        72. scenery
        73. shader
        74. shader_custom
        75. shader_decal
        76. shader_foliage
        77. shader_fur
        78. shader_fur_stencil
        79. shader_glass
        80. shader_halogram
        81. shader_mux
        82. shader_screen
        83. shader_terrain
        84. shader_water
        85. shared_cache_file_layout
        86. shield_impact
        87. simulated_input
        88. simulation_interpolation
        89. sky_atm_parameters
        90. sound
        91. sound_cache_file_gestalt
        92. sound_classes
        93. sound_combiner
        94. sound_dialogue_constants
        95. sound_effect_collection
        96. sound_effect_template
        97. sound_environment
        98. sound_global_propagation
        99. sound_looping
        100. sound_mix
        101. sound_mix_mastering
        102. sound_radio_settings
        103. sound_scenery
        104. spring_acceleration
        105. squad_template
        106. ssao_definition
        107. stereo_system
        108. structure_design
        109. structure_seams
        110. style
        111. survival_mode_globals
        112. tag_package_manifest
        113. tag_template_unit_test
        114. test_tag
        115. text_value_pair_definition
        116. user_interface_globals_definition
        117. user_interface_shared_globals_definition
        118. user_interface_sounds_definition
        119. variant_globals
        120. vehicle
        121. vertex_shader
        122. vision_mode
        123. water_physics_drag_properties
        124. wave_template
        125. weapon
        126. weather_globals
        127. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    material_effects

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

    ...

    This text is available under the CC BY-SA 3.0 license • c20 on GitHub • Go to top