c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
      20. camera_fx_settings
      21. camera_shake
      22. camera_track
      23. camo
      24. cellular_automata
      25. cellular_automata2d
      26. challenge_globals_definition
      27. character
      28. cheap_light
      29. cheap_particle_emitter
      30. cheap_particle_type_library
      31. chocolate_mountain_new
      32. chud_animation_definition
      33. chud_definition
      34. chud_globals_definition
      35. chud_widget_animation_data_template
      36. chud_widget_datasource_template
      37. chud_widget_placement_data_template
      38. chud_widget_render_data_template
      39. chud_widget_state_data_template
      40. cinematic
      41. cinematic_scene
      42. cinematic_transition
      43. cloth
      44. collision_damage
      45. collision_model
      46. color_table
      47. commendation_globals_definition
      48. communication_sounds
      49. compute_shader
      50. contrail_system
      51. cookie_globals_definition
      52. crate
      53. creature
      54. cui_screen
      55. cui_static_data
      56. damage_effect
      57. damage_response_definition
      58. death_program_selector
      59. decal_system
      60. decorator_set
      61. detail_object_collection
      62. device_control
      63. device_machine
      64. device_terminal
      65. dialogue
      66. effect
      67. effect_globals
      68. effect_scenery
      69. emblem_library
      70. equipment
      71. flock
      72. fluid_dynamics
      73. formation
      74. frame_event_list
      75. fx_test
      76. game_completion_rewards_globals
      77. game_engine_globals
      78. game_engine_settings_definition
      79. game_medal_globals
      80. game_performance_throttle
      81. giant
      82. global_cache_file_pixel_shaders
      83. global_pixel_shader
      84. global_vertex_shader
      85. globals
      86. grounded_friction
      87. havok_collision_filter
      88. hlsl_include
        1. imposter_model
        2. incident_global_properties_definition
        3. incident_globals_definition
        4. instance_imposter_definition
        5. leaf_system
        6. lens_flare
        7. light
        8. light_volume_system
        9. lightmapper_globals
        10. lightning_system
        11. load_screen_globals
        12. loadout_globals_definition
        13. location_name_globals_definition
        14. material_effects
        15. megalo_string_id_table
        16. megalogamengine_sounds
        17. meter
        18. model
        19. model_animation_graph
        20. mouse_cursor_definition
        21. muffin
        22. multilingual_unicode_string_list
        23. multiplayer_globals
        24. multiplayer_object_type_list
        25. multiplayer_scenario_description
        26. multiplayer_variant_settings_interface_definition
        27. mux_generator
        28. new_cinematic_lighting
        29. particle
        30. particle_emitter_boat_hull_shape
        31. particle_emitter_custom_points
        32. particle_model
        33. particle_physics
        34. performance_template
        35. performance_throttles
        36. pgcr_enemy_to_category_mapping_definition
        37. physics_model
        38. pixel_shader
        39. planar_fog_parameters
        40. player_grade_globals_definition
        41. player_model_customization_globals
        42. point_physics
        43. projectile
        44. rain_definition
        45. rasterizer_cache_file_globals
        46. rasterizer_globals
        47. render_method_definition
        48. render_method_option
        49. render_method_template
        50. render_model
        51. render_water_ripple
        52. rumble
        53. sandbox_text_value_pair_definition
        54. scenario
        55. scenario_ai_resource
        56. scenario_bipeds_resource
        57. scenario_cinematics_resource
        58. scenario_cluster_data_resource
        59. scenario_comments_resource
        60. scenario_creature_resource
        61. scenario_cubemap_resource
        62. scenario_decals_resource
        63. scenario_decorators_resource
        64. scenario_devices_resource
        65. scenario_dumplings_resource
        66. scenario_effect_scenery_resource
        67. scenario_equipment_resource
        68. scenario_faux_data
        69. scenario_hs_source_file
        70. scenario_interpolator
        71. scenario_lightmap
        72. scenario_lightmap_bsp_data
        73. scenario_lights_resource
        74. scenario_performances_resource
        75. scenario_required_resource
        76. scenario_scenery_resource
        77. scenario_sky_references_resource
        78. scenario_sound_scenery_resource
        79. scenario_structure_bsp
        80. scenario_structure_lighting_info
        81. scenario_structure_lighting_resource
        82. scenario_trigger_volumes_resource
        83. scenario_vehicles_resource
        84. scenario_weapons_resource
        85. scenario_wetness_bsp_data
        86. scenery
        87. shader
        88. shader_custom
        89. shader_decal
        90. shader_foliage
        91. shader_fur
        92. shader_fur_stencil
        93. shader_glass
        94. shader_halogram
        95. shader_mux
        96. shader_screen
        97. shader_terrain
        98. shader_water
        99. shared_cache_file_layout
        100. shield_impact
        101. simulated_input
        102. simulation_interpolation
        103. sky_atm_parameters
        104. sound
        105. sound_cache_file_gestalt
        106. sound_classes
        107. sound_combiner
        108. sound_dialogue_constants
        109. sound_effect_collection
        110. sound_effect_template
        111. sound_environment
        112. sound_global_propagation
        113. sound_looping
        114. sound_mix
        115. sound_mix_mastering
        116. sound_radio_settings
        117. sound_scenery
        118. spring_acceleration
        119. squad_template
        120. ssao_definition
        121. stereo_system
        122. structure_design
        123. structure_seams
        124. style
        125. survival_mode_globals
        126. tag_package_manifest
        127. tag_template_unit_test
        128. test_tag
        129. text_value_pair_definition
        130. user_interface_globals_definition
        131. user_interface_shared_globals_definition
        132. user_interface_sounds_definition
        133. variant_globals
        134. vehicle
        135. vertex_shader
        136. vision_mode
        137. water_physics_drag_properties
        138. wave_template
        139. weapon
        140. weather_globals
        141. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    hlsl_include

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