c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
        1. cache_file_resource_gestalt
        2. cache_file_resource_layout_table
        3. cache_file_sound
        4. camera_fx_settings
        5. camera_shake
        6. camera_track
        7. camo
        8. cellular_automata
        9. cellular_automata2d
        10. challenge_globals_definition
        11. character
        12. cheap_light
        13. cheap_particle_emitter
        14. cheap_particle_type_library
        15. chocolate_mountain_new
        16. chud_animation_definition
        17. chud_definition
        18. chud_globals_definition
        19. chud_widget_animation_data_template
        20. chud_widget_datasource_template
        21. chud_widget_placement_data_template
        22. chud_widget_render_data_template
        23. chud_widget_state_data_template
        24. cinematic
        25. cinematic_scene
        26. cinematic_transition
        27. cloth
        28. collision_damage
        29. collision_model
        30. color_table
        31. commendation_globals_definition
        32. communication_sounds
        33. compute_shader
        34. contrail_system
        35. cookie_globals_definition
        36. crate
        37. creature
        38. cui_screen
        39. cui_static_data
        40. damage_effect
        41. damage_response_definition
        42. death_program_selector
        43. decal_system
        44. decorator_set
        45. detail_object_collection
        46. device_control
        47. device_machine
        48. device_terminal
        49. dialogue
        50. effect
        51. effect_globals
        52. effect_scenery
        53. emblem_library
        54. equipment
        55. flock
        56. fluid_dynamics
        57. formation
        58. frame_event_list
        59. fx_test
        60. game_completion_rewards_globals
        61. game_engine_globals
        62. game_engine_settings_definition
        63. game_medal_globals
        64. game_performance_throttle
        65. giant
        66. global_cache_file_pixel_shaders
        67. global_pixel_shader
        68. global_vertex_shader
        69. globals
        70. grounded_friction
        71. havok_collision_filter
        72. hlsl_include
        73. imposter_model
        74. incident_global_properties_definition
        75. incident_globals_definition
        76. instance_imposter_definition
        77. leaf_system
        78. lens_flare
        79. light
        80. light_volume_system
        81. lightmapper_globals
        82. lightning_system
        83. load_screen_globals
        84. loadout_globals_definition
        85. location_name_globals_definition
        86. material_effects
        87. megalo_string_id_table
        88. megalogamengine_sounds
        89. meter
        90. model
        91. model_animation_graph
        92. mouse_cursor_definition
        93. muffin
        94. multilingual_unicode_string_list
        95. multiplayer_globals
        96. multiplayer_object_type_list
        97. multiplayer_scenario_description
        98. multiplayer_variant_settings_interface_definition
        99. mux_generator
        100. new_cinematic_lighting
        101. particle
        102. particle_emitter_boat_hull_shape
        103. particle_emitter_custom_points
        104. particle_model
        105. particle_physics
        106. performance_template
        107. performance_throttles
        108. pgcr_enemy_to_category_mapping_definition
        109. physics_model
        110. pixel_shader
        111. planar_fog_parameters
        112. player_grade_globals_definition
        113. player_model_customization_globals
        114. point_physics
        115. projectile
        116. rain_definition
        117. rasterizer_cache_file_globals
        118. rasterizer_globals
        119. render_method_definition
        120. render_method_option
        121. render_method_template
        122. render_model
        123. render_water_ripple
        124. rumble
        125. sandbox_text_value_pair_definition
        126. scenario
        127. scenario_ai_resource
        128. scenario_bipeds_resource
        129. scenario_cinematics_resource
        130. scenario_cluster_data_resource
        131. scenario_comments_resource
        132. scenario_creature_resource
        133. scenario_cubemap_resource
        134. scenario_decals_resource
        135. scenario_decorators_resource
        136. scenario_devices_resource
        137. scenario_dumplings_resource
        138. scenario_effect_scenery_resource
        139. scenario_equipment_resource
        140. scenario_faux_data
        141. scenario_hs_source_file
        142. scenario_interpolator
        143. scenario_lightmap
        144. scenario_lightmap_bsp_data
        145. scenario_lights_resource
        146. scenario_performances_resource
        147. scenario_required_resource
        148. scenario_scenery_resource
        149. scenario_sky_references_resource
        150. scenario_sound_scenery_resource
        151. scenario_structure_bsp
        152. scenario_structure_lighting_info
        153. scenario_structure_lighting_resource
        154. scenario_trigger_volumes_resource
        155. scenario_vehicles_resource
        156. scenario_weapons_resource
        157. scenario_wetness_bsp_data
        158. scenery
        159. shader
        160. shader_custom
        161. shader_decal
        162. shader_foliage
        163. shader_fur
        164. shader_fur_stencil
        165. shader_glass
        166. shader_halogram
        167. shader_mux
        168. shader_screen
        169. shader_terrain
        170. shader_water
        171. shared_cache_file_layout
        172. shield_impact
        173. simulated_input
        174. simulation_interpolation
        175. sky_atm_parameters
        176. sound
        177. sound_cache_file_gestalt
        178. sound_classes
        179. sound_combiner
        180. sound_dialogue_constants
        181. sound_effect_collection
        182. sound_effect_template
        183. sound_environment
        184. sound_global_propagation
        185. sound_looping
        186. sound_mix
        187. sound_mix_mastering
        188. sound_radio_settings
        189. sound_scenery
        190. spring_acceleration
        191. squad_template
        192. ssao_definition
        193. stereo_system
        194. structure_design
        195. structure_seams
        196. style
        197. survival_mode_globals
        198. tag_package_manifest
        199. tag_template_unit_test
        200. test_tag
        201. text_value_pair_definition
        202. user_interface_globals_definition
        203. user_interface_shared_globals_definition
        204. user_interface_sounds_definition
        205. variant_globals
        206. vehicle
        207. vertex_shader
        208. vision_mode
        209. water_physics_drag_properties
        210. wave_template
        211. weapon
        212. weather_globals
        213. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    breakable_surface

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

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