c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
      20. camera_fx_settings
      21. camera_shake
      22. camera_track
      23. camo
      24. cellular_automata
      25. cellular_automata2d
      26. challenge_globals_definition
      27. character
      28. cheap_light
      29. cheap_particle_emitter
      30. cheap_particle_type_library
      31. chocolate_mountain_new
      32. chud_animation_definition
      33. chud_definition
      34. chud_globals_definition
      35. chud_widget_animation_data_template
      36. chud_widget_datasource_template
      37. chud_widget_placement_data_template
      38. chud_widget_render_data_template
      39. chud_widget_state_data_template
      40. cinematic
      41. cinematic_scene
      42. cinematic_transition
      43. cloth
      44. collision_damage
      45. collision_model
      46. color_table
      47. commendation_globals_definition
      48. communication_sounds
      49. compute_shader
      50. contrail_system
      51. cookie_globals_definition
      52. crate
      53. creature
      54. cui_screen
      55. cui_static_data
      56. damage_effect
      57. damage_response_definition
      58. death_program_selector
      59. decal_system
      60. decorator_set
      61. detail_object_collection
      62. device_control
      63. device_machine
      64. device_terminal
      65. dialogue
      66. effect
      67. effect_globals
      68. effect_scenery
      69. emblem_library
      70. equipment
      71. flock
      72. fluid_dynamics
      73. formation
      74. frame_event_list
      75. fx_test
      76. game_completion_rewards_globals
      77. game_engine_globals
      78. game_engine_settings_definition
      79. game_medal_globals
      80. game_performance_throttle
      81. giant
      82. global_cache_file_pixel_shaders
      83. global_pixel_shader
      84. global_vertex_shader
      85. globals
      86. grounded_friction
      87. havok_collision_filter
      88. hlsl_include
      89. imposter_model
      90. incident_global_properties_definition
        1. incident_globals_definition
        2. instance_imposter_definition
        3. leaf_system
        4. lens_flare
        5. light
        6. light_volume_system
        7. lightmapper_globals
        8. lightning_system
        9. load_screen_globals
        10. loadout_globals_definition
        11. location_name_globals_definition
        12. material_effects
        13. megalo_string_id_table
        14. megalogamengine_sounds
        15. meter
        16. model
        17. model_animation_graph
        18. mouse_cursor_definition
        19. muffin
        20. multilingual_unicode_string_list
        21. multiplayer_globals
        22. multiplayer_object_type_list
        23. multiplayer_scenario_description
        24. multiplayer_variant_settings_interface_definition
        25. mux_generator
        26. new_cinematic_lighting
        27. particle
        28. particle_emitter_boat_hull_shape
        29. particle_emitter_custom_points
        30. particle_model
        31. particle_physics
        32. performance_template
        33. performance_throttles
        34. pgcr_enemy_to_category_mapping_definition
        35. physics_model
        36. pixel_shader
        37. planar_fog_parameters
        38. player_grade_globals_definition
        39. player_model_customization_globals
        40. point_physics
        41. projectile
        42. rain_definition
        43. rasterizer_cache_file_globals
        44. rasterizer_globals
        45. render_method_definition
        46. render_method_option
        47. render_method_template
        48. render_model
        49. render_water_ripple
        50. rumble
        51. sandbox_text_value_pair_definition
        52. scenario
        53. scenario_ai_resource
        54. scenario_bipeds_resource
        55. scenario_cinematics_resource
        56. scenario_cluster_data_resource
        57. scenario_comments_resource
        58. scenario_creature_resource
        59. scenario_cubemap_resource
        60. scenario_decals_resource
        61. scenario_decorators_resource
        62. scenario_devices_resource
        63. scenario_dumplings_resource
        64. scenario_effect_scenery_resource
        65. scenario_equipment_resource
        66. scenario_faux_data
        67. scenario_hs_source_file
        68. scenario_interpolator
        69. scenario_lightmap
        70. scenario_lightmap_bsp_data
        71. scenario_lights_resource
        72. scenario_performances_resource
        73. scenario_required_resource
        74. scenario_scenery_resource
        75. scenario_sky_references_resource
        76. scenario_sound_scenery_resource
        77. scenario_structure_bsp
        78. scenario_structure_lighting_info
        79. scenario_structure_lighting_resource
        80. scenario_trigger_volumes_resource
        81. scenario_vehicles_resource
        82. scenario_weapons_resource
        83. scenario_wetness_bsp_data
        84. scenery
        85. shader
        86. shader_custom
        87. shader_decal
        88. shader_foliage
        89. shader_fur
        90. shader_fur_stencil
        91. shader_glass
        92. shader_halogram
        93. shader_mux
        94. shader_screen
        95. shader_terrain
        96. shader_water
        97. shared_cache_file_layout
        98. shield_impact
        99. simulated_input
        100. simulation_interpolation
        101. sky_atm_parameters
        102. sound
        103. sound_cache_file_gestalt
        104. sound_classes
        105. sound_combiner
        106. sound_dialogue_constants
        107. sound_effect_collection
        108. sound_effect_template
        109. sound_environment
        110. sound_global_propagation
        111. sound_looping
        112. sound_mix
        113. sound_mix_mastering
        114. sound_radio_settings
        115. sound_scenery
        116. spring_acceleration
        117. squad_template
        118. ssao_definition
        119. stereo_system
        120. structure_design
        121. structure_seams
        122. style
        123. survival_mode_globals
        124. tag_package_manifest
        125. tag_template_unit_test
        126. test_tag
        127. text_value_pair_definition
        128. user_interface_globals_definition
        129. user_interface_shared_globals_definition
        130. user_interface_sounds_definition
        131. variant_globals
        132. vehicle
        133. vertex_shader
        134. vision_mode
        135. water_physics_drag_properties
        136. wave_template
        137. weapon
        138. weather_globals
        139. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    incident_global_properties_definition

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