c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
      20. camera_fx_settings
      21. camera_shake
      22. camera_track
      23. camo
      24. cellular_automata
      25. cellular_automata2d
      26. challenge_globals_definition
      27. character
      28. cheap_light
      29. cheap_particle_emitter
      30. cheap_particle_type_library
      31. chocolate_mountain_new
      32. chud_animation_definition
      33. chud_definition
      34. chud_globals_definition
      35. chud_widget_animation_data_template
      36. chud_widget_datasource_template
      37. chud_widget_placement_data_template
      38. chud_widget_render_data_template
      39. chud_widget_state_data_template
      40. cinematic
      41. cinematic_scene
      42. cinematic_transition
      43. cloth
      44. collision_damage
      45. collision_model
      46. color_table
      47. commendation_globals_definition
      48. communication_sounds
        1. compute_shader
        2. contrail_system
        3. cookie_globals_definition
        4. crate
        5. creature
        6. cui_screen
        7. cui_static_data
        8. damage_effect
        9. damage_response_definition
        10. death_program_selector
        11. decal_system
        12. decorator_set
        13. detail_object_collection
        14. device_control
        15. device_machine
        16. device_terminal
        17. dialogue
        18. effect
        19. effect_globals
        20. effect_scenery
        21. emblem_library
        22. equipment
        23. flock
        24. fluid_dynamics
        25. formation
        26. frame_event_list
        27. fx_test
        28. game_completion_rewards_globals
        29. game_engine_globals
        30. game_engine_settings_definition
        31. game_medal_globals
        32. game_performance_throttle
        33. giant
        34. global_cache_file_pixel_shaders
        35. global_pixel_shader
        36. global_vertex_shader
        37. globals
        38. grounded_friction
        39. havok_collision_filter
        40. hlsl_include
        41. imposter_model
        42. incident_global_properties_definition
        43. incident_globals_definition
        44. instance_imposter_definition
        45. leaf_system
        46. lens_flare
        47. light
        48. light_volume_system
        49. lightmapper_globals
        50. lightning_system
        51. load_screen_globals
        52. loadout_globals_definition
        53. location_name_globals_definition
        54. material_effects
        55. megalo_string_id_table
        56. megalogamengine_sounds
        57. meter
        58. model
        59. model_animation_graph
        60. mouse_cursor_definition
        61. muffin
        62. multilingual_unicode_string_list
        63. multiplayer_globals
        64. multiplayer_object_type_list
        65. multiplayer_scenario_description
        66. multiplayer_variant_settings_interface_definition
        67. mux_generator
        68. new_cinematic_lighting
        69. particle
        70. particle_emitter_boat_hull_shape
        71. particle_emitter_custom_points
        72. particle_model
        73. particle_physics
        74. performance_template
        75. performance_throttles
        76. pgcr_enemy_to_category_mapping_definition
        77. physics_model
        78. pixel_shader
        79. planar_fog_parameters
        80. player_grade_globals_definition
        81. player_model_customization_globals
        82. point_physics
        83. projectile
        84. rain_definition
        85. rasterizer_cache_file_globals
        86. rasterizer_globals
        87. render_method_definition
        88. render_method_option
        89. render_method_template
        90. render_model
        91. render_water_ripple
        92. rumble
        93. sandbox_text_value_pair_definition
        94. scenario
        95. scenario_ai_resource
        96. scenario_bipeds_resource
        97. scenario_cinematics_resource
        98. scenario_cluster_data_resource
        99. scenario_comments_resource
        100. scenario_creature_resource
        101. scenario_cubemap_resource
        102. scenario_decals_resource
        103. scenario_decorators_resource
        104. scenario_devices_resource
        105. scenario_dumplings_resource
        106. scenario_effect_scenery_resource
        107. scenario_equipment_resource
        108. scenario_faux_data
        109. scenario_hs_source_file
        110. scenario_interpolator
        111. scenario_lightmap
        112. scenario_lightmap_bsp_data
        113. scenario_lights_resource
        114. scenario_performances_resource
        115. scenario_required_resource
        116. scenario_scenery_resource
        117. scenario_sky_references_resource
        118. scenario_sound_scenery_resource
        119. scenario_structure_bsp
        120. scenario_structure_lighting_info
        121. scenario_structure_lighting_resource
        122. scenario_trigger_volumes_resource
        123. scenario_vehicles_resource
        124. scenario_weapons_resource
        125. scenario_wetness_bsp_data
        126. scenery
        127. shader
        128. shader_custom
        129. shader_decal
        130. shader_foliage
        131. shader_fur
        132. shader_fur_stencil
        133. shader_glass
        134. shader_halogram
        135. shader_mux
        136. shader_screen
        137. shader_terrain
        138. shader_water
        139. shared_cache_file_layout
        140. shield_impact
        141. simulated_input
        142. simulation_interpolation
        143. sky_atm_parameters
        144. sound
        145. sound_cache_file_gestalt
        146. sound_classes
        147. sound_combiner
        148. sound_dialogue_constants
        149. sound_effect_collection
        150. sound_effect_template
        151. sound_environment
        152. sound_global_propagation
        153. sound_looping
        154. sound_mix
        155. sound_mix_mastering
        156. sound_radio_settings
        157. sound_scenery
        158. spring_acceleration
        159. squad_template
        160. ssao_definition
        161. stereo_system
        162. structure_design
        163. structure_seams
        164. style
        165. survival_mode_globals
        166. tag_package_manifest
        167. tag_template_unit_test
        168. test_tag
        169. text_value_pair_definition
        170. user_interface_globals_definition
        171. user_interface_shared_globals_definition
        172. user_interface_sounds_definition
        173. variant_globals
        174. vehicle
        175. vertex_shader
        176. vision_mode
        177. water_physics_drag_properties
        178. wave_template
        179. weapon
        180. weather_globals
        181. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    communication_sounds

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

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