c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
      20. camera_fx_settings
      21. camera_shake
      22. camera_track
      23. camo
      24. cellular_automata
      25. cellular_automata2d
      26. challenge_globals_definition
      27. character
      28. cheap_light
      29. cheap_particle_emitter
      30. cheap_particle_type_library
      31. chocolate_mountain_new
      32. chud_animation_definition
      33. chud_definition
      34. chud_globals_definition
      35. chud_widget_animation_data_template
      36. chud_widget_datasource_template
      37. chud_widget_placement_data_template
      38. chud_widget_render_data_template
      39. chud_widget_state_data_template
      40. cinematic
      41. cinematic_scene
      42. cinematic_transition
      43. cloth
      44. collision_damage
      45. collision_model
      46. color_table
      47. commendation_globals_definition
      48. communication_sounds
      49. compute_shader
      50. contrail_system
      51. cookie_globals_definition
      52. crate
      53. creature
      54. cui_screen
      55. cui_static_data
      56. damage_effect
      57. damage_response_definition
      58. death_program_selector
      59. decal_system
      60. decorator_set
      61. detail_object_collection
      62. device_control
      63. device_machine
        1. device_terminal
        2. dialogue
        3. effect
        4. effect_globals
        5. effect_scenery
        6. emblem_library
        7. equipment
        8. flock
        9. fluid_dynamics
        10. formation
        11. frame_event_list
        12. fx_test
        13. game_completion_rewards_globals
        14. game_engine_globals
        15. game_engine_settings_definition
        16. game_medal_globals
        17. game_performance_throttle
        18. giant
        19. global_cache_file_pixel_shaders
        20. global_pixel_shader
        21. global_vertex_shader
        22. globals
        23. grounded_friction
        24. havok_collision_filter
        25. hlsl_include
        26. imposter_model
        27. incident_global_properties_definition
        28. incident_globals_definition
        29. instance_imposter_definition
        30. leaf_system
        31. lens_flare
        32. light
        33. light_volume_system
        34. lightmapper_globals
        35. lightning_system
        36. load_screen_globals
        37. loadout_globals_definition
        38. location_name_globals_definition
        39. material_effects
        40. megalo_string_id_table
        41. megalogamengine_sounds
        42. meter
        43. model
        44. model_animation_graph
        45. mouse_cursor_definition
        46. muffin
        47. multilingual_unicode_string_list
        48. multiplayer_globals
        49. multiplayer_object_type_list
        50. multiplayer_scenario_description
        51. multiplayer_variant_settings_interface_definition
        52. mux_generator
        53. new_cinematic_lighting
        54. particle
        55. particle_emitter_boat_hull_shape
        56. particle_emitter_custom_points
        57. particle_model
        58. particle_physics
        59. performance_template
        60. performance_throttles
        61. pgcr_enemy_to_category_mapping_definition
        62. physics_model
        63. pixel_shader
        64. planar_fog_parameters
        65. player_grade_globals_definition
        66. player_model_customization_globals
        67. point_physics
        68. projectile
        69. rain_definition
        70. rasterizer_cache_file_globals
        71. rasterizer_globals
        72. render_method_definition
        73. render_method_option
        74. render_method_template
        75. render_model
        76. render_water_ripple
        77. rumble
        78. sandbox_text_value_pair_definition
        79. scenario
        80. scenario_ai_resource
        81. scenario_bipeds_resource
        82. scenario_cinematics_resource
        83. scenario_cluster_data_resource
        84. scenario_comments_resource
        85. scenario_creature_resource
        86. scenario_cubemap_resource
        87. scenario_decals_resource
        88. scenario_decorators_resource
        89. scenario_devices_resource
        90. scenario_dumplings_resource
        91. scenario_effect_scenery_resource
        92. scenario_equipment_resource
        93. scenario_faux_data
        94. scenario_hs_source_file
        95. scenario_interpolator
        96. scenario_lightmap
        97. scenario_lightmap_bsp_data
        98. scenario_lights_resource
        99. scenario_performances_resource
        100. scenario_required_resource
        101. scenario_scenery_resource
        102. scenario_sky_references_resource
        103. scenario_sound_scenery_resource
        104. scenario_structure_bsp
        105. scenario_structure_lighting_info
        106. scenario_structure_lighting_resource
        107. scenario_trigger_volumes_resource
        108. scenario_vehicles_resource
        109. scenario_weapons_resource
        110. scenario_wetness_bsp_data
        111. scenery
        112. shader
        113. shader_custom
        114. shader_decal
        115. shader_foliage
        116. shader_fur
        117. shader_fur_stencil
        118. shader_glass
        119. shader_halogram
        120. shader_mux
        121. shader_screen
        122. shader_terrain
        123. shader_water
        124. shared_cache_file_layout
        125. shield_impact
        126. simulated_input
        127. simulation_interpolation
        128. sky_atm_parameters
        129. sound
        130. sound_cache_file_gestalt
        131. sound_classes
        132. sound_combiner
        133. sound_dialogue_constants
        134. sound_effect_collection
        135. sound_effect_template
        136. sound_environment
        137. sound_global_propagation
        138. sound_looping
        139. sound_mix
        140. sound_mix_mastering
        141. sound_radio_settings
        142. sound_scenery
        143. spring_acceleration
        144. squad_template
        145. ssao_definition
        146. stereo_system
        147. structure_design
        148. structure_seams
        149. style
        150. survival_mode_globals
        151. tag_package_manifest
        152. tag_template_unit_test
        153. test_tag
        154. text_value_pair_definition
        155. user_interface_globals_definition
        156. user_interface_shared_globals_definition
        157. user_interface_sounds_definition
        158. variant_globals
        159. vehicle
        160. vertex_shader
        161. vision_mode
        162. water_physics_drag_properties
        163. wave_template
        164. weapon
        165. weather_globals
        166. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    device_machine

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

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