c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
      20. camera_fx_settings
      21. camera_shake
      22. camera_track
      23. camo
      24. cellular_automata
      25. cellular_automata2d
      26. challenge_globals_definition
      27. character
      28. cheap_light
      29. cheap_particle_emitter
      30. cheap_particle_type_library
      31. chocolate_mountain_new
      32. chud_animation_definition
      33. chud_definition
      34. chud_globals_definition
      35. chud_widget_animation_data_template
      36. chud_widget_datasource_template
      37. chud_widget_placement_data_template
      38. chud_widget_render_data_template
      39. chud_widget_state_data_template
      40. cinematic
      41. cinematic_scene
      42. cinematic_transition
      43. cloth
      44. collision_damage
      45. collision_model
      46. color_table
      47. commendation_globals_definition
      48. communication_sounds
      49. compute_shader
      50. contrail_system
      51. cookie_globals_definition
      52. crate
      53. creature
      54. cui_screen
      55. cui_static_data
      56. damage_effect
      57. damage_response_definition
      58. death_program_selector
      59. decal_system
      60. decorator_set
      61. detail_object_collection
      62. device_control
      63. device_machine
      64. device_terminal
      65. dialogue
      66. effect
      67. effect_globals
      68. effect_scenery
      69. emblem_library
      70. equipment
      71. flock
      72. fluid_dynamics
      73. formation
      74. frame_event_list
      75. fx_test
      76. game_completion_rewards_globals
      77. game_engine_globals
      78. game_engine_settings_definition
      79. game_medal_globals
      80. game_performance_throttle
      81. giant
      82. global_cache_file_pixel_shaders
      83. global_pixel_shader
      84. global_vertex_shader
      85. globals
      86. grounded_friction
      87. havok_collision_filter
      88. hlsl_include
      89. imposter_model
      90. incident_global_properties_definition
      91. incident_globals_definition
      92. instance_imposter_definition
      93. leaf_system
        1. lens_flare
        2. light
        3. light_volume_system
        4. lightmapper_globals
        5. lightning_system
        6. load_screen_globals
        7. loadout_globals_definition
        8. location_name_globals_definition
        9. material_effects
        10. megalo_string_id_table
        11. megalogamengine_sounds
        12. meter
        13. model
        14. model_animation_graph
        15. mouse_cursor_definition
        16. muffin
        17. multilingual_unicode_string_list
        18. multiplayer_globals
        19. multiplayer_object_type_list
        20. multiplayer_scenario_description
        21. multiplayer_variant_settings_interface_definition
        22. mux_generator
        23. new_cinematic_lighting
        24. particle
        25. particle_emitter_boat_hull_shape
        26. particle_emitter_custom_points
        27. particle_model
        28. particle_physics
        29. performance_template
        30. performance_throttles
        31. pgcr_enemy_to_category_mapping_definition
        32. physics_model
        33. pixel_shader
        34. planar_fog_parameters
        35. player_grade_globals_definition
        36. player_model_customization_globals
        37. point_physics
        38. projectile
        39. rain_definition
        40. rasterizer_cache_file_globals
        41. rasterizer_globals
        42. render_method_definition
        43. render_method_option
        44. render_method_template
        45. render_model
        46. render_water_ripple
        47. rumble
        48. sandbox_text_value_pair_definition
        49. scenario
        50. scenario_ai_resource
        51. scenario_bipeds_resource
        52. scenario_cinematics_resource
        53. scenario_cluster_data_resource
        54. scenario_comments_resource
        55. scenario_creature_resource
        56. scenario_cubemap_resource
        57. scenario_decals_resource
        58. scenario_decorators_resource
        59. scenario_devices_resource
        60. scenario_dumplings_resource
        61. scenario_effect_scenery_resource
        62. scenario_equipment_resource
        63. scenario_faux_data
        64. scenario_hs_source_file
        65. scenario_interpolator
        66. scenario_lightmap
        67. scenario_lightmap_bsp_data
        68. scenario_lights_resource
        69. scenario_performances_resource
        70. scenario_required_resource
        71. scenario_scenery_resource
        72. scenario_sky_references_resource
        73. scenario_sound_scenery_resource
        74. scenario_structure_bsp
        75. scenario_structure_lighting_info
        76. scenario_structure_lighting_resource
        77. scenario_trigger_volumes_resource
        78. scenario_vehicles_resource
        79. scenario_weapons_resource
        80. scenario_wetness_bsp_data
        81. scenery
        82. shader
        83. shader_custom
        84. shader_decal
        85. shader_foliage
        86. shader_fur
        87. shader_fur_stencil
        88. shader_glass
        89. shader_halogram
        90. shader_mux
        91. shader_screen
        92. shader_terrain
        93. shader_water
        94. shared_cache_file_layout
        95. shield_impact
        96. simulated_input
        97. simulation_interpolation
        98. sky_atm_parameters
        99. sound
        100. sound_cache_file_gestalt
        101. sound_classes
        102. sound_combiner
        103. sound_dialogue_constants
        104. sound_effect_collection
        105. sound_effect_template
        106. sound_environment
        107. sound_global_propagation
        108. sound_looping
        109. sound_mix
        110. sound_mix_mastering
        111. sound_radio_settings
        112. sound_scenery
        113. spring_acceleration
        114. squad_template
        115. ssao_definition
        116. stereo_system
        117. structure_design
        118. structure_seams
        119. style
        120. survival_mode_globals
        121. tag_package_manifest
        122. tag_template_unit_test
        123. test_tag
        124. text_value_pair_definition
        125. user_interface_globals_definition
        126. user_interface_shared_globals_definition
        127. user_interface_sounds_definition
        128. variant_globals
        129. vehicle
        130. vertex_shader
        131. vision_mode
        132. water_physics_drag_properties
        133. wave_template
        134. weapon
        135. weather_globals
        136. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    leaf_system

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

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