c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
      20. camera_fx_settings
      21. camera_shake
      22. camera_track
      23. camo
      24. cellular_automata
      25. cellular_automata2d
      26. challenge_globals_definition
      27. character
      28. cheap_light
      29. cheap_particle_emitter
      30. cheap_particle_type_library
      31. chocolate_mountain_new
      32. chud_animation_definition
      33. chud_definition
      34. chud_globals_definition
      35. chud_widget_animation_data_template
      36. chud_widget_datasource_template
      37. chud_widget_placement_data_template
      38. chud_widget_render_data_template
      39. chud_widget_state_data_template
      40. cinematic
      41. cinematic_scene
      42. cinematic_transition
      43. cloth
      44. collision_damage
        1. collision_model
        2. color_table
        3. commendation_globals_definition
        4. communication_sounds
        5. compute_shader
        6. contrail_system
        7. cookie_globals_definition
        8. crate
        9. creature
        10. cui_screen
        11. cui_static_data
        12. damage_effect
        13. damage_response_definition
        14. death_program_selector
        15. decal_system
        16. decorator_set
        17. detail_object_collection
        18. device_control
        19. device_machine
        20. device_terminal
        21. dialogue
        22. effect
        23. effect_globals
        24. effect_scenery
        25. emblem_library
        26. equipment
        27. flock
        28. fluid_dynamics
        29. formation
        30. frame_event_list
        31. fx_test
        32. game_completion_rewards_globals
        33. game_engine_globals
        34. game_engine_settings_definition
        35. game_medal_globals
        36. game_performance_throttle
        37. giant
        38. global_cache_file_pixel_shaders
        39. global_pixel_shader
        40. global_vertex_shader
        41. globals
        42. grounded_friction
        43. havok_collision_filter
        44. hlsl_include
        45. imposter_model
        46. incident_global_properties_definition
        47. incident_globals_definition
        48. instance_imposter_definition
        49. leaf_system
        50. lens_flare
        51. light
        52. light_volume_system
        53. lightmapper_globals
        54. lightning_system
        55. load_screen_globals
        56. loadout_globals_definition
        57. location_name_globals_definition
        58. material_effects
        59. megalo_string_id_table
        60. megalogamengine_sounds
        61. meter
        62. model
        63. model_animation_graph
        64. mouse_cursor_definition
        65. muffin
        66. multilingual_unicode_string_list
        67. multiplayer_globals
        68. multiplayer_object_type_list
        69. multiplayer_scenario_description
        70. multiplayer_variant_settings_interface_definition
        71. mux_generator
        72. new_cinematic_lighting
        73. particle
        74. particle_emitter_boat_hull_shape
        75. particle_emitter_custom_points
        76. particle_model
        77. particle_physics
        78. performance_template
        79. performance_throttles
        80. pgcr_enemy_to_category_mapping_definition
        81. physics_model
        82. pixel_shader
        83. planar_fog_parameters
        84. player_grade_globals_definition
        85. player_model_customization_globals
        86. point_physics
        87. projectile
        88. rain_definition
        89. rasterizer_cache_file_globals
        90. rasterizer_globals
        91. render_method_definition
        92. render_method_option
        93. render_method_template
        94. render_model
        95. render_water_ripple
        96. rumble
        97. sandbox_text_value_pair_definition
        98. scenario
        99. scenario_ai_resource
        100. scenario_bipeds_resource
        101. scenario_cinematics_resource
        102. scenario_cluster_data_resource
        103. scenario_comments_resource
        104. scenario_creature_resource
        105. scenario_cubemap_resource
        106. scenario_decals_resource
        107. scenario_decorators_resource
        108. scenario_devices_resource
        109. scenario_dumplings_resource
        110. scenario_effect_scenery_resource
        111. scenario_equipment_resource
        112. scenario_faux_data
        113. scenario_hs_source_file
        114. scenario_interpolator
        115. scenario_lightmap
        116. scenario_lightmap_bsp_data
        117. scenario_lights_resource
        118. scenario_performances_resource
        119. scenario_required_resource
        120. scenario_scenery_resource
        121. scenario_sky_references_resource
        122. scenario_sound_scenery_resource
        123. scenario_structure_bsp
        124. scenario_structure_lighting_info
        125. scenario_structure_lighting_resource
        126. scenario_trigger_volumes_resource
        127. scenario_vehicles_resource
        128. scenario_weapons_resource
        129. scenario_wetness_bsp_data
        130. scenery
        131. shader
        132. shader_custom
        133. shader_decal
        134. shader_foliage
        135. shader_fur
        136. shader_fur_stencil
        137. shader_glass
        138. shader_halogram
        139. shader_mux
        140. shader_screen
        141. shader_terrain
        142. shader_water
        143. shared_cache_file_layout
        144. shield_impact
        145. simulated_input
        146. simulation_interpolation
        147. sky_atm_parameters
        148. sound
        149. sound_cache_file_gestalt
        150. sound_classes
        151. sound_combiner
        152. sound_dialogue_constants
        153. sound_effect_collection
        154. sound_effect_template
        155. sound_environment
        156. sound_global_propagation
        157. sound_looping
        158. sound_mix
        159. sound_mix_mastering
        160. sound_radio_settings
        161. sound_scenery
        162. spring_acceleration
        163. squad_template
        164. ssao_definition
        165. stereo_system
        166. structure_design
        167. structure_seams
        168. style
        169. survival_mode_globals
        170. tag_package_manifest
        171. tag_template_unit_test
        172. test_tag
        173. text_value_pair_definition
        174. user_interface_globals_definition
        175. user_interface_shared_globals_definition
        176. user_interface_sounds_definition
        177. variant_globals
        178. vehicle
        179. vertex_shader
        180. vision_mode
        181. water_physics_drag_properties
        182. wave_template
        183. weapon
        184. weather_globals
        185. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    collision_damage

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

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