c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
      20. camera_fx_settings
      21. camera_shake
      22. camera_track
      23. camo
      24. cellular_automata
      25. cellular_automata2d
      26. challenge_globals_definition
      27. character
      28. cheap_light
      29. cheap_particle_emitter
      30. cheap_particle_type_library
      31. chocolate_mountain_new
      32. chud_animation_definition
      33. chud_definition
        1. chud_globals_definition
        2. chud_widget_animation_data_template
        3. chud_widget_datasource_template
        4. chud_widget_placement_data_template
        5. chud_widget_render_data_template
        6. chud_widget_state_data_template
        7. cinematic
        8. cinematic_scene
        9. cinematic_transition
        10. cloth
        11. collision_damage
        12. collision_model
        13. color_table
        14. commendation_globals_definition
        15. communication_sounds
        16. compute_shader
        17. contrail_system
        18. cookie_globals_definition
        19. crate
        20. creature
        21. cui_screen
        22. cui_static_data
        23. damage_effect
        24. damage_response_definition
        25. death_program_selector
        26. decal_system
        27. decorator_set
        28. detail_object_collection
        29. device_control
        30. device_machine
        31. device_terminal
        32. dialogue
        33. effect
        34. effect_globals
        35. effect_scenery
        36. emblem_library
        37. equipment
        38. flock
        39. fluid_dynamics
        40. formation
        41. frame_event_list
        42. fx_test
        43. game_completion_rewards_globals
        44. game_engine_globals
        45. game_engine_settings_definition
        46. game_medal_globals
        47. game_performance_throttle
        48. giant
        49. global_cache_file_pixel_shaders
        50. global_pixel_shader
        51. global_vertex_shader
        52. globals
        53. grounded_friction
        54. havok_collision_filter
        55. hlsl_include
        56. imposter_model
        57. incident_global_properties_definition
        58. incident_globals_definition
        59. instance_imposter_definition
        60. leaf_system
        61. lens_flare
        62. light
        63. light_volume_system
        64. lightmapper_globals
        65. lightning_system
        66. load_screen_globals
        67. loadout_globals_definition
        68. location_name_globals_definition
        69. material_effects
        70. megalo_string_id_table
        71. megalogamengine_sounds
        72. meter
        73. model
        74. model_animation_graph
        75. mouse_cursor_definition
        76. muffin
        77. multilingual_unicode_string_list
        78. multiplayer_globals
        79. multiplayer_object_type_list
        80. multiplayer_scenario_description
        81. multiplayer_variant_settings_interface_definition
        82. mux_generator
        83. new_cinematic_lighting
        84. particle
        85. particle_emitter_boat_hull_shape
        86. particle_emitter_custom_points
        87. particle_model
        88. particle_physics
        89. performance_template
        90. performance_throttles
        91. pgcr_enemy_to_category_mapping_definition
        92. physics_model
        93. pixel_shader
        94. planar_fog_parameters
        95. player_grade_globals_definition
        96. player_model_customization_globals
        97. point_physics
        98. projectile
        99. rain_definition
        100. rasterizer_cache_file_globals
        101. rasterizer_globals
        102. render_method_definition
        103. render_method_option
        104. render_method_template
        105. render_model
        106. render_water_ripple
        107. rumble
        108. sandbox_text_value_pair_definition
        109. scenario
        110. scenario_ai_resource
        111. scenario_bipeds_resource
        112. scenario_cinematics_resource
        113. scenario_cluster_data_resource
        114. scenario_comments_resource
        115. scenario_creature_resource
        116. scenario_cubemap_resource
        117. scenario_decals_resource
        118. scenario_decorators_resource
        119. scenario_devices_resource
        120. scenario_dumplings_resource
        121. scenario_effect_scenery_resource
        122. scenario_equipment_resource
        123. scenario_faux_data
        124. scenario_hs_source_file
        125. scenario_interpolator
        126. scenario_lightmap
        127. scenario_lightmap_bsp_data
        128. scenario_lights_resource
        129. scenario_performances_resource
        130. scenario_required_resource
        131. scenario_scenery_resource
        132. scenario_sky_references_resource
        133. scenario_sound_scenery_resource
        134. scenario_structure_bsp
        135. scenario_structure_lighting_info
        136. scenario_structure_lighting_resource
        137. scenario_trigger_volumes_resource
        138. scenario_vehicles_resource
        139. scenario_weapons_resource
        140. scenario_wetness_bsp_data
        141. scenery
        142. shader
        143. shader_custom
        144. shader_decal
        145. shader_foliage
        146. shader_fur
        147. shader_fur_stencil
        148. shader_glass
        149. shader_halogram
        150. shader_mux
        151. shader_screen
        152. shader_terrain
        153. shader_water
        154. shared_cache_file_layout
        155. shield_impact
        156. simulated_input
        157. simulation_interpolation
        158. sky_atm_parameters
        159. sound
        160. sound_cache_file_gestalt
        161. sound_classes
        162. sound_combiner
        163. sound_dialogue_constants
        164. sound_effect_collection
        165. sound_effect_template
        166. sound_environment
        167. sound_global_propagation
        168. sound_looping
        169. sound_mix
        170. sound_mix_mastering
        171. sound_radio_settings
        172. sound_scenery
        173. spring_acceleration
        174. squad_template
        175. ssao_definition
        176. stereo_system
        177. structure_design
        178. structure_seams
        179. style
        180. survival_mode_globals
        181. tag_package_manifest
        182. tag_template_unit_test
        183. test_tag
        184. text_value_pair_definition
        185. user_interface_globals_definition
        186. user_interface_shared_globals_definition
        187. user_interface_sounds_definition
        188. variant_globals
        189. vehicle
        190. vertex_shader
        191. vision_mode
        192. water_physics_drag_properties
        193. wave_template
        194. weapon
        195. weather_globals
        196. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    chud_definition

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

    ...

    This text is available under the CC BY-SA 3.0 license • c20 on GitHub • Go to top