c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
      20. camera_fx_settings
      21. camera_shake
      22. camera_track
      23. camo
      24. cellular_automata
      25. cellular_automata2d
      26. challenge_globals_definition
      27. character
      28. cheap_light
      29. cheap_particle_emitter
      30. cheap_particle_type_library
      31. chocolate_mountain_new
      32. chud_animation_definition
      33. chud_definition
      34. chud_globals_definition
      35. chud_widget_animation_data_template
      36. chud_widget_datasource_template
      37. chud_widget_placement_data_template
      38. chud_widget_render_data_template
      39. chud_widget_state_data_template
      40. cinematic
      41. cinematic_scene
      42. cinematic_transition
      43. cloth
      44. collision_damage
      45. collision_model
      46. color_table
      47. commendation_globals_definition
      48. communication_sounds
      49. compute_shader
      50. contrail_system
      51. cookie_globals_definition
      52. crate
      53. creature
      54. cui_screen
      55. cui_static_data
      56. damage_effect
      57. damage_response_definition
        1. death_program_selector
        2. decal_system
        3. decorator_set
        4. detail_object_collection
        5. device_control
        6. device_machine
        7. device_terminal
        8. dialogue
        9. effect
        10. effect_globals
        11. effect_scenery
        12. emblem_library
        13. equipment
        14. flock
        15. fluid_dynamics
        16. formation
        17. frame_event_list
        18. fx_test
        19. game_completion_rewards_globals
        20. game_engine_globals
        21. game_engine_settings_definition
        22. game_medal_globals
        23. game_performance_throttle
        24. giant
        25. global_cache_file_pixel_shaders
        26. global_pixel_shader
        27. global_vertex_shader
        28. globals
        29. grounded_friction
        30. havok_collision_filter
        31. hlsl_include
        32. imposter_model
        33. incident_global_properties_definition
        34. incident_globals_definition
        35. instance_imposter_definition
        36. leaf_system
        37. lens_flare
        38. light
        39. light_volume_system
        40. lightmapper_globals
        41. lightning_system
        42. load_screen_globals
        43. loadout_globals_definition
        44. location_name_globals_definition
        45. material_effects
        46. megalo_string_id_table
        47. megalogamengine_sounds
        48. meter
        49. model
        50. model_animation_graph
        51. mouse_cursor_definition
        52. muffin
        53. multilingual_unicode_string_list
        54. multiplayer_globals
        55. multiplayer_object_type_list
        56. multiplayer_scenario_description
        57. multiplayer_variant_settings_interface_definition
        58. mux_generator
        59. new_cinematic_lighting
        60. particle
        61. particle_emitter_boat_hull_shape
        62. particle_emitter_custom_points
        63. particle_model
        64. particle_physics
        65. performance_template
        66. performance_throttles
        67. pgcr_enemy_to_category_mapping_definition
        68. physics_model
        69. pixel_shader
        70. planar_fog_parameters
        71. player_grade_globals_definition
        72. player_model_customization_globals
        73. point_physics
        74. projectile
        75. rain_definition
        76. rasterizer_cache_file_globals
        77. rasterizer_globals
        78. render_method_definition
        79. render_method_option
        80. render_method_template
        81. render_model
        82. render_water_ripple
        83. rumble
        84. sandbox_text_value_pair_definition
        85. scenario
        86. scenario_ai_resource
        87. scenario_bipeds_resource
        88. scenario_cinematics_resource
        89. scenario_cluster_data_resource
        90. scenario_comments_resource
        91. scenario_creature_resource
        92. scenario_cubemap_resource
        93. scenario_decals_resource
        94. scenario_decorators_resource
        95. scenario_devices_resource
        96. scenario_dumplings_resource
        97. scenario_effect_scenery_resource
        98. scenario_equipment_resource
        99. scenario_faux_data
        100. scenario_hs_source_file
        101. scenario_interpolator
        102. scenario_lightmap
        103. scenario_lightmap_bsp_data
        104. scenario_lights_resource
        105. scenario_performances_resource
        106. scenario_required_resource
        107. scenario_scenery_resource
        108. scenario_sky_references_resource
        109. scenario_sound_scenery_resource
        110. scenario_structure_bsp
        111. scenario_structure_lighting_info
        112. scenario_structure_lighting_resource
        113. scenario_trigger_volumes_resource
        114. scenario_vehicles_resource
        115. scenario_weapons_resource
        116. scenario_wetness_bsp_data
        117. scenery
        118. shader
        119. shader_custom
        120. shader_decal
        121. shader_foliage
        122. shader_fur
        123. shader_fur_stencil
        124. shader_glass
        125. shader_halogram
        126. shader_mux
        127. shader_screen
        128. shader_terrain
        129. shader_water
        130. shared_cache_file_layout
        131. shield_impact
        132. simulated_input
        133. simulation_interpolation
        134. sky_atm_parameters
        135. sound
        136. sound_cache_file_gestalt
        137. sound_classes
        138. sound_combiner
        139. sound_dialogue_constants
        140. sound_effect_collection
        141. sound_effect_template
        142. sound_environment
        143. sound_global_propagation
        144. sound_looping
        145. sound_mix
        146. sound_mix_mastering
        147. sound_radio_settings
        148. sound_scenery
        149. spring_acceleration
        150. squad_template
        151. ssao_definition
        152. stereo_system
        153. structure_design
        154. structure_seams
        155. style
        156. survival_mode_globals
        157. tag_package_manifest
        158. tag_template_unit_test
        159. test_tag
        160. text_value_pair_definition
        161. user_interface_globals_definition
        162. user_interface_shared_globals_definition
        163. user_interface_sounds_definition
        164. variant_globals
        165. vehicle
        166. vertex_shader
        167. vision_mode
        168. water_physics_drag_properties
        169. wave_template
        170. weapon
        171. weather_globals
        172. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    damage_response_definition

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

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