c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
      20. camera_fx_settings
      21. camera_shake
      22. camera_track
      23. camo
      24. cellular_automata
      25. cellular_automata2d
      26. challenge_globals_definition
      27. character
      28. cheap_light
      29. cheap_particle_emitter
      30. cheap_particle_type_library
      31. chocolate_mountain_new
      32. chud_animation_definition
      33. chud_definition
      34. chud_globals_definition
      35. chud_widget_animation_data_template
      36. chud_widget_datasource_template
      37. chud_widget_placement_data_template
      38. chud_widget_render_data_template
      39. chud_widget_state_data_template
      40. cinematic
      41. cinematic_scene
      42. cinematic_transition
      43. cloth
      44. collision_damage
      45. collision_model
      46. color_table
      47. commendation_globals_definition
      48. communication_sounds
      49. compute_shader
      50. contrail_system
      51. cookie_globals_definition
      52. crate
      53. creature
      54. cui_screen
      55. cui_static_data
      56. damage_effect
      57. damage_response_definition
      58. death_program_selector
      59. decal_system
      60. decorator_set
      61. detail_object_collection
      62. device_control
      63. device_machine
      64. device_terminal
      65. dialogue
      66. effect
      67. effect_globals
      68. effect_scenery
      69. emblem_library
      70. equipment
      71. flock
      72. fluid_dynamics
      73. formation
      74. frame_event_list
      75. fx_test
      76. game_completion_rewards_globals
      77. game_engine_globals
      78. game_engine_settings_definition
      79. game_medal_globals
      80. game_performance_throttle
      81. giant
      82. global_cache_file_pixel_shaders
      83. global_pixel_shader
      84. global_vertex_shader
      85. globals
      86. grounded_friction
      87. havok_collision_filter
      88. hlsl_include
      89. imposter_model
        1. incident_global_properties_definition
        2. incident_globals_definition
        3. instance_imposter_definition
        4. leaf_system
        5. lens_flare
        6. light
        7. light_volume_system
        8. lightmapper_globals
        9. lightning_system
        10. load_screen_globals
        11. loadout_globals_definition
        12. location_name_globals_definition
        13. material_effects
        14. megalo_string_id_table
        15. megalogamengine_sounds
        16. meter
        17. model
        18. model_animation_graph
        19. mouse_cursor_definition
        20. muffin
        21. multilingual_unicode_string_list
        22. multiplayer_globals
        23. multiplayer_object_type_list
        24. multiplayer_scenario_description
        25. multiplayer_variant_settings_interface_definition
        26. mux_generator
        27. new_cinematic_lighting
        28. particle
        29. particle_emitter_boat_hull_shape
        30. particle_emitter_custom_points
        31. particle_model
        32. particle_physics
        33. performance_template
        34. performance_throttles
        35. pgcr_enemy_to_category_mapping_definition
        36. physics_model
        37. pixel_shader
        38. planar_fog_parameters
        39. player_grade_globals_definition
        40. player_model_customization_globals
        41. point_physics
        42. projectile
        43. rain_definition
        44. rasterizer_cache_file_globals
        45. rasterizer_globals
        46. render_method_definition
        47. render_method_option
        48. render_method_template
        49. render_model
        50. render_water_ripple
        51. rumble
        52. sandbox_text_value_pair_definition
        53. scenario
        54. scenario_ai_resource
        55. scenario_bipeds_resource
        56. scenario_cinematics_resource
        57. scenario_cluster_data_resource
        58. scenario_comments_resource
        59. scenario_creature_resource
        60. scenario_cubemap_resource
        61. scenario_decals_resource
        62. scenario_decorators_resource
        63. scenario_devices_resource
        64. scenario_dumplings_resource
        65. scenario_effect_scenery_resource
        66. scenario_equipment_resource
        67. scenario_faux_data
        68. scenario_hs_source_file
        69. scenario_interpolator
        70. scenario_lightmap
        71. scenario_lightmap_bsp_data
        72. scenario_lights_resource
        73. scenario_performances_resource
        74. scenario_required_resource
        75. scenario_scenery_resource
        76. scenario_sky_references_resource
        77. scenario_sound_scenery_resource
        78. scenario_structure_bsp
        79. scenario_structure_lighting_info
        80. scenario_structure_lighting_resource
        81. scenario_trigger_volumes_resource
        82. scenario_vehicles_resource
        83. scenario_weapons_resource
        84. scenario_wetness_bsp_data
        85. scenery
        86. shader
        87. shader_custom
        88. shader_decal
        89. shader_foliage
        90. shader_fur
        91. shader_fur_stencil
        92. shader_glass
        93. shader_halogram
        94. shader_mux
        95. shader_screen
        96. shader_terrain
        97. shader_water
        98. shared_cache_file_layout
        99. shield_impact
        100. simulated_input
        101. simulation_interpolation
        102. sky_atm_parameters
        103. sound
        104. sound_cache_file_gestalt
        105. sound_classes
        106. sound_combiner
        107. sound_dialogue_constants
        108. sound_effect_collection
        109. sound_effect_template
        110. sound_environment
        111. sound_global_propagation
        112. sound_looping
        113. sound_mix
        114. sound_mix_mastering
        115. sound_radio_settings
        116. sound_scenery
        117. spring_acceleration
        118. squad_template
        119. ssao_definition
        120. stereo_system
        121. structure_design
        122. structure_seams
        123. style
        124. survival_mode_globals
        125. tag_package_manifest
        126. tag_template_unit_test
        127. test_tag
        128. text_value_pair_definition
        129. user_interface_globals_definition
        130. user_interface_shared_globals_definition
        131. user_interface_sounds_definition
        132. variant_globals
        133. vehicle
        134. vertex_shader
        135. vision_mode
        136. water_physics_drag_properties
        137. wave_template
        138. weapon
        139. weather_globals
        140. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    imposter_model

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

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