c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
      20. camera_fx_settings
      21. camera_shake
      22. camera_track
      23. camo
      24. cellular_automata
      25. cellular_automata2d
      26. challenge_globals_definition
      27. character
      28. cheap_light
      29. cheap_particle_emitter
      30. cheap_particle_type_library
      31. chocolate_mountain_new
      32. chud_animation_definition
      33. chud_definition
      34. chud_globals_definition
      35. chud_widget_animation_data_template
      36. chud_widget_datasource_template
      37. chud_widget_placement_data_template
      38. chud_widget_render_data_template
      39. chud_widget_state_data_template
      40. cinematic
      41. cinematic_scene
      42. cinematic_transition
      43. cloth
      44. collision_damage
      45. collision_model
      46. color_table
      47. commendation_globals_definition
      48. communication_sounds
      49. compute_shader
      50. contrail_system
      51. cookie_globals_definition
      52. crate
      53. creature
      54. cui_screen
      55. cui_static_data
      56. damage_effect
      57. damage_response_definition
      58. death_program_selector
      59. decal_system
      60. decorator_set
      61. detail_object_collection
      62. device_control
      63. device_machine
      64. device_terminal
      65. dialogue
      66. effect
      67. effect_globals
      68. effect_scenery
      69. emblem_library
      70. equipment
      71. flock
      72. fluid_dynamics
      73. formation
      74. frame_event_list
      75. fx_test
      76. game_completion_rewards_globals
      77. game_engine_globals
      78. game_engine_settings_definition
      79. game_medal_globals
      80. game_performance_throttle
      81. giant
      82. global_cache_file_pixel_shaders
      83. global_pixel_shader
      84. global_vertex_shader
      85. globals
      86. grounded_friction
      87. havok_collision_filter
      88. hlsl_include
      89. imposter_model
      90. incident_global_properties_definition
      91. incident_globals_definition
      92. instance_imposter_definition
      93. leaf_system
      94. lens_flare
        1. light
        2. light_volume_system
        3. lightmapper_globals
        4. lightning_system
        5. load_screen_globals
        6. loadout_globals_definition
        7. location_name_globals_definition
        8. material_effects
        9. megalo_string_id_table
        10. megalogamengine_sounds
        11. meter
        12. model
        13. model_animation_graph
        14. mouse_cursor_definition
        15. muffin
        16. multilingual_unicode_string_list
        17. multiplayer_globals
        18. multiplayer_object_type_list
        19. multiplayer_scenario_description
        20. multiplayer_variant_settings_interface_definition
        21. mux_generator
        22. new_cinematic_lighting
        23. particle
        24. particle_emitter_boat_hull_shape
        25. particle_emitter_custom_points
        26. particle_model
        27. particle_physics
        28. performance_template
        29. performance_throttles
        30. pgcr_enemy_to_category_mapping_definition
        31. physics_model
        32. pixel_shader
        33. planar_fog_parameters
        34. player_grade_globals_definition
        35. player_model_customization_globals
        36. point_physics
        37. projectile
        38. rain_definition
        39. rasterizer_cache_file_globals
        40. rasterizer_globals
        41. render_method_definition
        42. render_method_option
        43. render_method_template
        44. render_model
        45. render_water_ripple
        46. rumble
        47. sandbox_text_value_pair_definition
        48. scenario
        49. scenario_ai_resource
        50. scenario_bipeds_resource
        51. scenario_cinematics_resource
        52. scenario_cluster_data_resource
        53. scenario_comments_resource
        54. scenario_creature_resource
        55. scenario_cubemap_resource
        56. scenario_decals_resource
        57. scenario_decorators_resource
        58. scenario_devices_resource
        59. scenario_dumplings_resource
        60. scenario_effect_scenery_resource
        61. scenario_equipment_resource
        62. scenario_faux_data
        63. scenario_hs_source_file
        64. scenario_interpolator
        65. scenario_lightmap
        66. scenario_lightmap_bsp_data
        67. scenario_lights_resource
        68. scenario_performances_resource
        69. scenario_required_resource
        70. scenario_scenery_resource
        71. scenario_sky_references_resource
        72. scenario_sound_scenery_resource
        73. scenario_structure_bsp
        74. scenario_structure_lighting_info
        75. scenario_structure_lighting_resource
        76. scenario_trigger_volumes_resource
        77. scenario_vehicles_resource
        78. scenario_weapons_resource
        79. scenario_wetness_bsp_data
        80. scenery
        81. shader
        82. shader_custom
        83. shader_decal
        84. shader_foliage
        85. shader_fur
        86. shader_fur_stencil
        87. shader_glass
        88. shader_halogram
        89. shader_mux
        90. shader_screen
        91. shader_terrain
        92. shader_water
        93. shared_cache_file_layout
        94. shield_impact
        95. simulated_input
        96. simulation_interpolation
        97. sky_atm_parameters
        98. sound
        99. sound_cache_file_gestalt
        100. sound_classes
        101. sound_combiner
        102. sound_dialogue_constants
        103. sound_effect_collection
        104. sound_effect_template
        105. sound_environment
        106. sound_global_propagation
        107. sound_looping
        108. sound_mix
        109. sound_mix_mastering
        110. sound_radio_settings
        111. sound_scenery
        112. spring_acceleration
        113. squad_template
        114. ssao_definition
        115. stereo_system
        116. structure_design
        117. structure_seams
        118. style
        119. survival_mode_globals
        120. tag_package_manifest
        121. tag_template_unit_test
        122. test_tag
        123. text_value_pair_definition
        124. user_interface_globals_definition
        125. user_interface_shared_globals_definition
        126. user_interface_sounds_definition
        127. variant_globals
        128. vehicle
        129. vertex_shader
        130. vision_mode
        131. water_physics_drag_properties
        132. wave_template
        133. weapon
        134. weather_globals
        135. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    lens_flare

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

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