c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
        1. atmosphere_globals
        2. avatar_awards
        3. beam_system
        4. big_battle_creature
        5. bink
        6. biped
        7. bitmap
        8. breakable_surface
        9. cache_file_resource_gestalt
        10. cache_file_resource_layout_table
        11. cache_file_sound
        12. camera_fx_settings
        13. camera_shake
        14. camera_track
        15. camo
        16. cellular_automata
        17. cellular_automata2d
        18. challenge_globals_definition
        19. character
        20. cheap_light
        21. cheap_particle_emitter
        22. cheap_particle_type_library
        23. chocolate_mountain_new
        24. chud_animation_definition
        25. chud_definition
        26. chud_globals_definition
        27. chud_widget_animation_data_template
        28. chud_widget_datasource_template
        29. chud_widget_placement_data_template
        30. chud_widget_render_data_template
        31. chud_widget_state_data_template
        32. cinematic
        33. cinematic_scene
        34. cinematic_transition
        35. cloth
        36. collision_damage
        37. collision_model
        38. color_table
        39. commendation_globals_definition
        40. communication_sounds
        41. compute_shader
        42. contrail_system
        43. cookie_globals_definition
        44. crate
        45. creature
        46. cui_screen
        47. cui_static_data
        48. damage_effect
        49. damage_response_definition
        50. death_program_selector
        51. decal_system
        52. decorator_set
        53. detail_object_collection
        54. device_control
        55. device_machine
        56. device_terminal
        57. dialogue
        58. effect
        59. effect_globals
        60. effect_scenery
        61. emblem_library
        62. equipment
        63. flock
        64. fluid_dynamics
        65. formation
        66. frame_event_list
        67. fx_test
        68. game_completion_rewards_globals
        69. game_engine_globals
        70. game_engine_settings_definition
        71. game_medal_globals
        72. game_performance_throttle
        73. giant
        74. global_cache_file_pixel_shaders
        75. global_pixel_shader
        76. global_vertex_shader
        77. globals
        78. grounded_friction
        79. havok_collision_filter
        80. hlsl_include
        81. imposter_model
        82. incident_global_properties_definition
        83. incident_globals_definition
        84. instance_imposter_definition
        85. leaf_system
        86. lens_flare
        87. light
        88. light_volume_system
        89. lightmapper_globals
        90. lightning_system
        91. load_screen_globals
        92. loadout_globals_definition
        93. location_name_globals_definition
        94. material_effects
        95. megalo_string_id_table
        96. megalogamengine_sounds
        97. meter
        98. model
        99. model_animation_graph
        100. mouse_cursor_definition
        101. muffin
        102. multilingual_unicode_string_list
        103. multiplayer_globals
        104. multiplayer_object_type_list
        105. multiplayer_scenario_description
        106. multiplayer_variant_settings_interface_definition
        107. mux_generator
        108. new_cinematic_lighting
        109. particle
        110. particle_emitter_boat_hull_shape
        111. particle_emitter_custom_points
        112. particle_model
        113. particle_physics
        114. performance_template
        115. performance_throttles
        116. pgcr_enemy_to_category_mapping_definition
        117. physics_model
        118. pixel_shader
        119. planar_fog_parameters
        120. player_grade_globals_definition
        121. player_model_customization_globals
        122. point_physics
        123. projectile
        124. rain_definition
        125. rasterizer_cache_file_globals
        126. rasterizer_globals
        127. render_method_definition
        128. render_method_option
        129. render_method_template
        130. render_model
        131. render_water_ripple
        132. rumble
        133. sandbox_text_value_pair_definition
        134. scenario
        135. scenario_ai_resource
        136. scenario_bipeds_resource
        137. scenario_cinematics_resource
        138. scenario_cluster_data_resource
        139. scenario_comments_resource
        140. scenario_creature_resource
        141. scenario_cubemap_resource
        142. scenario_decals_resource
        143. scenario_decorators_resource
        144. scenario_devices_resource
        145. scenario_dumplings_resource
        146. scenario_effect_scenery_resource
        147. scenario_equipment_resource
        148. scenario_faux_data
        149. scenario_hs_source_file
        150. scenario_interpolator
        151. scenario_lightmap
        152. scenario_lightmap_bsp_data
        153. scenario_lights_resource
        154. scenario_performances_resource
        155. scenario_required_resource
        156. scenario_scenery_resource
        157. scenario_sky_references_resource
        158. scenario_sound_scenery_resource
        159. scenario_structure_bsp
        160. scenario_structure_lighting_info
        161. scenario_structure_lighting_resource
        162. scenario_trigger_volumes_resource
        163. scenario_vehicles_resource
        164. scenario_weapons_resource
        165. scenario_wetness_bsp_data
        166. scenery
        167. shader
        168. shader_custom
        169. shader_decal
        170. shader_foliage
        171. shader_fur
        172. shader_fur_stencil
        173. shader_glass
        174. shader_halogram
        175. shader_mux
        176. shader_screen
        177. shader_terrain
        178. shader_water
        179. shared_cache_file_layout
        180. shield_impact
        181. simulated_input
        182. simulation_interpolation
        183. sky_atm_parameters
        184. sound
        185. sound_cache_file_gestalt
        186. sound_classes
        187. sound_combiner
        188. sound_dialogue_constants
        189. sound_effect_collection
        190. sound_effect_template
        191. sound_environment
        192. sound_global_propagation
        193. sound_looping
        194. sound_mix
        195. sound_mix_mastering
        196. sound_radio_settings
        197. sound_scenery
        198. spring_acceleration
        199. squad_template
        200. ssao_definition
        201. stereo_system
        202. structure_design
        203. structure_seams
        204. style
        205. survival_mode_globals
        206. tag_package_manifest
        207. tag_template_unit_test
        208. test_tag
        209. text_value_pair_definition
        210. user_interface_globals_definition
        211. user_interface_shared_globals_definition
        212. user_interface_sounds_definition
        213. variant_globals
        214. vehicle
        215. vertex_shader
        216. vision_mode
        217. water_physics_drag_properties
        218. wave_template
        219. weapon
        220. weather_globals
        221. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    atmosphere_fog

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

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