c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
      20. camera_fx_settings
      21. camera_shake
      22. camera_track
      23. camo
      24. cellular_automata
      25. cellular_automata2d
      26. challenge_globals_definition
      27. character
      28. cheap_light
      29. cheap_particle_emitter
      30. cheap_particle_type_library
      31. chocolate_mountain_new
      32. chud_animation_definition
      33. chud_definition
      34. chud_globals_definition
      35. chud_widget_animation_data_template
      36. chud_widget_datasource_template
      37. chud_widget_placement_data_template
      38. chud_widget_render_data_template
      39. chud_widget_state_data_template
      40. cinematic
      41. cinematic_scene
      42. cinematic_transition
      43. cloth
      44. collision_damage
      45. collision_model
      46. color_table
      47. commendation_globals_definition
      48. communication_sounds
      49. compute_shader
      50. contrail_system
      51. cookie_globals_definition
      52. crate
      53. creature
      54. cui_screen
      55. cui_static_data
      56. damage_effect
      57. damage_response_definition
      58. death_program_selector
      59. decal_system
      60. decorator_set
      61. detail_object_collection
      62. device_control
      63. device_machine
      64. device_terminal
      65. dialogue
      66. effect
      67. effect_globals
      68. effect_scenery
        1. emblem_library
        2. equipment
        3. flock
        4. fluid_dynamics
        5. formation
        6. frame_event_list
        7. fx_test
        8. game_completion_rewards_globals
        9. game_engine_globals
        10. game_engine_settings_definition
        11. game_medal_globals
        12. game_performance_throttle
        13. giant
        14. global_cache_file_pixel_shaders
        15. global_pixel_shader
        16. global_vertex_shader
        17. globals
        18. grounded_friction
        19. havok_collision_filter
        20. hlsl_include
        21. imposter_model
        22. incident_global_properties_definition
        23. incident_globals_definition
        24. instance_imposter_definition
        25. leaf_system
        26. lens_flare
        27. light
        28. light_volume_system
        29. lightmapper_globals
        30. lightning_system
        31. load_screen_globals
        32. loadout_globals_definition
        33. location_name_globals_definition
        34. material_effects
        35. megalo_string_id_table
        36. megalogamengine_sounds
        37. meter
        38. model
        39. model_animation_graph
        40. mouse_cursor_definition
        41. muffin
        42. multilingual_unicode_string_list
        43. multiplayer_globals
        44. multiplayer_object_type_list
        45. multiplayer_scenario_description
        46. multiplayer_variant_settings_interface_definition
        47. mux_generator
        48. new_cinematic_lighting
        49. particle
        50. particle_emitter_boat_hull_shape
        51. particle_emitter_custom_points
        52. particle_model
        53. particle_physics
        54. performance_template
        55. performance_throttles
        56. pgcr_enemy_to_category_mapping_definition
        57. physics_model
        58. pixel_shader
        59. planar_fog_parameters
        60. player_grade_globals_definition
        61. player_model_customization_globals
        62. point_physics
        63. projectile
        64. rain_definition
        65. rasterizer_cache_file_globals
        66. rasterizer_globals
        67. render_method_definition
        68. render_method_option
        69. render_method_template
        70. render_model
        71. render_water_ripple
        72. rumble
        73. sandbox_text_value_pair_definition
        74. scenario
        75. scenario_ai_resource
        76. scenario_bipeds_resource
        77. scenario_cinematics_resource
        78. scenario_cluster_data_resource
        79. scenario_comments_resource
        80. scenario_creature_resource
        81. scenario_cubemap_resource
        82. scenario_decals_resource
        83. scenario_decorators_resource
        84. scenario_devices_resource
        85. scenario_dumplings_resource
        86. scenario_effect_scenery_resource
        87. scenario_equipment_resource
        88. scenario_faux_data
        89. scenario_hs_source_file
        90. scenario_interpolator
        91. scenario_lightmap
        92. scenario_lightmap_bsp_data
        93. scenario_lights_resource
        94. scenario_performances_resource
        95. scenario_required_resource
        96. scenario_scenery_resource
        97. scenario_sky_references_resource
        98. scenario_sound_scenery_resource
        99. scenario_structure_bsp
        100. scenario_structure_lighting_info
        101. scenario_structure_lighting_resource
        102. scenario_trigger_volumes_resource
        103. scenario_vehicles_resource
        104. scenario_weapons_resource
        105. scenario_wetness_bsp_data
        106. scenery
        107. shader
        108. shader_custom
        109. shader_decal
        110. shader_foliage
        111. shader_fur
        112. shader_fur_stencil
        113. shader_glass
        114. shader_halogram
        115. shader_mux
        116. shader_screen
        117. shader_terrain
        118. shader_water
        119. shared_cache_file_layout
        120. shield_impact
        121. simulated_input
        122. simulation_interpolation
        123. sky_atm_parameters
        124. sound
        125. sound_cache_file_gestalt
        126. sound_classes
        127. sound_combiner
        128. sound_dialogue_constants
        129. sound_effect_collection
        130. sound_effect_template
        131. sound_environment
        132. sound_global_propagation
        133. sound_looping
        134. sound_mix
        135. sound_mix_mastering
        136. sound_radio_settings
        137. sound_scenery
        138. spring_acceleration
        139. squad_template
        140. ssao_definition
        141. stereo_system
        142. structure_design
        143. structure_seams
        144. style
        145. survival_mode_globals
        146. tag_package_manifest
        147. tag_template_unit_test
        148. test_tag
        149. text_value_pair_definition
        150. user_interface_globals_definition
        151. user_interface_shared_globals_definition
        152. user_interface_sounds_definition
        153. variant_globals
        154. vehicle
        155. vertex_shader
        156. vision_mode
        157. water_physics_drag_properties
        158. wave_template
        159. weapon
        160. weather_globals
        161. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    effect_scenery

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

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