c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
      20. camera_fx_settings
      21. camera_shake
      22. camera_track
      23. camo
      24. cellular_automata
      25. cellular_automata2d
      26. challenge_globals_definition
      27. character
      28. cheap_light
      29. cheap_particle_emitter
      30. cheap_particle_type_library
      31. chocolate_mountain_new
      32. chud_animation_definition
      33. chud_definition
      34. chud_globals_definition
      35. chud_widget_animation_data_template
      36. chud_widget_datasource_template
      37. chud_widget_placement_data_template
      38. chud_widget_render_data_template
      39. chud_widget_state_data_template
      40. cinematic
      41. cinematic_scene
      42. cinematic_transition
      43. cloth
      44. collision_damage
      45. collision_model
      46. color_table
      47. commendation_globals_definition
      48. communication_sounds
      49. compute_shader
      50. contrail_system
      51. cookie_globals_definition
      52. crate
      53. creature
      54. cui_screen
      55. cui_static_data
      56. damage_effect
      57. damage_response_definition
      58. death_program_selector
      59. decal_system
      60. decorator_set
      61. detail_object_collection
      62. device_control
      63. device_machine
      64. device_terminal
      65. dialogue
      66. effect
      67. effect_globals
      68. effect_scenery
      69. emblem_library
      70. equipment
      71. flock
      72. fluid_dynamics
      73. formation
      74. frame_event_list
      75. fx_test
      76. game_completion_rewards_globals
      77. game_engine_globals
      78. game_engine_settings_definition
      79. game_medal_globals
      80. game_performance_throttle
      81. giant
      82. global_cache_file_pixel_shaders
      83. global_pixel_shader
      84. global_vertex_shader
      85. globals
      86. grounded_friction
      87. havok_collision_filter
      88. hlsl_include
      89. imposter_model
      90. incident_global_properties_definition
      91. incident_globals_definition
      92. instance_imposter_definition
        1. leaf_system
        2. lens_flare
        3. light
        4. light_volume_system
        5. lightmapper_globals
        6. lightning_system
        7. load_screen_globals
        8. loadout_globals_definition
        9. location_name_globals_definition
        10. material_effects
        11. megalo_string_id_table
        12. megalogamengine_sounds
        13. meter
        14. model
        15. model_animation_graph
        16. mouse_cursor_definition
        17. muffin
        18. multilingual_unicode_string_list
        19. multiplayer_globals
        20. multiplayer_object_type_list
        21. multiplayer_scenario_description
        22. multiplayer_variant_settings_interface_definition
        23. mux_generator
        24. new_cinematic_lighting
        25. particle
        26. particle_emitter_boat_hull_shape
        27. particle_emitter_custom_points
        28. particle_model
        29. particle_physics
        30. performance_template
        31. performance_throttles
        32. pgcr_enemy_to_category_mapping_definition
        33. physics_model
        34. pixel_shader
        35. planar_fog_parameters
        36. player_grade_globals_definition
        37. player_model_customization_globals
        38. point_physics
        39. projectile
        40. rain_definition
        41. rasterizer_cache_file_globals
        42. rasterizer_globals
        43. render_method_definition
        44. render_method_option
        45. render_method_template
        46. render_model
        47. render_water_ripple
        48. rumble
        49. sandbox_text_value_pair_definition
        50. scenario
        51. scenario_ai_resource
        52. scenario_bipeds_resource
        53. scenario_cinematics_resource
        54. scenario_cluster_data_resource
        55. scenario_comments_resource
        56. scenario_creature_resource
        57. scenario_cubemap_resource
        58. scenario_decals_resource
        59. scenario_decorators_resource
        60. scenario_devices_resource
        61. scenario_dumplings_resource
        62. scenario_effect_scenery_resource
        63. scenario_equipment_resource
        64. scenario_faux_data
        65. scenario_hs_source_file
        66. scenario_interpolator
        67. scenario_lightmap
        68. scenario_lightmap_bsp_data
        69. scenario_lights_resource
        70. scenario_performances_resource
        71. scenario_required_resource
        72. scenario_scenery_resource
        73. scenario_sky_references_resource
        74. scenario_sound_scenery_resource
        75. scenario_structure_bsp
        76. scenario_structure_lighting_info
        77. scenario_structure_lighting_resource
        78. scenario_trigger_volumes_resource
        79. scenario_vehicles_resource
        80. scenario_weapons_resource
        81. scenario_wetness_bsp_data
        82. scenery
        83. shader
        84. shader_custom
        85. shader_decal
        86. shader_foliage
        87. shader_fur
        88. shader_fur_stencil
        89. shader_glass
        90. shader_halogram
        91. shader_mux
        92. shader_screen
        93. shader_terrain
        94. shader_water
        95. shared_cache_file_layout
        96. shield_impact
        97. simulated_input
        98. simulation_interpolation
        99. sky_atm_parameters
        100. sound
        101. sound_cache_file_gestalt
        102. sound_classes
        103. sound_combiner
        104. sound_dialogue_constants
        105. sound_effect_collection
        106. sound_effect_template
        107. sound_environment
        108. sound_global_propagation
        109. sound_looping
        110. sound_mix
        111. sound_mix_mastering
        112. sound_radio_settings
        113. sound_scenery
        114. spring_acceleration
        115. squad_template
        116. ssao_definition
        117. stereo_system
        118. structure_design
        119. structure_seams
        120. style
        121. survival_mode_globals
        122. tag_package_manifest
        123. tag_template_unit_test
        124. test_tag
        125. text_value_pair_definition
        126. user_interface_globals_definition
        127. user_interface_shared_globals_definition
        128. user_interface_sounds_definition
        129. variant_globals
        130. vehicle
        131. vertex_shader
        132. vision_mode
        133. water_physics_drag_properties
        134. wave_template
        135. weapon
        136. weather_globals
        137. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    instance_imposter_definition

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