c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
      20. camera_fx_settings
      21. camera_shake
      22. camera_track
      23. camo
      24. cellular_automata
      25. cellular_automata2d
      26. challenge_globals_definition
      27. character
      28. cheap_light
      29. cheap_particle_emitter
      30. cheap_particle_type_library
      31. chocolate_mountain_new
      32. chud_animation_definition
      33. chud_definition
      34. chud_globals_definition
        1. chud_widget_animation_data_template
        2. chud_widget_datasource_template
        3. chud_widget_placement_data_template
        4. chud_widget_render_data_template
        5. chud_widget_state_data_template
        6. cinematic
        7. cinematic_scene
        8. cinematic_transition
        9. cloth
        10. collision_damage
        11. collision_model
        12. color_table
        13. commendation_globals_definition
        14. communication_sounds
        15. compute_shader
        16. contrail_system
        17. cookie_globals_definition
        18. crate
        19. creature
        20. cui_screen
        21. cui_static_data
        22. damage_effect
        23. damage_response_definition
        24. death_program_selector
        25. decal_system
        26. decorator_set
        27. detail_object_collection
        28. device_control
        29. device_machine
        30. device_terminal
        31. dialogue
        32. effect
        33. effect_globals
        34. effect_scenery
        35. emblem_library
        36. equipment
        37. flock
        38. fluid_dynamics
        39. formation
        40. frame_event_list
        41. fx_test
        42. game_completion_rewards_globals
        43. game_engine_globals
        44. game_engine_settings_definition
        45. game_medal_globals
        46. game_performance_throttle
        47. giant
        48. global_cache_file_pixel_shaders
        49. global_pixel_shader
        50. global_vertex_shader
        51. globals
        52. grounded_friction
        53. havok_collision_filter
        54. hlsl_include
        55. imposter_model
        56. incident_global_properties_definition
        57. incident_globals_definition
        58. instance_imposter_definition
        59. leaf_system
        60. lens_flare
        61. light
        62. light_volume_system
        63. lightmapper_globals
        64. lightning_system
        65. load_screen_globals
        66. loadout_globals_definition
        67. location_name_globals_definition
        68. material_effects
        69. megalo_string_id_table
        70. megalogamengine_sounds
        71. meter
        72. model
        73. model_animation_graph
        74. mouse_cursor_definition
        75. muffin
        76. multilingual_unicode_string_list
        77. multiplayer_globals
        78. multiplayer_object_type_list
        79. multiplayer_scenario_description
        80. multiplayer_variant_settings_interface_definition
        81. mux_generator
        82. new_cinematic_lighting
        83. particle
        84. particle_emitter_boat_hull_shape
        85. particle_emitter_custom_points
        86. particle_model
        87. particle_physics
        88. performance_template
        89. performance_throttles
        90. pgcr_enemy_to_category_mapping_definition
        91. physics_model
        92. pixel_shader
        93. planar_fog_parameters
        94. player_grade_globals_definition
        95. player_model_customization_globals
        96. point_physics
        97. projectile
        98. rain_definition
        99. rasterizer_cache_file_globals
        100. rasterizer_globals
        101. render_method_definition
        102. render_method_option
        103. render_method_template
        104. render_model
        105. render_water_ripple
        106. rumble
        107. sandbox_text_value_pair_definition
        108. scenario
        109. scenario_ai_resource
        110. scenario_bipeds_resource
        111. scenario_cinematics_resource
        112. scenario_cluster_data_resource
        113. scenario_comments_resource
        114. scenario_creature_resource
        115. scenario_cubemap_resource
        116. scenario_decals_resource
        117. scenario_decorators_resource
        118. scenario_devices_resource
        119. scenario_dumplings_resource
        120. scenario_effect_scenery_resource
        121. scenario_equipment_resource
        122. scenario_faux_data
        123. scenario_hs_source_file
        124. scenario_interpolator
        125. scenario_lightmap
        126. scenario_lightmap_bsp_data
        127. scenario_lights_resource
        128. scenario_performances_resource
        129. scenario_required_resource
        130. scenario_scenery_resource
        131. scenario_sky_references_resource
        132. scenario_sound_scenery_resource
        133. scenario_structure_bsp
        134. scenario_structure_lighting_info
        135. scenario_structure_lighting_resource
        136. scenario_trigger_volumes_resource
        137. scenario_vehicles_resource
        138. scenario_weapons_resource
        139. scenario_wetness_bsp_data
        140. scenery
        141. shader
        142. shader_custom
        143. shader_decal
        144. shader_foliage
        145. shader_fur
        146. shader_fur_stencil
        147. shader_glass
        148. shader_halogram
        149. shader_mux
        150. shader_screen
        151. shader_terrain
        152. shader_water
        153. shared_cache_file_layout
        154. shield_impact
        155. simulated_input
        156. simulation_interpolation
        157. sky_atm_parameters
        158. sound
        159. sound_cache_file_gestalt
        160. sound_classes
        161. sound_combiner
        162. sound_dialogue_constants
        163. sound_effect_collection
        164. sound_effect_template
        165. sound_environment
        166. sound_global_propagation
        167. sound_looping
        168. sound_mix
        169. sound_mix_mastering
        170. sound_radio_settings
        171. sound_scenery
        172. spring_acceleration
        173. squad_template
        174. ssao_definition
        175. stereo_system
        176. structure_design
        177. structure_seams
        178. style
        179. survival_mode_globals
        180. tag_package_manifest
        181. tag_template_unit_test
        182. test_tag
        183. text_value_pair_definition
        184. user_interface_globals_definition
        185. user_interface_shared_globals_definition
        186. user_interface_sounds_definition
        187. variant_globals
        188. vehicle
        189. vertex_shader
        190. vision_mode
        191. water_physics_drag_properties
        192. wave_template
        193. weapon
        194. weather_globals
        195. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    chud_globals_definition

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