c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
      20. camera_fx_settings
      21. camera_shake
      22. camera_track
      23. camo
      24. cellular_automata
      25. cellular_automata2d
      26. challenge_globals_definition
      27. character
      28. cheap_light
      29. cheap_particle_emitter
      30. cheap_particle_type_library
      31. chocolate_mountain_new
      32. chud_animation_definition
      33. chud_definition
      34. chud_globals_definition
      35. chud_widget_animation_data_template
      36. chud_widget_datasource_template
      37. chud_widget_placement_data_template
      38. chud_widget_render_data_template
      39. chud_widget_state_data_template
      40. cinematic
      41. cinematic_scene
      42. cinematic_transition
      43. cloth
      44. collision_damage
      45. collision_model
      46. color_table
      47. commendation_globals_definition
      48. communication_sounds
      49. compute_shader
      50. contrail_system
      51. cookie_globals_definition
      52. crate
      53. creature
      54. cui_screen
      55. cui_static_data
      56. damage_effect
      57. damage_response_definition
      58. death_program_selector
      59. decal_system
      60. decorator_set
      61. detail_object_collection
      62. device_control
      63. device_machine
      64. device_terminal
      65. dialogue
      66. effect
      67. effect_globals
      68. effect_scenery
      69. emblem_library
      70. equipment
      71. flock
      72. fluid_dynamics
      73. formation
      74. frame_event_list
      75. fx_test
      76. game_completion_rewards_globals
      77. game_engine_globals
      78. game_engine_settings_definition
      79. game_medal_globals
      80. game_performance_throttle
      81. giant
      82. global_cache_file_pixel_shaders
      83. global_pixel_shader
      84. global_vertex_shader
      85. globals
      86. grounded_friction
      87. havok_collision_filter
      88. hlsl_include
      89. imposter_model
      90. incident_global_properties_definition
      91. incident_globals_definition
      92. instance_imposter_definition
      93. leaf_system
      94. lens_flare
      95. light
      96. light_volume_system
      97. lightmapper_globals
      98. lightning_system
      99. load_screen_globals
      100. loadout_globals_definition
      101. location_name_globals_definition
      102. material_effects
      103. megalo_string_id_table
      104. megalogamengine_sounds
      105. meter
      106. model
      107. model_animation_graph
      108. mouse_cursor_definition
      109. muffin
      110. multilingual_unicode_string_list
      111. multiplayer_globals
      112. multiplayer_object_type_list
      113. multiplayer_scenario_description
      114. multiplayer_variant_settings_interface_definition
      115. mux_generator
      116. new_cinematic_lighting
      117. particle
      118. particle_emitter_boat_hull_shape
      119. particle_emitter_custom_points
      120. particle_model
      121. particle_physics
      122. performance_template
      123. performance_throttles
      124. pgcr_enemy_to_category_mapping_definition
      125. physics_model
      126. pixel_shader
      127. planar_fog_parameters
      128. player_grade_globals_definition
      129. player_model_customization_globals
      130. point_physics
      131. projectile
        1. rain_definition
        2. rasterizer_cache_file_globals
        3. rasterizer_globals
        4. render_method_definition
        5. render_method_option
        6. render_method_template
        7. render_model
        8. render_water_ripple
        9. rumble
        10. sandbox_text_value_pair_definition
        11. scenario
        12. scenario_ai_resource
        13. scenario_bipeds_resource
        14. scenario_cinematics_resource
        15. scenario_cluster_data_resource
        16. scenario_comments_resource
        17. scenario_creature_resource
        18. scenario_cubemap_resource
        19. scenario_decals_resource
        20. scenario_decorators_resource
        21. scenario_devices_resource
        22. scenario_dumplings_resource
        23. scenario_effect_scenery_resource
        24. scenario_equipment_resource
        25. scenario_faux_data
        26. scenario_hs_source_file
        27. scenario_interpolator
        28. scenario_lightmap
        29. scenario_lightmap_bsp_data
        30. scenario_lights_resource
        31. scenario_performances_resource
        32. scenario_required_resource
        33. scenario_scenery_resource
        34. scenario_sky_references_resource
        35. scenario_sound_scenery_resource
        36. scenario_structure_bsp
        37. scenario_structure_lighting_info
        38. scenario_structure_lighting_resource
        39. scenario_trigger_volumes_resource
        40. scenario_vehicles_resource
        41. scenario_weapons_resource
        42. scenario_wetness_bsp_data
        43. scenery
        44. shader
        45. shader_custom
        46. shader_decal
        47. shader_foliage
        48. shader_fur
        49. shader_fur_stencil
        50. shader_glass
        51. shader_halogram
        52. shader_mux
        53. shader_screen
        54. shader_terrain
        55. shader_water
        56. shared_cache_file_layout
        57. shield_impact
        58. simulated_input
        59. simulation_interpolation
        60. sky_atm_parameters
        61. sound
        62. sound_cache_file_gestalt
        63. sound_classes
        64. sound_combiner
        65. sound_dialogue_constants
        66. sound_effect_collection
        67. sound_effect_template
        68. sound_environment
        69. sound_global_propagation
        70. sound_looping
        71. sound_mix
        72. sound_mix_mastering
        73. sound_radio_settings
        74. sound_scenery
        75. spring_acceleration
        76. squad_template
        77. ssao_definition
        78. stereo_system
        79. structure_design
        80. structure_seams
        81. style
        82. survival_mode_globals
        83. tag_package_manifest
        84. tag_template_unit_test
        85. test_tag
        86. text_value_pair_definition
        87. user_interface_globals_definition
        88. user_interface_shared_globals_definition
        89. user_interface_sounds_definition
        90. variant_globals
        91. vehicle
        92. vertex_shader
        93. vision_mode
        94. water_physics_drag_properties
        95. wave_template
        96. weapon
        97. weather_globals
        98. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    projectile

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

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