c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
        1. avatar_awards
        2. beam_system
        3. big_battle_creature
        4. bink
        5. biped
        6. bitmap
        7. breakable_surface
        8. cache_file_resource_gestalt
        9. cache_file_resource_layout_table
        10. cache_file_sound
        11. camera_fx_settings
        12. camera_shake
        13. camera_track
        14. camo
        15. cellular_automata
        16. cellular_automata2d
        17. challenge_globals_definition
        18. character
        19. cheap_light
        20. cheap_particle_emitter
        21. cheap_particle_type_library
        22. chocolate_mountain_new
        23. chud_animation_definition
        24. chud_definition
        25. chud_globals_definition
        26. chud_widget_animation_data_template
        27. chud_widget_datasource_template
        28. chud_widget_placement_data_template
        29. chud_widget_render_data_template
        30. chud_widget_state_data_template
        31. cinematic
        32. cinematic_scene
        33. cinematic_transition
        34. cloth
        35. collision_damage
        36. collision_model
        37. color_table
        38. commendation_globals_definition
        39. communication_sounds
        40. compute_shader
        41. contrail_system
        42. cookie_globals_definition
        43. crate
        44. creature
        45. cui_screen
        46. cui_static_data
        47. damage_effect
        48. damage_response_definition
        49. death_program_selector
        50. decal_system
        51. decorator_set
        52. detail_object_collection
        53. device_control
        54. device_machine
        55. device_terminal
        56. dialogue
        57. effect
        58. effect_globals
        59. effect_scenery
        60. emblem_library
        61. equipment
        62. flock
        63. fluid_dynamics
        64. formation
        65. frame_event_list
        66. fx_test
        67. game_completion_rewards_globals
        68. game_engine_globals
        69. game_engine_settings_definition
        70. game_medal_globals
        71. game_performance_throttle
        72. giant
        73. global_cache_file_pixel_shaders
        74. global_pixel_shader
        75. global_vertex_shader
        76. globals
        77. grounded_friction
        78. havok_collision_filter
        79. hlsl_include
        80. imposter_model
        81. incident_global_properties_definition
        82. incident_globals_definition
        83. instance_imposter_definition
        84. leaf_system
        85. lens_flare
        86. light
        87. light_volume_system
        88. lightmapper_globals
        89. lightning_system
        90. load_screen_globals
        91. loadout_globals_definition
        92. location_name_globals_definition
        93. material_effects
        94. megalo_string_id_table
        95. megalogamengine_sounds
        96. meter
        97. model
        98. model_animation_graph
        99. mouse_cursor_definition
        100. muffin
        101. multilingual_unicode_string_list
        102. multiplayer_globals
        103. multiplayer_object_type_list
        104. multiplayer_scenario_description
        105. multiplayer_variant_settings_interface_definition
        106. mux_generator
        107. new_cinematic_lighting
        108. particle
        109. particle_emitter_boat_hull_shape
        110. particle_emitter_custom_points
        111. particle_model
        112. particle_physics
        113. performance_template
        114. performance_throttles
        115. pgcr_enemy_to_category_mapping_definition
        116. physics_model
        117. pixel_shader
        118. planar_fog_parameters
        119. player_grade_globals_definition
        120. player_model_customization_globals
        121. point_physics
        122. projectile
        123. rain_definition
        124. rasterizer_cache_file_globals
        125. rasterizer_globals
        126. render_method_definition
        127. render_method_option
        128. render_method_template
        129. render_model
        130. render_water_ripple
        131. rumble
        132. sandbox_text_value_pair_definition
        133. scenario
        134. scenario_ai_resource
        135. scenario_bipeds_resource
        136. scenario_cinematics_resource
        137. scenario_cluster_data_resource
        138. scenario_comments_resource
        139. scenario_creature_resource
        140. scenario_cubemap_resource
        141. scenario_decals_resource
        142. scenario_decorators_resource
        143. scenario_devices_resource
        144. scenario_dumplings_resource
        145. scenario_effect_scenery_resource
        146. scenario_equipment_resource
        147. scenario_faux_data
        148. scenario_hs_source_file
        149. scenario_interpolator
        150. scenario_lightmap
        151. scenario_lightmap_bsp_data
        152. scenario_lights_resource
        153. scenario_performances_resource
        154. scenario_required_resource
        155. scenario_scenery_resource
        156. scenario_sky_references_resource
        157. scenario_sound_scenery_resource
        158. scenario_structure_bsp
        159. scenario_structure_lighting_info
        160. scenario_structure_lighting_resource
        161. scenario_trigger_volumes_resource
        162. scenario_vehicles_resource
        163. scenario_weapons_resource
        164. scenario_wetness_bsp_data
        165. scenery
        166. shader
        167. shader_custom
        168. shader_decal
        169. shader_foliage
        170. shader_fur
        171. shader_fur_stencil
        172. shader_glass
        173. shader_halogram
        174. shader_mux
        175. shader_screen
        176. shader_terrain
        177. shader_water
        178. shared_cache_file_layout
        179. shield_impact
        180. simulated_input
        181. simulation_interpolation
        182. sky_atm_parameters
        183. sound
        184. sound_cache_file_gestalt
        185. sound_classes
        186. sound_combiner
        187. sound_dialogue_constants
        188. sound_effect_collection
        189. sound_effect_template
        190. sound_environment
        191. sound_global_propagation
        192. sound_looping
        193. sound_mix
        194. sound_mix_mastering
        195. sound_radio_settings
        196. sound_scenery
        197. spring_acceleration
        198. squad_template
        199. ssao_definition
        200. stereo_system
        201. structure_design
        202. structure_seams
        203. style
        204. survival_mode_globals
        205. tag_package_manifest
        206. tag_template_unit_test
        207. test_tag
        208. text_value_pair_definition
        209. user_interface_globals_definition
        210. user_interface_shared_globals_definition
        211. user_interface_sounds_definition
        212. variant_globals
        213. vehicle
        214. vertex_shader
        215. vision_mode
        216. water_physics_drag_properties
        217. wave_template
        218. weapon
        219. weather_globals
        220. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    atmosphere_globals

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