c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
      20. camera_fx_settings
      21. camera_shake
      22. camera_track
      23. camo
      24. cellular_automata
      25. cellular_automata2d
      26. challenge_globals_definition
      27. character
      28. cheap_light
      29. cheap_particle_emitter
      30. cheap_particle_type_library
      31. chocolate_mountain_new
      32. chud_animation_definition
      33. chud_definition
      34. chud_globals_definition
      35. chud_widget_animation_data_template
      36. chud_widget_datasource_template
      37. chud_widget_placement_data_template
      38. chud_widget_render_data_template
      39. chud_widget_state_data_template
      40. cinematic
      41. cinematic_scene
      42. cinematic_transition
      43. cloth
      44. collision_damage
      45. collision_model
      46. color_table
      47. commendation_globals_definition
        1. communication_sounds
        2. compute_shader
        3. contrail_system
        4. cookie_globals_definition
        5. crate
        6. creature
        7. cui_screen
        8. cui_static_data
        9. damage_effect
        10. damage_response_definition
        11. death_program_selector
        12. decal_system
        13. decorator_set
        14. detail_object_collection
        15. device_control
        16. device_machine
        17. device_terminal
        18. dialogue
        19. effect
        20. effect_globals
        21. effect_scenery
        22. emblem_library
        23. equipment
        24. flock
        25. fluid_dynamics
        26. formation
        27. frame_event_list
        28. fx_test
        29. game_completion_rewards_globals
        30. game_engine_globals
        31. game_engine_settings_definition
        32. game_medal_globals
        33. game_performance_throttle
        34. giant
        35. global_cache_file_pixel_shaders
        36. global_pixel_shader
        37. global_vertex_shader
        38. globals
        39. grounded_friction
        40. havok_collision_filter
        41. hlsl_include
        42. imposter_model
        43. incident_global_properties_definition
        44. incident_globals_definition
        45. instance_imposter_definition
        46. leaf_system
        47. lens_flare
        48. light
        49. light_volume_system
        50. lightmapper_globals
        51. lightning_system
        52. load_screen_globals
        53. loadout_globals_definition
        54. location_name_globals_definition
        55. material_effects
        56. megalo_string_id_table
        57. megalogamengine_sounds
        58. meter
        59. model
        60. model_animation_graph
        61. mouse_cursor_definition
        62. muffin
        63. multilingual_unicode_string_list
        64. multiplayer_globals
        65. multiplayer_object_type_list
        66. multiplayer_scenario_description
        67. multiplayer_variant_settings_interface_definition
        68. mux_generator
        69. new_cinematic_lighting
        70. particle
        71. particle_emitter_boat_hull_shape
        72. particle_emitter_custom_points
        73. particle_model
        74. particle_physics
        75. performance_template
        76. performance_throttles
        77. pgcr_enemy_to_category_mapping_definition
        78. physics_model
        79. pixel_shader
        80. planar_fog_parameters
        81. player_grade_globals_definition
        82. player_model_customization_globals
        83. point_physics
        84. projectile
        85. rain_definition
        86. rasterizer_cache_file_globals
        87. rasterizer_globals
        88. render_method_definition
        89. render_method_option
        90. render_method_template
        91. render_model
        92. render_water_ripple
        93. rumble
        94. sandbox_text_value_pair_definition
        95. scenario
        96. scenario_ai_resource
        97. scenario_bipeds_resource
        98. scenario_cinematics_resource
        99. scenario_cluster_data_resource
        100. scenario_comments_resource
        101. scenario_creature_resource
        102. scenario_cubemap_resource
        103. scenario_decals_resource
        104. scenario_decorators_resource
        105. scenario_devices_resource
        106. scenario_dumplings_resource
        107. scenario_effect_scenery_resource
        108. scenario_equipment_resource
        109. scenario_faux_data
        110. scenario_hs_source_file
        111. scenario_interpolator
        112. scenario_lightmap
        113. scenario_lightmap_bsp_data
        114. scenario_lights_resource
        115. scenario_performances_resource
        116. scenario_required_resource
        117. scenario_scenery_resource
        118. scenario_sky_references_resource
        119. scenario_sound_scenery_resource
        120. scenario_structure_bsp
        121. scenario_structure_lighting_info
        122. scenario_structure_lighting_resource
        123. scenario_trigger_volumes_resource
        124. scenario_vehicles_resource
        125. scenario_weapons_resource
        126. scenario_wetness_bsp_data
        127. scenery
        128. shader
        129. shader_custom
        130. shader_decal
        131. shader_foliage
        132. shader_fur
        133. shader_fur_stencil
        134. shader_glass
        135. shader_halogram
        136. shader_mux
        137. shader_screen
        138. shader_terrain
        139. shader_water
        140. shared_cache_file_layout
        141. shield_impact
        142. simulated_input
        143. simulation_interpolation
        144. sky_atm_parameters
        145. sound
        146. sound_cache_file_gestalt
        147. sound_classes
        148. sound_combiner
        149. sound_dialogue_constants
        150. sound_effect_collection
        151. sound_effect_template
        152. sound_environment
        153. sound_global_propagation
        154. sound_looping
        155. sound_mix
        156. sound_mix_mastering
        157. sound_radio_settings
        158. sound_scenery
        159. spring_acceleration
        160. squad_template
        161. ssao_definition
        162. stereo_system
        163. structure_design
        164. structure_seams
        165. style
        166. survival_mode_globals
        167. tag_package_manifest
        168. tag_template_unit_test
        169. test_tag
        170. text_value_pair_definition
        171. user_interface_globals_definition
        172. user_interface_shared_globals_definition
        173. user_interface_sounds_definition
        174. variant_globals
        175. vehicle
        176. vertex_shader
        177. vision_mode
        178. water_physics_drag_properties
        179. wave_template
        180. weapon
        181. weather_globals
        182. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    commendation_globals_definition

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

    ...

    This text is available under the CC BY-SA 3.0 license • c20 on GitHub • Go to top