c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
      20. camera_fx_settings
      21. camera_shake
      22. camera_track
      23. camo
      24. cellular_automata
      25. cellular_automata2d
      26. challenge_globals_definition
      27. character
      28. cheap_light
      29. cheap_particle_emitter
      30. cheap_particle_type_library
      31. chocolate_mountain_new
      32. chud_animation_definition
      33. chud_definition
      34. chud_globals_definition
      35. chud_widget_animation_data_template
      36. chud_widget_datasource_template
      37. chud_widget_placement_data_template
      38. chud_widget_render_data_template
      39. chud_widget_state_data_template
      40. cinematic
      41. cinematic_scene
      42. cinematic_transition
      43. cloth
      44. collision_damage
      45. collision_model
      46. color_table
      47. commendation_globals_definition
      48. communication_sounds
      49. compute_shader
      50. contrail_system
      51. cookie_globals_definition
      52. crate
      53. creature
      54. cui_screen
      55. cui_static_data
        1. damage_effect
        2. damage_response_definition
        3. death_program_selector
        4. decal_system
        5. decorator_set
        6. detail_object_collection
        7. device_control
        8. device_machine
        9. device_terminal
        10. dialogue
        11. effect
        12. effect_globals
        13. effect_scenery
        14. emblem_library
        15. equipment
        16. flock
        17. fluid_dynamics
        18. formation
        19. frame_event_list
        20. fx_test
        21. game_completion_rewards_globals
        22. game_engine_globals
        23. game_engine_settings_definition
        24. game_medal_globals
        25. game_performance_throttle
        26. giant
        27. global_cache_file_pixel_shaders
        28. global_pixel_shader
        29. global_vertex_shader
        30. globals
        31. grounded_friction
        32. havok_collision_filter
        33. hlsl_include
        34. imposter_model
        35. incident_global_properties_definition
        36. incident_globals_definition
        37. instance_imposter_definition
        38. leaf_system
        39. lens_flare
        40. light
        41. light_volume_system
        42. lightmapper_globals
        43. lightning_system
        44. load_screen_globals
        45. loadout_globals_definition
        46. location_name_globals_definition
        47. material_effects
        48. megalo_string_id_table
        49. megalogamengine_sounds
        50. meter
        51. model
        52. model_animation_graph
        53. mouse_cursor_definition
        54. muffin
        55. multilingual_unicode_string_list
        56. multiplayer_globals
        57. multiplayer_object_type_list
        58. multiplayer_scenario_description
        59. multiplayer_variant_settings_interface_definition
        60. mux_generator
        61. new_cinematic_lighting
        62. particle
        63. particle_emitter_boat_hull_shape
        64. particle_emitter_custom_points
        65. particle_model
        66. particle_physics
        67. performance_template
        68. performance_throttles
        69. pgcr_enemy_to_category_mapping_definition
        70. physics_model
        71. pixel_shader
        72. planar_fog_parameters
        73. player_grade_globals_definition
        74. player_model_customization_globals
        75. point_physics
        76. projectile
        77. rain_definition
        78. rasterizer_cache_file_globals
        79. rasterizer_globals
        80. render_method_definition
        81. render_method_option
        82. render_method_template
        83. render_model
        84. render_water_ripple
        85. rumble
        86. sandbox_text_value_pair_definition
        87. scenario
        88. scenario_ai_resource
        89. scenario_bipeds_resource
        90. scenario_cinematics_resource
        91. scenario_cluster_data_resource
        92. scenario_comments_resource
        93. scenario_creature_resource
        94. scenario_cubemap_resource
        95. scenario_decals_resource
        96. scenario_decorators_resource
        97. scenario_devices_resource
        98. scenario_dumplings_resource
        99. scenario_effect_scenery_resource
        100. scenario_equipment_resource
        101. scenario_faux_data
        102. scenario_hs_source_file
        103. scenario_interpolator
        104. scenario_lightmap
        105. scenario_lightmap_bsp_data
        106. scenario_lights_resource
        107. scenario_performances_resource
        108. scenario_required_resource
        109. scenario_scenery_resource
        110. scenario_sky_references_resource
        111. scenario_sound_scenery_resource
        112. scenario_structure_bsp
        113. scenario_structure_lighting_info
        114. scenario_structure_lighting_resource
        115. scenario_trigger_volumes_resource
        116. scenario_vehicles_resource
        117. scenario_weapons_resource
        118. scenario_wetness_bsp_data
        119. scenery
        120. shader
        121. shader_custom
        122. shader_decal
        123. shader_foliage
        124. shader_fur
        125. shader_fur_stencil
        126. shader_glass
        127. shader_halogram
        128. shader_mux
        129. shader_screen
        130. shader_terrain
        131. shader_water
        132. shared_cache_file_layout
        133. shield_impact
        134. simulated_input
        135. simulation_interpolation
        136. sky_atm_parameters
        137. sound
        138. sound_cache_file_gestalt
        139. sound_classes
        140. sound_combiner
        141. sound_dialogue_constants
        142. sound_effect_collection
        143. sound_effect_template
        144. sound_environment
        145. sound_global_propagation
        146. sound_looping
        147. sound_mix
        148. sound_mix_mastering
        149. sound_radio_settings
        150. sound_scenery
        151. spring_acceleration
        152. squad_template
        153. ssao_definition
        154. stereo_system
        155. structure_design
        156. structure_seams
        157. style
        158. survival_mode_globals
        159. tag_package_manifest
        160. tag_template_unit_test
        161. test_tag
        162. text_value_pair_definition
        163. user_interface_globals_definition
        164. user_interface_shared_globals_definition
        165. user_interface_sounds_definition
        166. variant_globals
        167. vehicle
        168. vertex_shader
        169. vision_mode
        170. water_physics_drag_properties
        171. wave_template
        172. weapon
        173. weather_globals
        174. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    cui_static_data

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