c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
      20. camera_fx_settings
      21. camera_shake
      22. camera_track
      23. camo
      24. cellular_automata
      25. cellular_automata2d
      26. challenge_globals_definition
      27. character
      28. cheap_light
      29. cheap_particle_emitter
      30. cheap_particle_type_library
      31. chocolate_mountain_new
      32. chud_animation_definition
      33. chud_definition
      34. chud_globals_definition
      35. chud_widget_animation_data_template
      36. chud_widget_datasource_template
      37. chud_widget_placement_data_template
      38. chud_widget_render_data_template
      39. chud_widget_state_data_template
      40. cinematic
      41. cinematic_scene
      42. cinematic_transition
      43. cloth
      44. collision_damage
      45. collision_model
      46. color_table
      47. commendation_globals_definition
      48. communication_sounds
      49. compute_shader
      50. contrail_system
      51. cookie_globals_definition
      52. crate
      53. creature
      54. cui_screen
      55. cui_static_data
      56. damage_effect
      57. damage_response_definition
      58. death_program_selector
      59. decal_system
      60. decorator_set
      61. detail_object_collection
      62. device_control
      63. device_machine
      64. device_terminal
      65. dialogue
      66. effect
      67. effect_globals
      68. effect_scenery
      69. emblem_library
      70. equipment
      71. flock
      72. fluid_dynamics
      73. formation
      74. frame_event_list
      75. fx_test
      76. game_completion_rewards_globals
      77. game_engine_globals
      78. game_engine_settings_definition
      79. game_medal_globals
      80. game_performance_throttle
      81. giant
      82. global_cache_file_pixel_shaders
      83. global_pixel_shader
      84. global_vertex_shader
      85. globals
      86. grounded_friction
      87. havok_collision_filter
      88. hlsl_include
      89. imposter_model
      90. incident_global_properties_definition
      91. incident_globals_definition
      92. instance_imposter_definition
      93. leaf_system
      94. lens_flare
      95. light
      96. light_volume_system
      97. lightmapper_globals
      98. lightning_system
      99. load_screen_globals
      100. loadout_globals_definition
      101. location_name_globals_definition
      102. material_effects
      103. megalo_string_id_table
        1. megalogamengine_sounds
        2. meter
        3. model
        4. model_animation_graph
        5. mouse_cursor_definition
        6. muffin
        7. multilingual_unicode_string_list
        8. multiplayer_globals
        9. multiplayer_object_type_list
        10. multiplayer_scenario_description
        11. multiplayer_variant_settings_interface_definition
        12. mux_generator
        13. new_cinematic_lighting
        14. particle
        15. particle_emitter_boat_hull_shape
        16. particle_emitter_custom_points
        17. particle_model
        18. particle_physics
        19. performance_template
        20. performance_throttles
        21. pgcr_enemy_to_category_mapping_definition
        22. physics_model
        23. pixel_shader
        24. planar_fog_parameters
        25. player_grade_globals_definition
        26. player_model_customization_globals
        27. point_physics
        28. projectile
        29. rain_definition
        30. rasterizer_cache_file_globals
        31. rasterizer_globals
        32. render_method_definition
        33. render_method_option
        34. render_method_template
        35. render_model
        36. render_water_ripple
        37. rumble
        38. sandbox_text_value_pair_definition
        39. scenario
        40. scenario_ai_resource
        41. scenario_bipeds_resource
        42. scenario_cinematics_resource
        43. scenario_cluster_data_resource
        44. scenario_comments_resource
        45. scenario_creature_resource
        46. scenario_cubemap_resource
        47. scenario_decals_resource
        48. scenario_decorators_resource
        49. scenario_devices_resource
        50. scenario_dumplings_resource
        51. scenario_effect_scenery_resource
        52. scenario_equipment_resource
        53. scenario_faux_data
        54. scenario_hs_source_file
        55. scenario_interpolator
        56. scenario_lightmap
        57. scenario_lightmap_bsp_data
        58. scenario_lights_resource
        59. scenario_performances_resource
        60. scenario_required_resource
        61. scenario_scenery_resource
        62. scenario_sky_references_resource
        63. scenario_sound_scenery_resource
        64. scenario_structure_bsp
        65. scenario_structure_lighting_info
        66. scenario_structure_lighting_resource
        67. scenario_trigger_volumes_resource
        68. scenario_vehicles_resource
        69. scenario_weapons_resource
        70. scenario_wetness_bsp_data
        71. scenery
        72. shader
        73. shader_custom
        74. shader_decal
        75. shader_foliage
        76. shader_fur
        77. shader_fur_stencil
        78. shader_glass
        79. shader_halogram
        80. shader_mux
        81. shader_screen
        82. shader_terrain
        83. shader_water
        84. shared_cache_file_layout
        85. shield_impact
        86. simulated_input
        87. simulation_interpolation
        88. sky_atm_parameters
        89. sound
        90. sound_cache_file_gestalt
        91. sound_classes
        92. sound_combiner
        93. sound_dialogue_constants
        94. sound_effect_collection
        95. sound_effect_template
        96. sound_environment
        97. sound_global_propagation
        98. sound_looping
        99. sound_mix
        100. sound_mix_mastering
        101. sound_radio_settings
        102. sound_scenery
        103. spring_acceleration
        104. squad_template
        105. ssao_definition
        106. stereo_system
        107. structure_design
        108. structure_seams
        109. style
        110. survival_mode_globals
        111. tag_package_manifest
        112. tag_template_unit_test
        113. test_tag
        114. text_value_pair_definition
        115. user_interface_globals_definition
        116. user_interface_shared_globals_definition
        117. user_interface_sounds_definition
        118. variant_globals
        119. vehicle
        120. vertex_shader
        121. vision_mode
        122. water_physics_drag_properties
        123. wave_template
        124. weapon
        125. weather_globals
        126. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    megalo_string_id_table

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

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