c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
      20. camera_fx_settings
      21. camera_shake
      22. camera_track
        1. camo
        2. cellular_automata
        3. cellular_automata2d
        4. challenge_globals_definition
        5. character
        6. cheap_light
        7. cheap_particle_emitter
        8. cheap_particle_type_library
        9. chocolate_mountain_new
        10. chud_animation_definition
        11. chud_definition
        12. chud_globals_definition
        13. chud_widget_animation_data_template
        14. chud_widget_datasource_template
        15. chud_widget_placement_data_template
        16. chud_widget_render_data_template
        17. chud_widget_state_data_template
        18. cinematic
        19. cinematic_scene
        20. cinematic_transition
        21. cloth
        22. collision_damage
        23. collision_model
        24. color_table
        25. commendation_globals_definition
        26. communication_sounds
        27. compute_shader
        28. contrail_system
        29. cookie_globals_definition
        30. crate
        31. creature
        32. cui_screen
        33. cui_static_data
        34. damage_effect
        35. damage_response_definition
        36. death_program_selector
        37. decal_system
        38. decorator_set
        39. detail_object_collection
        40. device_control
        41. device_machine
        42. device_terminal
        43. dialogue
        44. effect
        45. effect_globals
        46. effect_scenery
        47. emblem_library
        48. equipment
        49. flock
        50. fluid_dynamics
        51. formation
        52. frame_event_list
        53. fx_test
        54. game_completion_rewards_globals
        55. game_engine_globals
        56. game_engine_settings_definition
        57. game_medal_globals
        58. game_performance_throttle
        59. giant
        60. global_cache_file_pixel_shaders
        61. global_pixel_shader
        62. global_vertex_shader
        63. globals
        64. grounded_friction
        65. havok_collision_filter
        66. hlsl_include
        67. imposter_model
        68. incident_global_properties_definition
        69. incident_globals_definition
        70. instance_imposter_definition
        71. leaf_system
        72. lens_flare
        73. light
        74. light_volume_system
        75. lightmapper_globals
        76. lightning_system
        77. load_screen_globals
        78. loadout_globals_definition
        79. location_name_globals_definition
        80. material_effects
        81. megalo_string_id_table
        82. megalogamengine_sounds
        83. meter
        84. model
        85. model_animation_graph
        86. mouse_cursor_definition
        87. muffin
        88. multilingual_unicode_string_list
        89. multiplayer_globals
        90. multiplayer_object_type_list
        91. multiplayer_scenario_description
        92. multiplayer_variant_settings_interface_definition
        93. mux_generator
        94. new_cinematic_lighting
        95. particle
        96. particle_emitter_boat_hull_shape
        97. particle_emitter_custom_points
        98. particle_model
        99. particle_physics
        100. performance_template
        101. performance_throttles
        102. pgcr_enemy_to_category_mapping_definition
        103. physics_model
        104. pixel_shader
        105. planar_fog_parameters
        106. player_grade_globals_definition
        107. player_model_customization_globals
        108. point_physics
        109. projectile
        110. rain_definition
        111. rasterizer_cache_file_globals
        112. rasterizer_globals
        113. render_method_definition
        114. render_method_option
        115. render_method_template
        116. render_model
        117. render_water_ripple
        118. rumble
        119. sandbox_text_value_pair_definition
        120. scenario
        121. scenario_ai_resource
        122. scenario_bipeds_resource
        123. scenario_cinematics_resource
        124. scenario_cluster_data_resource
        125. scenario_comments_resource
        126. scenario_creature_resource
        127. scenario_cubemap_resource
        128. scenario_decals_resource
        129. scenario_decorators_resource
        130. scenario_devices_resource
        131. scenario_dumplings_resource
        132. scenario_effect_scenery_resource
        133. scenario_equipment_resource
        134. scenario_faux_data
        135. scenario_hs_source_file
        136. scenario_interpolator
        137. scenario_lightmap
        138. scenario_lightmap_bsp_data
        139. scenario_lights_resource
        140. scenario_performances_resource
        141. scenario_required_resource
        142. scenario_scenery_resource
        143. scenario_sky_references_resource
        144. scenario_sound_scenery_resource
        145. scenario_structure_bsp
        146. scenario_structure_lighting_info
        147. scenario_structure_lighting_resource
        148. scenario_trigger_volumes_resource
        149. scenario_vehicles_resource
        150. scenario_weapons_resource
        151. scenario_wetness_bsp_data
        152. scenery
        153. shader
        154. shader_custom
        155. shader_decal
        156. shader_foliage
        157. shader_fur
        158. shader_fur_stencil
        159. shader_glass
        160. shader_halogram
        161. shader_mux
        162. shader_screen
        163. shader_terrain
        164. shader_water
        165. shared_cache_file_layout
        166. shield_impact
        167. simulated_input
        168. simulation_interpolation
        169. sky_atm_parameters
        170. sound
        171. sound_cache_file_gestalt
        172. sound_classes
        173. sound_combiner
        174. sound_dialogue_constants
        175. sound_effect_collection
        176. sound_effect_template
        177. sound_environment
        178. sound_global_propagation
        179. sound_looping
        180. sound_mix
        181. sound_mix_mastering
        182. sound_radio_settings
        183. sound_scenery
        184. spring_acceleration
        185. squad_template
        186. ssao_definition
        187. stereo_system
        188. structure_design
        189. structure_seams
        190. style
        191. survival_mode_globals
        192. tag_package_manifest
        193. tag_template_unit_test
        194. test_tag
        195. text_value_pair_definition
        196. user_interface_globals_definition
        197. user_interface_shared_globals_definition
        198. user_interface_sounds_definition
        199. variant_globals
        200. vehicle
        201. vertex_shader
        202. vision_mode
        203. water_physics_drag_properties
        204. wave_template
        205. weapon
        206. weather_globals
        207. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    camera_track

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